Not M7Ms, but rather, standard M7s. I am in a Yokohama with 20 marines, but the Piracy command is not available to me. I believe the game is checking to see if I have the add in Fight Command MK1, not the built in Fight Command MK1 that M7s come with.
1.2 English, Steam Version, Verified properly
No modifications, no scripts.
In addition, one of the Terran missions requires you pick up a Captain from a station, similar to this issue, if you arrive in a TP it will not work -- you HAVE to have a different ship with Cargo Life Support to work.
Terran Defender start.
X3TC: M7s Unable to Board Ships
Moderators: timon37, Moderators for English X Forum
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Thers a lot of discussion about this. The book says that a TP class can board other ships, I have one with marines in it and ordered it to board a corvette I was working, but the trick is...the corvette has to be moving slower than 28 so the marines in space suits can catch up to it, sad, but true. So by the time we shoot a corvette all the way down to 28mps, its worth exactly nothing, and still has full weapons firing so the TP gets blown to bits and it never boarded a single time yet. The M7 things is similar, if it lets you have marines on board it will board other ships, from very, very close, and I'm not sure, but I think you need to target the other ship and drop marines manually, the TP has piracy listed on the command menu, thats what I've been experimenting with, but even side by side with a near dead corvette, I havnt gotten a single boarding done yet.
The M7M ships have pods they can use like missiles carrying marines, as far as I can see, thats the only econonical way to do it, or the ship you try to cap is worthless after driving the hull away to near zero. If they left us 'blow away' weapons on ships, ergo, shooting them to lower the hull would also destroy some weapons, then we might have a better chance, but it doesnt work that way now, for sure.
The M7M ships have pods they can use like missiles carrying marines, as far as I can see, thats the only econonical way to do it, or the ship you try to cap is worthless after driving the hull away to near zero. If they left us 'blow away' weapons on ships, ergo, shooting them to lower the hull would also destroy some weapons, then we might have a better chance, but it doesnt work that way now, for sure.

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I've tried em all the only one that I've found to work is the skiros or what ever it's called and it's not ingame, you have to use the cheat script to get one. lol
And unfortunately it's pretty useless for anything else as it has no weapons at all.
The rest while they say boarding pods are compatible for some reason I can't get them to load.
And unfortunately it's pretty useless for anything else as it has no weapons at all.

The rest while they say boarding pods are compatible for some reason I can't get them to load.
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