pjknibbs wrote:I'm reasonably sure the autopilot is the same on both X3R and X3TC. What tends to cause problems in my experience is low frame rates, because it gives the autopilot much less time to react when it only gets to make changes a few times a second, and since X3TC frame rates are generally lower than X3R on identical hardware, it might explain why you're seeing issues with it now that you never did on the old game.
I am sure it is not the same with X3R...
I have a pretty good system with a geforce gtx260 and even in busy sectors my frame rate is never below 50 and cpu is never maxed out.
Right now i am in Heretics End (not the busiest sector around) flying a Xenon L and as wingman I have a Kestrel (with max speed, steering and acceleration) - a fast little devil which will fly 605 m/s.
The problem is that when I activate SETA it only takes a few seconds and sometimes I don't even get to 1000 % of SETA before SETA is deactivated due to the Kestrel flying to close. And if I continue to try to activate SETA the Kestrel will eventually colide with me...
I am just flying in a straigth line and keeping my speed, but the kestrel is crawling all over me all the time. It does not stay neatly behind me. It is like it goes a bit too fast and then repositions itself when it finds out it has flown past me - this happens SETA or not.
It seems when you max out speed and steering of a wingman the problem will get worse.
As Hedganian mentioned I also have a problem with my own autopilot. It is not to be trusted, as it might hit the sides og objects an stations and it cannot follow other ships in a safe way.
There is something flawed with the autopilot, and it is quite annoying.
I tried to reduce the SETA speed from 10x to 2x, but it did not resolve anything... It just took a bit longer before the Kestrel came too close and shut of SETA.
And as mentioned before - it is not a performance lack, and I have not noticed this problem in X3 Reunion. - It must be a bug which several people in here have reported.