Wings wreck Large ship gate lane checks

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ascmesomething
Posts: 150
Joined: Fri, 10. Oct 08, 19:59
x3tc

Wings wreck Large ship gate lane checks

Post by ascmesomething »

When you have a number of large ships (tested it with M7 and larger) in a wing and order jump to the sector your in. they jump through one at a time, but forget to check that theres space for them to arrive into and end up all piling up at the destination gate intersecting each other.


On the plus side i can confirm that when a ship jumps in on top of each other collision detection doesn't fire; in that if something goes wrong and ships intersect it doesn't punish the player for hitting a bug. Nice job with that! :thumb_up:
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frymaster
Posts: 3008
Joined: Wed, 6. Nov 02, 20:31
x4

Post by frymaster »

I have had them crash into the gate, however :(

This happens more with jumpdrives, where all the ships arrive at once, than with ordinary sector-to-sector travel, where they can get strung out
Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x]

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