Bug - FPS-relenting particles whilst in SETA
Moderators: timon37, Moderators for English X Forum
-
- Posts: 920
- Joined: Thu, 5. Jun 08, 23:03
Bug - FPS-relenting particles whilst in SETA
I noticed that, after a little few seconds in SETA x10 at high speed (I'm currently in an Argon Discovery Raider) a particle mass shows up a few meters in front of you as if it was the smoke of the propulsion but right in front of your objective crosshair.
Those useless particle effects relent the FPS and make using the SETA time more painful visually, since it keeps skipping and sometimes at sectors of mucha ctivity it turns into a screen slideshow.
Has anyoen else noticed this issue?
Those useless particle effects relent the FPS and make using the SETA time more painful visually, since it keeps skipping and sometimes at sectors of mucha ctivity it turns into a screen slideshow.
Has anyoen else noticed this issue?
-
- Posts: 243
- Joined: Thu, 23. Oct 08, 22:01
-
- Posts: 920
- Joined: Thu, 5. Jun 08, 23:03
Well in my case it's all very fluid always except then. I don't get it. Also when docking at a ship station with SETA on it affects even more since the ship is turning and it seems to spread around (the particles). Or at least I think so.
What I can affirm is that it occurs. Maybe you don't notice since the smoke is black, just look closely when you're heading to a gate or when the background you're heading towards is not too dark.
What I can affirm is that it occurs. Maybe you don't notice since the smoke is black, just look closely when you're heading to a gate or when the background you're heading towards is not too dark.
-
- Posts: 41358
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 920
- Joined: Thu, 5. Jun 08, 23:03
-
- Posts: 137
- Joined: Thu, 23. Oct 08, 17:06
it's obviously a timing issue, it's drawing something because it thinks it should be in front of you, if you look at that from a relativity point of view it's actually technically right, you would see what's behind you...so someone has done some math that's a bit too good and the GPU is having trouble handling it, some filtering of what to display and not display during SETA would help...you should see how it looks from third person views of your ship...
-
- Posts: 295
- Joined: Mon, 19. Jan 09, 17:31
-
- Posts: 38
- Joined: Sun, 13. May 07, 19:46