If one warhead in the 8 pack shot is hit with turret fire all warheads are considered hit. Cause is the missiles have a blast radius effect and the 8 pack swarm is flying too close together. After fireing 200x (1600 total warheads) at a single Q for zero hits the wraith is not exactly an effective weapon system. Wraith is 8x easier to shoot down than a single warhead heavy missile such as the phantom.
Solution is simple. Spread out the missiles alot more on launch or just remove the proximity effect.
Gameplay problem with the Terran Wraith missile
Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.
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Gameplay problem with the Terran Wraith missile
Post by Kor'ah »
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
1 post
• Page 1 of 1
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