Fix for the X-52 Axes not mapping right in X3

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

Moderators: timon37, Moderators for English X Forum

Celeritas 5k
Posts: 5
Joined: Sat, 17. Jan 09, 08:28
x3tc

Fix for the X-52 Axes not mapping right in X3

Post by Celeritas 5k »

I have a saitek X-52 joystick and for some reason X3 not only thought that the slider was the throttle, but it read it backwards as well.

I may have solved this problem the hard way, but I created a script using a scripting program (glovepie) along with a joystick emulator (PPJoy) to create a virtual joystick with the proper axes that's controlled by the physical one. I put enough effort into it that I figure it's worth posting for others to enjoy as well.

You'll need glovepie, which can be found here, and PPJoy which can be found here. The glovepie script can be downloaded here. Instructions for setting up the virtual joystick are in the script comments.

I didn't mess with the hat switches, the scroll wheel, selector, or any axes other than pitch, roll, yaw, and thrust. If that's a problem, it shouldn't be too hard to look at the code and figure out how to work them in yourself :D

This could also be edited very easily to fix problems with other joysticks, and will work with any game that uses a joystick.

If ya have any questions, feel free to ask.
All-a-Mort
Posts: 281
Joined: Fri, 12. Mar 04, 21:17
x3tc

Post by All-a-Mort »

Surely the throttle can be correctly enabled just by deselecting the 'use throttle' tickbox in the game launcher? Worked for me anyway. I've not had any problems with pitch and roll and yaw and rudder, though I prefer the default way that the 'twist' is roll (not yaw). Could you not just use the SD6 software to change the axis settings?
Celeritas 5k
Posts: 5
Joined: Sat, 17. Jan 09, 08:28
x3tc

Post by Celeritas 5k »

Unchecking the throttle option didn't work for me, and I haven't seen a way to modify the axis mappings in the profile editor... Am I missing it?

This game is pretty ornery about mapping controls... Why doesn't it have a scan for input option like every other joystick-enabled game made in the past 10 years? lol...

I prefer to have the twist as the rudder (yaw) because I play other flght sim games and it's pretty hard wired into my head that moving the stick side to side should control roll; it's just a personal preference thing

Return to “X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support”