Strange "Jump+Fly to station" Glitch

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Kor'ah
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Joined: Wed, 25. Apr 07, 15:29
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Strange "Jump+Fly to station" Glitch

Post by Kor'ah »

While flying a Sabre I order a "Jump+Fly to station" with the target station in the mars sector. My ship jumps to asteroid belt like it should. 40 seconds later it just....blows up. No enemies around, no missiles flying, no combat music, no other ships within 5km, no "clunk" of a collision. It's just "Game Over" for no apparent reason.

v1.3 game. Terran defender start. No mods. No scripts. Game started after patching to v1.3.

http://files.filefront.com/X13sav/;1262 ... einfo.html

There's the saved game. Need to walk on foot to get close enough to jump. Strangest thing I've ever seen.
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

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There is no good or evil.
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Xenon_Slayer
EGOSOFT
EGOSOFT
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Joined: Sat, 9. Nov 02, 11:45
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Post by Xenon_Slayer »

Just wondering, are there any mines in the area?
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Kor'ah
Posts: 3312
Joined: Wed, 25. Apr 07, 15:29
x4

Post by Kor'ah »

As in SQUASH mines? I was thinking that at first...flew through it once with "shift+t" active to spot any before slaming into it like in X3R. Didn't target, or saw anything on the sector map, before going *Poof*. Also, I never had anything like this happen in v1.2.1 and I flew through the sector quite abit.

This begs another question. Why would anti-ship mines suddenly show up there? Or has Asteroid belt been a minefield all this time and i've just been insanely lucky in 1.2.1?
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.

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