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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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tatakau
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Post by tatakau »

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tatakau
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Post by tatakau »

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Coruskane
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Post by Coruskane »

super dooper :)
Eisenhower
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Can't get it to work on my Osaka

Post by Eisenhower »

Hi!

Any idea why I can't get it to work on my Osaka? It works great on my M3 Scimitar, but when I try it on my Osaka I get no confirmation sound or weapons change when I select the Weapons group. I only get a confirmation sound when I assign.

Thanks
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3D_Master
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Post by 3D_Master »

Would that be the Osaka that has no guns to switch...just turrets.
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Eisenhower
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Post by Eisenhower »

It's the M2 Osaka with 6 turrets and a total of 48 bays
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3D_Master
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Re: [SCRIPT] [2008.11.01] Weapons Quickswap v1.02

Post by 3D_Master »

tatakau wrote: The universe is a dangerous place, my friends..........

Weapons Quickswap maximizes the potential of your ship's main weapons array by allowing you to save and switch between three different weapons profiles.
The Clue is in the text :)

It doesn't work on turrets.
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WarChicken
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Post by WarChicken »

Thats a fantastic script.

It would be even better if you could store your weapon layout for different ships (I often switch between a Chimera and the Vidar).
There was a script in X3R that did that - it might give you some inspiration to peek into it.
The Author was "Bunny" and the Name was just "Weapons Changer".
Last edited by WarChicken on Tue, 11. Nov 08, 07:17, edited 1 time in total.
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Graxster
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Post by Graxster »

Thanks a bunch for the great script! Pain in the butt switching weapons based on whether the enemy is a Kha'ak scout or similar fast ship, or an M6 boat. Cheers!

-Grax
tatakau
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Post by tatakau »

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angrysquirrel
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Post by angrysquirrel »

sweet script man! Works like it should! :D
DarthVodka
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Post by DarthVodka »

Great! Thanks very much :D
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fud
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Post by fud »

This works great.

An aside: 12 forward Ion Cannons do some seriously retarded damage.
Norad2000x
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Post by Norad2000x »

Awesome script! Would this by any chance work for X3 reunion? :roll:

If not, would it be easy to convert? Or is there a script that does that already?

EDIT: I checked out Bunny's weapon swap script and it does not seem to store main weapon setups. That's what I'm looking for.
Legionnaire
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Post by Legionnaire »

Ok, I'm afraid to say i am having a problem with this, i can't find the hotkeys to to enable me to set and access groups, any ideas? :?

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Jelani Gunju
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Post by Jelani Gunju »

Grandiose Plans:

I might decide to add functionality to allow the player to have a different set of weapons profiles for each ship. And perhaps turret support as well... hmm...

I tried your script out of Curiousity... though I couldn't really see the point of it.... Well... Now I can't Live without it!!!! It Rocks.

However... back to your Gradniose Plans... DON'T MAKE BEG!!!

In the Intrim - would it be possible (and/or easier) to add a couple more Hot Keys. I've got repair Lasers on the Third Hot Key, so that works for any ship. However... Getting the ships back to Primary Weapons has left me seriously limited!!!

Screw this... Okay I'm Begging!!!! :D
Jelani Gunju
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*A Strong Man Once Said: A Wise Man Knows when to Move On!
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NightPrince
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Post by NightPrince »

Can we have an update on your "Grandiose Plans"? Its really interesting :) Keep up the good work!
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gandy|UKCS|
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Post by gandy|UKCS| »

this script is just what i needed.. no more manual swapping between my EBC's and my repair lasers.

:)
tatakau
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Post by tatakau »

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Insane_Machine
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Post by Insane_Machine »

Hi, I downloaded your script for my Vidar, but I noticed a problem. It would only switch the first 8 lasers in the main guns. The Vidar has 10 main guns. I did my first bit of scripting, and managed to modify your script to work on it. I think it should also work on any number main guns.

I just changed around 3 lines of code in the assign and swap scripts.

here is the updated version if you want to look at it, or incorporate the code

http://lanclan.us/files/WeaponQuickswap.zip

Thanks for awesome script by the way.

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