I've searched the threads and gone through five 'X' specific tutorials on importing ships, covering X2-X3TC. I can lump them all together if people want them but you may want to wait till I have this kink resolved. Most of the tutorials talk about re-using X3 textures which is no use to me.
No matter what I try the game will not pick up my textures. I'm getting reasonably proficient at UVW mapping and modding/applying different textures but X3TC will use none of them. I'm running patch TC 1.2.1 and 3DS Max 8.5 with the DBOX 1.9 plugin and Observe's DDS Converter 2.1
Things I've tried:
1) Switching between jpg, tga, dds formats
2) Using powers of 2 for the texture dimensions e.g. 128x512
3) Placing the textures in the /textures dir, /tex and /tex/true dirs
4) Placing textures in the /dds dir
5) Giving all textures short numeric names
6) Copying an X3 multi-material and replacing the maps with my DDS/JPG/TGA. For this I imported a Fighter Drone mk2, deleted the object, replaced it with mine and kept the textures
7) Overwriting the individual Drone texture maps with my DDS map files

9) Manually editing the materials lines in my exported bod file to reference the textures explicitly
10) Just using the X3 textures from the Drone/Skiron - This works perfectly but is obviously useless unless anyone wants to see a metallic Whitestar....
I can't help but think that I might need to create a new entry in materials.txt, but that does look very heavy going, trying to work out which line item to use as a baseline...
It can't be THIS hard. What am I doing wrong?
