Feature Request to help with storyline bugs

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

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owenh
Posts: 5
Joined: Mon, 7. May 07, 23:55

Feature Request to help with storyline bugs

Post by owenh »

Aside from fixing the plot mission bugs i have a small request. i just found out that when i stopped playing the storyline mission a week or 2 ago that the terran mission to set up the satalites was bugged but i diddnt know that then and have since built a goodly empire.

so my idea is this can you implement a new script command that can reset the state of a mission? if so that would be cool even if its just a general mission reset, it dosent have to be detailed like setting the state to other levels of completion. we would also need some sort of reference table for mission id's. that way even if a mission did bug out there is always a way to reset it if you forgot to save or did like me and spent a great deal of play so my saves are no where near that point. and the thought of starting over is not fun. anyway just my 2 cents worth from a game programmer to hopefully the x3 team.
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Pitagora
Posts: 1512
Joined: Tue, 11. Nov 08, 17:46
x4

Post by Pitagora »

Agree, it could be a nice feature to solve some problems...

Maybe worth a little hotfix before the release of the next patch, imo.
Grimm Spector
Posts: 137
Joined: Thu, 23. Oct 08, 17:06
x3tc

Post by Grimm Spector »

shouldn't it be possible to cancel a storyline mission and restart it? I haven't bothered trying, but it really should be, that's how most games with similar problems solve them until a patch can be put out...
cucher
Posts: 126
Joined: Tue, 14. Oct 08, 12:56

Post by cucher »

Agree with you guys. Have problems with Terracorp missions - they stopped after destroying Terracorp HQ (already complained about it in my specific thread). Waiting good news from Egosoft.

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