Performance Issues - Come on EgoSoft...really?
Moderators: timon37, Moderators for English X Forum
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Performance Issues - Come on EgoSoft...really?
I have some minor issues I would like to post here, along with a request for EgoSoft.
RIG:
QX9650
Striker II Extreme
4GB RAM
Dual-SLI 9800GTX 512MB
4x500GB 32MB Cache SATA2 RAID 0+1
Crysis = No FPS Issues, No Stutters, No HDD Lag
Issues:
-Poor framerates in combat / cloudbase SE / several other sectors
-Constant lockups in busy sectors w/ lots of textures
Solution:
Textures - Medium
So far the only solution I can find is the lower the textures to Medium..but then you lose out on a lot of the brilliance of the games look and feel.
Now I personally find this unacceptable for a new(ish) game.
Reasons for the Problem:
- Too much HDD access. Even with RAID 0+1 the game will occasionally lock up in order to read the hard drive. This is because the game is not 64-bit and cannot utilize more than ~1.5 GB of RAM at one time causing the game to have to constantly load and re-load textures from the Hard drive / swap file. Come on! Even HL2 has 64-bit support.
- No Multi-Core Support. I mean really? Come on! Even the developers are saying that for this game the cpu can become a bottleneck. Well then please program the game to support multi-core so that we don't have to all run O/C to 4.5GHz just to play a game.
In my view, this game could be so much better.
Egosoft, this is a fantatic game, one of the only ones I haven't stopped playing after 2 days.
I ask, please update your game to support multi-CPU and 64-bit so that the game can be enjoyed in all its graphical bliss and glory.
Thank you.
RIG:
QX9650
Striker II Extreme
4GB RAM
Dual-SLI 9800GTX 512MB
4x500GB 32MB Cache SATA2 RAID 0+1
Crysis = No FPS Issues, No Stutters, No HDD Lag
Issues:
-Poor framerates in combat / cloudbase SE / several other sectors
-Constant lockups in busy sectors w/ lots of textures
Solution:
Textures - Medium
So far the only solution I can find is the lower the textures to Medium..but then you lose out on a lot of the brilliance of the games look and feel.
Now I personally find this unacceptable for a new(ish) game.
Reasons for the Problem:
- Too much HDD access. Even with RAID 0+1 the game will occasionally lock up in order to read the hard drive. This is because the game is not 64-bit and cannot utilize more than ~1.5 GB of RAM at one time causing the game to have to constantly load and re-load textures from the Hard drive / swap file. Come on! Even HL2 has 64-bit support.
- No Multi-Core Support. I mean really? Come on! Even the developers are saying that for this game the cpu can become a bottleneck. Well then please program the game to support multi-core so that we don't have to all run O/C to 4.5GHz just to play a game.
In my view, this game could be so much better.
Egosoft, this is a fantatic game, one of the only ones I haven't stopped playing after 2 days.
I ask, please update your game to support multi-CPU and 64-bit so that the game can be enjoyed in all its graphical bliss and glory.
Thank you.
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- Posts: 1266
- Joined: Sun, 29. Jul 07, 22:52
upgrade your videocards
ican use high settings on my system
qx9650
8gb patriot ddr3 1600mhz
790i sli (evga)
2x GTX280 (evga)
4x raptors 150gb raid 0
i could not run this game in max setting with 1 GTX 280 so i added the second one.
so far its playable but at 25-35 FPS in combat situations.
terran space 19 FPS.
but i say, there is a problem, such an old engine putting a system like this to its knees.. hmm
ican use high settings on my system
qx9650
8gb patriot ddr3 1600mhz
790i sli (evga)
2x GTX280 (evga)
4x raptors 150gb raid 0
i could not run this game in max setting with 1 GTX 280 so i added the second one.
so far its playable but at 25-35 FPS in combat situations.
terran space 19 FPS.
but i say, there is a problem, such an old engine putting a system like this to its knees.. hmm
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- EGOSOFT
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- Joined: Tue, 29. Apr 03, 00:56
Sorry, but there is simply no way to just add 64-bit or multi-core support into a game engine that isn't designed with those things in mind.
If you are having performance problems then feel free to post the information requested in the very first thread in this forum in the existing performance thread that best matches the symptoms you're experiencing.
