multiple displays?
Moderators: timon37, Moderators for English X Forum
-
- Posts: 30
- Joined: Sat, 29. Jul 06, 03:56
multiple displays?
Has anyone settup multiple displays? Like using 3 monitors for front/side views? Is this even possible?
-
- EGOSOFT
- Posts: 54329
- Joined: Tue, 29. Apr 03, 00:56
Yes, you can run multiple displays but there are some limitations. Running with 2 monitors places the target reticule right on the divide between the two screens, which obviously isn't ideal. The situation with 3 monitors is much better and looks amazing judging by the screenshots I've seen. This 3-monitor mode is usually achieved with the aid of something like a Matrox TripleHead2Go box. The other limitation is Vista which doesn't support "spanning" mode in the graphics drivers, making it impossible to play many games in multi-monitor mode, though the Matrox solution may still solve that.
-
- Posts: 2928
- Joined: Sat, 6. Mar 04, 16:44
Re: multiple displays?
Not by me and it's in X3R, but.....stormtrooper68 wrote:Has anyone settup multiple displays? Like using 3 monitors for front/side views? Is this even possible?
http://forum.egosoft.com/viewtopic.php?t=223530
-
- Posts: 121
- Joined: Tue, 28. Oct 08, 19:56
That is not multi-display, you will get the same with an extremely wide display. Multi-monitor support means that the application is aware of the existence of several monitors and can use this. Example in Windows (any version after '98): you can maximize any window to any monitor and it will not maximize to the entire space of the 2 or 3 displays. Another example: Flight Simulator series, where you have different content on any monitor, like cockpit on center, dashboard on left and map on right. The is nothing like this in X3 whatsoever.
-
- EGOSOFT
- Posts: 54329
- Joined: Tue, 29. Apr 03, 00:56
-
- Posts: 2928
- Joined: Sat, 6. Mar 04, 16:44
But you can make a window as large as all the displays that you are using which is exactly what the game does. That fact that it doesn't allow you to use different monitors for different things is beside the point.AdrianB1 wrote:you can maximize any window to any monitor and it will not maximize to the entire space of the 2 or 3 displays.
-
- Posts: 121
- Joined: Tue, 28. Oct 08, 19:56
Ok, a quick check for multimonitor capability in the application: is there anything different for the application if you have one monitor like 2560x1024 or two monitors of 1280x1024 each? There is any detection and change in behaviour in this situation? If not - and everything is done by the OS and driver spanning - then there is no multi-monitor capability in the application. Or you may argue than any application that runs under Windows is a multi-monitor application because ... it runs 
* any multi-monitor capability starts with a monitor management. There is any?

* any multi-monitor capability starts with a monitor management. There is any?
-
- EGOSOFT
- Posts: 54329
- Joined: Tue, 29. Apr 03, 00:56
Once again, your personal definitions have no bearing on the OP's question. The answer to their question is "yes", people have set up multiple displays. The side monitors don't give you pure side views, but they do extend the FOV massively to give the illusion of this in your peripheral vision as described by the player linked by mad_axeman. So yes it's "just" spanning, but it looks great. 

-
- Posts: 30
- Joined: Sat, 29. Jul 06, 03:56
well...let me further explain what I'm actually wanting to do....
I'm constructing a gamepod. I have a 42" front monitor and two spare 17" monitors I'd like to use as side windows. Ideally, I would like to have a true front view and actual left and right views to look as if your actually seeing out a cockpit. The Matrox triple head just stretches out your single front view as I'm understanding it. Any suggestions on how to do this or is it impossible since I'm seeing that X3 doesn't specifically support it?
And by the way...Thanks everyone for your input..it's greatly appreciated!!
I'm constructing a gamepod. I have a 42" front monitor and two spare 17" monitors I'd like to use as side windows. Ideally, I would like to have a true front view and actual left and right views to look as if your actually seeing out a cockpit. The Matrox triple head just stretches out your single front view as I'm understanding it. Any suggestions on how to do this or is it impossible since I'm seeing that X3 doesn't specifically support it?
And by the way...Thanks everyone for your input..it's greatly appreciated!!

-
- EGOSOFT
- Posts: 54329
- Joined: Tue, 29. Apr 03, 00:56
The Matrox solution (or of course any other similar ones by other manfacturers) is the only one that works with this game. You won't be able to get true side views at the same time as the front view, as I don't think there's a graphics card on the market that could handle rendering three different views in this game at once.
-
- Posts: 30
- Joined: Sat, 29. Jul 06, 03:56
-
- Posts: 2718
- Joined: Sun, 9. Sep 07, 15:39
-
- Posts: 30
- Joined: Sat, 29. Jul 06, 03:56
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53