Ego is this a bug??? Contains Spoiler!

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codru
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Ego is this a bug??? Contains Spoiler!

Post by codru »

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So i got the Hub mission but the reqs for the last set of gates are astronomical, 250.000 microchips??? Is it supposed to be this way? Thanx
Conan1
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Post by Conan1 »

Well nobody said it would be easy but granted it will take some time to complete this task.
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EventHorizon
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Post by EventHorizon »

You really need your own complex hub(s) building all of these resources. The gains are fantastic though.
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Kapakio
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Post by Kapakio »

There have been many and long discussions about this and the conclusion seems to be that there's no bug, especially cause a few people have already achived this without cheating.
cucher
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Post by cucher »

May be you remember the PHQ requirements for ship building & reparing in X3R? The quantity of microchips was reduced in 2.0.02 patch in comparison with 2.0.01. So, was it a bug or not? Anyway, despite of reward, the amount of resources required is dreadful.
BillSheil
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Post by BillSheil »

It may or may not be a bug its impossible to know, but IMO it's definitely a major imbalance especially with the Hub completion being a prerequisite for acquiring the PHQ.

If you consider the actual credit cost of the materials (3BCr+ for the microchips, probably 5BCr+ for all the requirements) for the Hub, then by the time the player has managed to aquire these items they've already established enough general game capital to have been able to buy a fleet based around 50+ M1/M2s and probably established resource building complexes that dwarf the game ecomony as a whole.

There's very little, once you get to that point, that you couldn't achieve in the game just through brute force and spending power unless you want to play under your capacity and pretend that you actually need them. There's a few vanity projects as well that you could indulge in: capturing and reverse engineering the ATF ships or aquiring the blueprints for all the unique ships in the game, but neither of these (even the super ATF capitals) are really going to make any noticeable difference to your game at this point.

Compared with Reunion, Avarice may have been something of a vanity goal as well, but a few people based there game around aquiring it and making it useful. The PHQ was definitely a good and achievable aquisition about the game time when players were setting up their early fleets.

Even the aquisition of resouces for ship building (in X3R) added some new goals and gameplay. In TC by the time you have the PHQ you've already almost certainly got the capacity to feed it many times over without any additional thought.

All in all I think that the resource requirements of the Hub and the PHQ push them so far into the end game that it ends up diluting their value to a meaningless (goal only) level.
Kapakio
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Post by Kapakio »

Well BillSheil, I couldn't have said this better. That was always my point. By the time you finally get the PHQ you practically did every thing possible in the game and it is probably pointless. For sure, after you get it, you stop playing :wink:

Of course, unless you do it with massive usage of SETA which for me is like soft cheating.
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ezra-r
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Post by ezra-r »

Those figures are totally unreal and exagerated imho.
codru
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Post by codru »

I know that this has been discussed before, but did someone from Ego actually confirm that it is supposed to be this way? I understand that perhaps they wanted to create a challenge for us, but this is just ridiculous. How many people have the time and will to build 100+complex only for one mission?
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The Hub
is great and all but i actually want to enjoy using it. So maybe ego should release another hot patch to fix this.
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No Hub, No PHQ, No fun.

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