If you are having performance problems then feel free to post the information requested in the very first thread in this forum in the existing performance thread that best matches the symptoms you're experiencing.
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- Joined: Sun, 2. Nov 08, 06:53
As a Note
Also, I disabled SLI and did not see any measureable FPS change between having SLI on or Off.
I get about the same framerates as your GTX 280s, The thing is that I know the video cards aren't limiting it because they aren't even heating up much. Compared to Crysis where my GPUs run at ~68-70 degrees, this game barely even bumps me passed 56 (51 Idle).
I just ran some tests, and the primary performance issue is that the CPU core that the game is using is maxed out, causing the game to slow to a crawl.
The HDD access time was low, the GPU was hardly being used, but the one core that the game has access to was maxed out (30% max CPU usage while playing the game, consistantly maxed out with small dips)
The only thing thats gonna fix this game is 64-bit and multi-core support.
I get about the same framerates as your GTX 280s, The thing is that I know the video cards aren't limiting it because they aren't even heating up much. Compared to Crysis where my GPUs run at ~68-70 degrees, this game barely even bumps me passed 56 (51 Idle).
I just ran some tests, and the primary performance issue is that the CPU core that the game is using is maxed out, causing the game to slow to a crawl.
The HDD access time was low, the GPU was hardly being used, but the one core that the game has access to was maxed out (30% max CPU usage while playing the game, consistantly maxed out with small dips)
The only thing thats gonna fix this game is 64-bit and multi-core support.
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Well perhaps that should have been taken into consideration before trying to improve things on an old outdated engine. Would you Turbo-Charge a Pinto? Probably not, although I am sure it has been done.Sorry, but there is simply no way to just add 64-bit or multi-core support into a game engine that isn't designed with those things in mind.
As for your offer for further support, thank you, but you know as well as I do that no amount of support will make this game run any better. The game is limiting its own performance on anyones multi-core machine with 4+ GB of RAM and/or 512MB-1GB of Video RAM.
The only other way would be to attempt to "cut the fat" from the code and make it more efficient, but I am guessing that since the engine is old, thats already been done.
It might not be easy to add 64-bit support and/or multi-core support, but really you have to ask yourselves, are you making games to make GREAT games, or just to make games?
Good Luck. Hopefully you guys re-write your engine prior to another release. At least its semi-playable.
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with this in mind, and knowing that people with far superior pc's are having the same problems as I, it seems the bottlenecks/freezes from overloaded CPU (singular) will never get worked around.CBJ wrote:Sorry, but there is simply no way to just add 64-bit or multi-core support into a game engine that isn't designed with those things in mind.
I didnt pay 30£ for a brand new game, to play it on Medium textures (so it looks WORSE than two/three year old Reunion) when I know full well my pc is capable of better
I am inclined to get a refund at this point.
Sorry Egosoft, you disappoint me.
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*HDD loading
*Seta Lag
*Combat mini - freezes
we're all experiencing performance issues. All of us.
seriously though, shouting refund is going a bit far and it does little but get peoples backs up. and the people on this forum are awesome; as are the germans that somehow managed to create this entire thing from an idea.
The point: It's dawned on myself and a couple of others that a large number of the common problems such as the three above, are showing signs of being a result of the tiniest glitches in AI behaviour or scrpiting. (See AI clustering around gates???) But Thats a good thing.
Because that means its fixable...
And history here shows that Egosoft has fixed things that are fixable. I remember Reunion lagged like you wouldnt believe on this very same machine. Its now perfect... granted it took like 8 patches to get there though!

