possibly a new script idea to use with transporter device

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Darquies
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possibly a new script idea to use with transporter device

Post by Darquies »

If you have the transporter device installed shouldn't you be able to trade with factories, even though your too big to dock with em(example. . buying wheat at a wheat farm with a M6) normally u can't dock there with a M6, but if you have the transport device you should be able to.


Any way of writing a script to be able to do this?



8)
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n0tsane
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Post by n0tsane »

isn't it more realistic to send out a ship docked on your big ship that can dock at the station?
Troj
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Post by Troj »

Lol :) How can you talk about realistic in a universe with Transporters, Jump gates and Salvage Insurance that saves your life ?
Semper Pugno, semper Vinci.
n0tsane
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Post by n0tsane »

thats true... but they try to make it somewhat realistic... not everything should be easy... its a good idea about using the teleporter though.
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Darquies
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lol

Post by Darquies »

ok first off, my dragon cannot carry anything bigger than a M6, so I always have to land at equipment docks to upload gus larger than size s.

and true realistic by my definition is realism in the boundries of the game :) I know that none of this stuff is for real, but if the game allows the transport device to be used as a freight beamer from one ship to the next, shouldn't it also be used with stations also


thanx gents for your input :D
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redoulent2
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Post by redoulent2 »

Jumpdrive costs energy cells to use. Bigger the task, bigger the cost.

Transporting ship to ship in space is free cause it uses internal power source.

Here is my idea.

Comm with station and request trade with station. This then opens up the menu for trading and buying costs EC's to transfer using freight beamer.
McSmiley
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Post by McSmiley »

I am not having the transporter yet, but I was expecting all the time that I can beam with it
- myself and
- goods
between my current ship and any of my nearby
- ships or
- a station (only goods)

So if you tell me it's not like this I really start to wonder who invented all this ****ing limitations and anti-logic ?!??! I understand that in an artificial environment like X2 simulates it there must be limits for everything, and X2 has very good limits in general giving you a lot of freedom. But this is not the first example where you see me really surprised about where they put the limitations, while with little difference it could be far more funny and/or realistic.

So please tell me that I can beam goods from a station to my future M6, that would really make my day now... pleeease...
"Ihr seid ja alle wahnsinnig!" (Scooter, 20.Jh.)

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