Terrans trying to kill me .. indirectly!

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AkrionXxarr
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Terrans trying to kill me .. indirectly!

Post by AkrionXxarr »

I'm not entirely sure if this has been mentioned before, but does anybody else feel trying to navigate any form of capital ship, M6 or larger, through terran space is a death trap?

Maybe about 75% of the time I go through a gate with a capital ship I find a terran capital ship DIRECTLY infront of me. Without fail. I had just come out of the game after dodging 3 Terran M7's lined up side by side trying to go through the gate, and with my current save I encounter these 3 M7's when I go from Mars to Venus, or Mars to Asteroid Belt.

For some reason I never noticed this when flying M3's or other small ships through the gates, maybe it's just because of my size or something, that instance never seems to happen.

But without being able to jumpdrive through terran space and with there almost always being a capital ship on the other side for me to crash into, I find myself saving before every single jump. Which I never find a problem in non-terran space.

Has anybody else experienced this?

Edit: Wait.. Are they all from New York City?
eladan
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Post by eladan »

This is more a gameplay issue than tech support, so I'll move it across. If you can come up with something more specific after discussion which you consider an issue, then you can resubmit.

Maybe all Terran pilots are descended from New York taxi drivers? :wink:
pjknibbs
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Post by pjknibbs »

Why would anyone fly anything slower than an M5 through Terran space anyway? Takes forever to get anywhere!
Szakalot
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x3tc

Post by Szakalot »

Use OOS travel to get through, if you can that is.
AkrionXxarr
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Post by AkrionXxarr »

pjknibbs wrote:Why would anyone fly anything slower than an M5 through Terran space anyway? Takes forever to get anywhere!
Well for one I was moving around in my Vidar just to get the damn thing fit because not only is terran space super slow at producing anything, buying a terran ship at the L varient also doesn't yield any weapons so I can't even salvage them for guns. O.o So I was running all over the place.

Second would be buying a capital ship in terran space and then trying to move it out. Without fail there always seems to be a ship for me to crash into on the other side of a gate. And it's almost always a Terran M7, and ontop of that there's a good chance it's a Terran M7 with another one right next to it, as if they were trying to go in at the same exact time. I've never ever had something like this happen while running all around Terran space in my Elite doing missions for them. Very weird.
pjknibbs
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Post by pjknibbs »

Pretty sure that all weapons you might want to fit in a Vidar are M class freight and can be picked up in a Teladi Kestrel at 600m/s...
AkrionXxarr
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Post by AkrionXxarr »

pjknibbs wrote:Pretty sure that all weapons you might want to fit in a Vidar are M class freight and can be picked up in a Teladi Kestrel at 600m/s...
Why do so many people in these forums think it's alright to just compromise with everything? You always say "Well if you do this while doing that in this specific order everything will be alright and you can just keep doing this every time you encounter *blank* situation". You shouldn't have to expect to forever play the game with workarounds like OOS undocking with some of the capital ships and the PHQ in X3:R.

Alot of the time it seems like these things that should be fixed are never fixed because it's just expected for everybody to use a workaround instead of what you were suposed to be able to do otherwise.

I'm not the only one that has experienced this.
http://forum.egosoft.com/viewtopic.php?t=227766

The game was designed for you to travel through any gate with whatever vanilla ship without issue (Atleast I'd hope so!). And it's clearly a problem that Capital ships have issues traveling through terran gates without crashing into anyone on the other side.

But instead of saying "Yeah, it's a little too busy at the terran gates, they may need to tone down the capital ship traffic" You say "Just use ship *blank* for whatever you want to do instead" ... It just boggles my mind because it's like you expect the players to make their own fixes to a buggy game, instead of the devs.
Coruskane
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Post by Coruskane »

actually, if you look at a gate (or trans-orbital) they will tell you if there are ships performing docking or undocking procedures at the exit gate. So...use your eyes instead of calling it a bug.
AkrionXxarr
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Post by AkrionXxarr »

Coruskane wrote:actually, if you look at a gate (or trans-orbital) they will tell you if there are ships performing docking or undocking procedures at the exit gate. So...use your eyes instead of calling it a bug.
You should use your eyes and read my posts instead of assuming what I'm talking about.

First I've only seen that truely work in X2, in X3:R and TC the "Incoming ship" lights only seem to light up right when the ship comes through the gate.

Second, it's not about ships coming in, I could let my autopilot que up and still go through the gate crashing into a terran ship. ALSO to point out that I never have this problem outside of terran space. ALSO Quoting someone from the post I linked to in my last reply..
Yes, theres is something strange with terran gates. I exit in my trusty Kestrel, want to go full burn the moment i exit and suddenly... WTF!!! ATF Odin just sits at the exit... no its not moving... 0m/s, solid as a rock, just sitting 200-300m in front of the gate... barely dodged it :/
Does that sound like intended gameplay to you?

I know what I'm doing. I've been playing X3:R since its launch. My original account doesn't seem to exist anymore or has been de-activated. The e-mail address I think I used for it no longer exists either. This is just the account I've had to make due with. :P

Pjknibbs - Sorry if my earlier post seemed a bit flame-y towards you, I'm just tired of seeing everybody saying "just work around it" instead of trying to push things onto the 'fix this bug please' list. :)
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Seathal
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Post by Seathal »

I've encountered many times Terran fleets that are too large to fit ordenatedly into a gate and so they roam around both ends trying to evaade themselves till they pass or they crasha gainst the TOA's side.

I've been killed mnay times by incoming Terran M7's (YOkohamas are easly avoidable but those ATF ships are too large to avoid if they come in bunches). In my case tho it always seems to be when they're exiting the gate at very high speed (since they get launched the first km's.) and I'm sitting behidn it waiting to be smashed. I've also seen sitting Yokohama squads on my side of the gate doing absolutely nothing, maybe waiting their turn to go through it to the other side? Don't know.
AkrionXxarr
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Post by AkrionXxarr »

Heheh, it's almost like the Terrans need In/Out gates. :D
JMCorp
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Post by JMCorp »

i've been thinking about it and i have a theory:

i believe that because the terran gates are not exactly gates the anti-collision code that works so well on the normal gates gets confused in the terran sectors if the object zoning in is bigger than a particular size. what then happens is it re-positions a capital ship that was happily floating around on the other end of the sector to the gate because it's become confused. this results in the player crashing into the capital ship on entry to the sector. anything over m3 size seems to trigger this issue and warp cap ships to the gate.

so someone at egosoft should probably look at the collision code in relation to the earth gates.
AkrionXxarr
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Post by AkrionXxarr »

The runway to the gates also seem to be alot longer then normal gates, or the gates are just smaller and it seems that way. o.O
ThommoHawk
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Post by ThommoHawk »

AkrionXxarr wrote:Heheh, it's almost like the Terrans need In/Out gates. :D
Or traffic cops? stop, go, stop, go, stop ........

the point of course is that players naturally want to access all sectors - and terran sectors are a main feature of TC ..... yeah agree, descendants of NY taxi drivers for sure. :)
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