*Seta Lag
*Combat mini - freezes
we're all experiencing performance issues. All of us.
seriously though, shouting refund is going a bit far and it does little but get peoples backs up. and the people on this forum are awesome; as are the germans that somehow managed to create this entire thing from an idea.
The point: It's dawned on myself and a couple of others that a large number of the common problems such as the three above, are showing signs of being a result of the tiniest glitches in AI behaviour or scrpiting. (See AI clustering around gates???) But Thats a good thing.
Because that means its fixable...
And history here shows that Egosoft has fixed things that are fixable. I remember Reunion lagged like you wouldnt believe on this very same machine. Its now perfect... granted it took like 8 patches to get there though!

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Sorry to pop your bubble, but take a look at Crysis. There was no pc that could run the game at full settings and even todays average pc has trouble running it. So there is no reason to take out a very high option if todays pc's can't run it.Snatcher42 wrote:There must be some sort of bug here, because why include a setting unplayable on all hardware due to limitations of the engine? If that's the case, they should have just made "medium" textures the maximum option.
That said though, Egosoft should really try to find a way to cut down the memory usage. I know only a few games that reach over 1,5Gb ram usage and sadly X3:TC is one of them.
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Sorry, I should have been more specific: all hardware, current or future. There are PCs out now that run Crysis just fine, but if the starter of this thread is correct, then X3:TC will never run correctly due to the limitations of it's own engine. It would need to be re-writen to take advantage of that future hardware. Why include a setting that is functionally broken, and always will be? Of course I don't actually believe this is the case, that's my point. There must be a bug or some other issue at play.(----____JEFF____----) wrote:Sorry to pop your bubble, but take a look at Crysis. There was no pc that could run the game at full settings and even todays average pc has trouble running it. So there is no reason to take out a very high option if todays pc's can't run it.
Last edited by Snatcher42 on Thu, 13. Nov 08, 11:47, edited 1 time in total.
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well when i see his computer he should be able to play ALL max without having framerate issue, i don't think ready boot in his case will really do anything.
i have to agree that adding multicore support to a soft that wasn't designed with that in mind is impossible without rewriting the whole code, however add 64 bits isn't impossible and could allow the computer to use more than 2 GB of ram making the game faster, this could be an optional patch.Sorry, but there is simply no way to just add 64-bit or multi-core support into a game engine that isn't designed with those things in mind.
But yes i can understand that then you would have 2 game to support making this not really manageable
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I agree with you on that oneSnatcher42 wrote:Sorry, I should have been more specific: all hardware, current or future. There are PCs out now that run Crysis just fine, but if the starter of this thread is correct, then this game will never run correctly due to the limitations of it's own engine. Why include a setting that is functionally broken, and always will be? Of course, I do not believe this is the case, that's my point. There must be a bug or some other issue at play.

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- EGOSOFT
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Once again, this is the Tech Support forum. If you want to discuss whether or not you are happy with the game then please use the main X-Universe forum (there's even a thread there for people who are "disappointed"). If you want technical help with your game then post the information requested in the very first thread in this forum, though there are already a couple of decent threads for people with performance issues which include a number of suggestions and also some useful feedback on the specifics of those problems.
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I'm kinda bemused. I'm seeing you both posting about systems costing easily in excess of a thousand pounds and the game still isn't smooth? I'm playing with a single 2.5 gig processor a gig of ram and a graphics card below the minimum requirements and I can get things going O-Kay, even kill stuff in combat.
It ain't 60fps or anything but it's playable as long as I don't look at those horribly over-compensatingly ginormic terran buildings. I won't be entering any large scale combats or anything without an upgrade but still, I was impressed with the fact that I could get the game running.
I'm planning to buy a whole new computer around christmas and was rather hoping to get some awesome preformance for my capitol investment. There's no chance in hell I'm going to splash out on a GTX 280 or 8 gigs of ram, a quad core or any of that - your system is miles outside of my budget Palm. This thread and others are really making me concerned that I may well be wasting my money if people like you with great systems can't manage to get great preformance
It ain't 60fps or anything but it's playable as long as I don't look at those horribly over-compensatingly ginormic terran buildings. I won't be entering any large scale combats or anything without an upgrade but still, I was impressed with the fact that I could get the game running.
I'm planning to buy a whole new computer around christmas and was rather hoping to get some awesome preformance for my capitol investment. There's no chance in hell I'm going to splash out on a GTX 280 or 8 gigs of ram, a quad core or any of that - your system is miles outside of my budget Palm. This thread and others are really making me concerned that I may well be wasting my money if people like you with great systems can't manage to get great preformance

Lead me not into temptation,
For I can find the way myself!
For I can find the way myself!
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- must admit the regular start on my humble PC isn't good - there's something about those textures..
- a start as Humble Trader puts you in at the original X-Universe - which I reckon runs a bit better..
- I've deliberately avoided the Terran sectors so far due to performance issues
- but the new sectors to the south around Pontifex's Seclusion seem to be OK
- I'll try another start using the normal game, when the fixes start to arrive..
- a start as Humble Trader puts you in at the original X-Universe - which I reckon runs a bit better..
- I've deliberately avoided the Terran sectors so far due to performance issues
- but the new sectors to the south around Pontifex's Seclusion seem to be OK
- I'll try another start using the normal game, when the fixes start to arrive..
- the whole universe is running in BETA mode - we're working on it.. beep..!!



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/me criesCBJ wrote:Sorry, but there is simply no way to just add 64-bit or multi-core support into a game engine that isn't designed with those things in mind.
If you are having performance problems then feel free to post the information requested in the very first thread in this forum in the existing performance thread that best matches the symptoms you're experiencing.

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Yeah, its the huge high res terran buildings that are super nasty. I don't play in terran space with my under specifications system, though I chose the Terran start after a little experimentation, I got the hell out of dodge double time.BugMeister wrote:- must admit the regular start on my humble PC isn't good - there's something about those textures..
- a start as Humble Trader puts you in at the original X-Universe - which I reckon runs a bit better..
- I've deliberately avoided the Terran sectors so far due to performance issues
Lead me not into temptation,
For I can find the way myself!
For I can find the way myself!