[Improvement] Ratio not respected in Menu/Loading screens in Widescreen

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Tipoux
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[Improvement] Ratio not respected in Menu/Loading screens in Widescreen

Post by Tipoux »

Is the widescreen fully supported or it's just... working?
I ask cause some effects or part of the user interface seems simply "stretched". For example, the ingame video portrait of the NPC is a bit stretched.

If I recall correctly, things we're not stretched in X3R.
Last edited by Tipoux on Fri, 16. Jan 09, 01:57, edited 1 time in total.
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gunman127
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Post by gunman127 »

Be sure to go to the ingame options screen and set the FoV to maximum.

It should make the view a bit wider, and things look much better.
CBJ
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Re: Full or Partial Widescreen Support

Post by CBJ »

Widescreen is fully supported. X3R supported widescreen too but would use an incorrect aspect ratio in the mini-monitors when running a widescreen resolution. X3TC corrects this. I've not checked the video portraits but I'm pretty sure they work the same in X3R and X3TC, and as far as I know neither are stretched.
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Post by frymaster »

in x3:tc there's an option to change the FOV somewhat... on widescreen i'd set that to its widest

that only affects the 3d view however, but I can't say I've noticed stretchiness of the gui personally

what resolution and aspect ratio are you using?
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Post by pjknibbs »

The FOV used does mean that stuff towards the edge of the screen tends to get stretched...this is just more obvious on a widescreen display because, well, it's wider! Same thing happened in X3R as well. If this stretching you're seeing is only occurring when objects are toward the left or right side of the screen it's therefore normal.
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Tipoux
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Post by Tipoux »

Prior Note : I checked some things to realize it's not IN game, but only in the loading screens and in the menu. (The rest was just in my mind, sorry about that.)

I understand about the 3D rendered models like the ships, stations, etc., I'm talking about other elements. For example, the menu. The 2 menu take the same % of the screen (so in the following thumbnails you don't see any difference) but if you open the link... :

[ external image ] [ external image ]

Since it's the same height pixelwise, but not the same width, the font is stretched.

I guess I'm a bit late to say that, but I'm not saying this for any kind of "patch request", but more as a "so you know for next time to make already great games even better". I'll rename the topic.. "properly".
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Post by X-Warrior B AS »

Personally I'm not partucularly worried about slightly stretched start menus or loading screens. Perhaps it's all actually squashed in 4:3 ratio ?

Also, for those people talking about the FoV setting, there's no point, because you'll get your extra view as soon as you use a widescreen resolution, as shown in the following topic on the WSGF:
http://www.widescreengamingforum.com/fo ... hp?t=14718
(incidentally, if anyone can confirm 1920x1200 support on there, the score might be pumped up...)
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Post by CBJ »

Wait a sec; there's something not quite right here. As the person who made it their business to make sure the game displayed correctly in various different screen modes, including wide-screen and multi-screen ones, I'm pretty sure that all the functional elements of the game have been correctly set up for all of those screen modes.

Items where the proportions vary according to aspect ratio:

- Static intro screens
- Possibly the main game menu

Items where the proportions definitely do not vary according to aspect ratio:

- Main game scene (planets remain round, though FOV distortion can sometimes make it look otherwise)
- Intro and credits videos (videos are 16:9 and are letterboxed to maintain aspect ratio without loss of content where necessary)
- In-game UI elements (these are pixel-mapped and so cannot appear stretched anyway)
- In-game mini-monitor scenes/videos (the mini-monitor aspect ratio is always 4:3 so these cannot appear stretched either)

The only way you could see distortions in any of the second list is if you chose a resolution whose aspect ratio didn't match the aspect ratio of your monitor, e.g. a widescreen resolution on a non-widescreen display. Obviously if you do that then there's nothing the game can do about it, as it has no way of knowing the physical shape of the screen (as opposed to the "logical" shape defined by the resolution).

On the subject of supported resolutions, I can confirm that the game does support 1920x1200; it also goes on up to 2560x1600 for those with 30" monitors and the graphics card(s) to drive them. In fact it supports pretty much any resolution in full-screen mode, provided it meets the minimum dimension criteria of being at least 1024 pixels wide and at least 768 pixels high.

In windowed mode a fairly wide range of common resolutions are supported:

Code: Select all

Window    Ratio Name
--------- ----- ------
1024x768  4:3   XGA
1152x768  3:2   -
1280x768  5:3   WXGA
1280x800  16:10 WXGA
1280x960  4:3   -
1280x1024 5:4   SXGA
1400x1050 4:3   SXGA+
1440x900  16:10 -
1440x960  3:2   -
1600x1200 4:3   UXGA
1680x1050 16:10 WSXGA+
1920x1080 16:9  HD1080
1920x1200 16:10 WUXGA
2560x1600 16:10 WQXGA
Multi-monitor support allows for up to 3 monitors, with windowed mode support for multiples of the above resolutions horizontally.
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Post by mad_axeman »

Widescreen? Pah!! you want this: http://forum.egosoft.com/viewtopic.php?t=223530.
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Post by X-Warrior B AS »

CBJ wrote:Many things.
Thanks, I'll just link here from there... pity about the 768 minimum resolution though :(
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Tipoux
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Post by Tipoux »

Sorry for the late reply, I was not home this weekend.

@CBJ : Yeah, I corrected my post (not edited, but wrote another one) about the fact that I was mistaken and that everything is properly shown with the ratio, exept the menu. I can't explain why or how it happens, but if you take a look at the screenshots, you'll see it.

@X-Warrior B AS: I'm not really worried either. I wrote the post cause I taught it was generalised in the game, then I corrected it cause since it's only on the menu and loading screens, it's not important.

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