Ion Shard Railgun forge has a 11:14:00 cycle time

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ctdking
Posts: 24
Joined: Sun, 30. Nov 08, 16:52
x4

Ion Shard Railgun forge has a 11:14:00 cycle time

Post by ctdking »

I have an ion shard railgun factory that is part of a factory loop. It has an 11 hour cycle time, and is taking way more than the needed amount of resource (like 900 rastar, should be 90). I think it's a glitch.

Anyone have a workaround?
ctdking
Posts: 24
Joined: Sun, 30. Nov 08, 16:52
x4

Post by ctdking »

Update: When the cycle is over, it outputs five ion shard rail guns. Very odd.
pjknibbs
Posts: 41358
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs »

Sounds normal to me--Tractor Beam factories do the same thing. Whether it's a good idea they should do that is another debate, but it doesn't sound like there's actually a problem with your game.
krait_daoc
Posts: 122
Joined: Mon, 29. Mar 04, 13:03
x3tc

Post by krait_daoc »

It's probably a mistake with the figures.

Split have x5 production cycle for IRE,ISR,MD and computer components.
Paranid have x5 production cycle for CIG,FBL,MDS,TB and computer components.

The IRE,CIG,MDS and computer components are only x1 cycle with other races.

:)
ctdking
Posts: 24
Joined: Sun, 30. Nov 08, 16:52
x4

Post by ctdking »

Thanks guys. I didn't realize it worked that way.

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