Playing with script editor I've noticed that Yaki notoriety despite not being displayed is altered. When I destroy Yaki ship it goes down. When it pass -9999 they turn Foe. So my first question is:
1. Is it irreversible process on unmodified game?
2. When you hit someone friendly it takes some hits before going Foe on you (I mean single object, not race). Is there any chance to make it Friendly/Nuetral again? There is for military ships, but what about civilians/stations/pirate stations.
3. When I hit some friendly object but not that much to make it Foe. Does it stores the amount of hits taken forever or it resets after some time? When I'll hit it again after longer time will it need less hits before going Foe or just the same as if I hit it first time in my life. Is there any variable/command in script editor that can get this value? (didn't find any).
4. When I hit some race ship and its military force gives me new option on comms: "weapons error...". Why doesn't it go away after some time i dont hit anything? Is it normal? Somehow it makes me wonder if I hit something again lately but I'm pretty sure I didn't.
5. Sometimes when I fight with pirates in some sector with pirate station it turns Red. I'm sure I've never hit it, I've never even get in my weapons range to it. A bug? Some random behavoiur by design? If not what causes it?
6. When the ship I'm not piloting (IS) accidentaly hits some friendly object do I get the same effect as described in question 3? Will it take those hits getting closer to the moment it turns Foe? It does when I directly order it to attack, but what about accidental fire, is there any difference?
[X3] Few questions about friendly fire/notoriety/relation.
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I will try to answer to the best of my knowledge of the friend/foe system
1. As for Yaki I dont know. As for any other race yes it can be reversed but only by either killing pirates/Khaak/Xenon in the (race you want to improve relations) sectors or by trading with them. (it takes a looong time to repair really bad relations.
2. If its a friendly races station you will have to go to a pirate base within 3 sectors and try to find a BBS mission for a pirate to hack the station to reset your friend/foe status.
3. reseting over time i am not sure...its possible but i doubt it. dont know about script editor..never used it.
4. I dont believe the message goes away. I think that if you hit multiple times you will have to keep comming them saying it was an accident according to how much you accidently shot them but I am not completely sure.
5. It was probably because the pirates had their homebase set as the pirate station or its just like when you kill Boron in Boron space some factories turn foe on you sooner than others probably depending on your race relation percentage. *quick edit* Its possible that station is not a foe yet also..if you have show as enemy if enemy to me on yes then it is an enemy but you may have the specific race set to yes so you may still be able to dock. Pirate stations are set up this way so that if you are playing as a pirate you can still attack pirate ships yet still dock at pirate stations.
6. There is no difference between accidental fire and intentional fire. Depending on your race relation % a ship will turn foe sooner or later. I have had a Sector Trader bump into a ship while docking (i believe pre 2.0 patch) in Argon space and he kept hitting him so much that the Argon Military attacked him and I couldn't make it to the M1 fast enough to apologize. Another thing I have noticed is that if you accidently fire on multiple targets
you have to apologize to each "group". ie, the M1, the customs patrol, a TL, etc.
Hope that helps at least clears up a bit on your questions.
1. As for Yaki I dont know. As for any other race yes it can be reversed but only by either killing pirates/Khaak/Xenon in the (race you want to improve relations) sectors or by trading with them. (it takes a looong time to repair really bad relations.
2. If its a friendly races station you will have to go to a pirate base within 3 sectors and try to find a BBS mission for a pirate to hack the station to reset your friend/foe status.
3. reseting over time i am not sure...its possible but i doubt it. dont know about script editor..never used it.
4. I dont believe the message goes away. I think that if you hit multiple times you will have to keep comming them saying it was an accident according to how much you accidently shot them but I am not completely sure.
5. It was probably because the pirates had their homebase set as the pirate station or its just like when you kill Boron in Boron space some factories turn foe on you sooner than others probably depending on your race relation percentage. *quick edit* Its possible that station is not a foe yet also..if you have show as enemy if enemy to me on yes then it is an enemy but you may have the specific race set to yes so you may still be able to dock. Pirate stations are set up this way so that if you are playing as a pirate you can still attack pirate ships yet still dock at pirate stations.
6. There is no difference between accidental fire and intentional fire. Depending on your race relation % a ship will turn foe sooner or later. I have had a Sector Trader bump into a ship while docking (i believe pre 2.0 patch) in Argon space and he kept hitting him so much that the Argon Military attacked him and I couldn't make it to the M1 fast enough to apologize. Another thing I have noticed is that if you accidently fire on multiple targets

Hope that helps at least clears up a bit on your questions.
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Thanks for reply.

Which gets me to another question. Is it possible (again, in unmodified game) to set patrol in pirate sector to get rid of pirates but without touching Pirate Base in it? I've put M7 on patrol in Brennan's Triumph. After hitting first pirate it set his pirate setting to Foe and destroyed Pirate Base in no time second later.
I know about races, thats why I asked about yakis specifically. They got two own sectors but I dont think you can see pirates there :-/Userfaulty wrote:1. As for Yaki I dont know. As for any other race yes it can be reversed but only by either killing pirates/Khaak/Xenon in the (race you want to improve relations) sectors or by trading with them. (it takes a looong time to repair really bad relations.
Thanks something new to me, thanks a lot. Problem is when there is no pirate sector in that range2. If its a friendly races station you will have to go to a pirate base within 3 sectors and try to find a BBS mission for a pirate to hack the station to reset your friend/foe status.

I dont think thats the case cause when I reloaded and killed those ships again (the same ones) it didn't turn foe. Unless its random.5. It was probably because the pirates had their homebase set as the pirate station or its just like when you kill Boron in Boron space some factories turn foe on you sooner than others probably depending on your race relation percentage.
I know about that. When i wrote "turn red" i meant it really went on Foe status. I always check whether for some reason I'm not set on Foe with pirates in settings (I use "show as enemy if enemy to me"). It can happen when i order my own ship to attack pirates. It then changes status to Foe on pirates (which is wrong thing IMO if they have above setting turned on).*quick edit* Its possible that station is not a foe yet also..if you have show as enemy if enemy to me on yes then it is an enemy but you may have the specific race set to yes so you may still be able to dock. Pirate stations are set up this way so that if you are playing as a pirate you can still attack pirate ships yet still dock at pirate stations.
Which gets me to another question. Is it possible (again, in unmodified game) to set patrol in pirate sector to get rid of pirates but without touching Pirate Base in it? I've put M7 on patrol in Brennan's Triumph. After hitting first pirate it set his pirate setting to Foe and destroyed Pirate Base in no time second later.
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I don't believe so..if its an enemy ship, station, lazertower its gonna attack it if in sector.Which gets me to another question. Is it possible (again, in unmodified game) to set patrol in pirate sector to get rid of pirates but without touching Pirate Base in it? I've put M7 on patrol in Brennan's Triumph. After hitting first pirate it set his pirate setting to Foe and destroyed Pirate Base in no time second later.
One thing that I don't like is that each individual player owned ship has a separate show as enemy if enemy to me. If I am pirating in a pirate sector and attacking paranid my TS's up in Split terroritory will attack any paranid that come near them unless i specifically change all of my ships to show as enemy if enemy to me to no and then change only my ship to yes because it helps me weed out the ships in trade lanes. The problem with this is that I have to change every ship I capture or buy to show enemy as no otherwise they will attack in some other sector and screw up my relations with other races
* or get my ships blown up because they provoked an attack
Nother quick edit:
Show as enemy takes precedence over a races Friend/Foe status. If boron is set to friend yet a ships show as enemy is yes, your ship will still attack if boron are enemies. They won't attack if show as enemy is no and friend/foe is friend even though they are enemy to you.
Last edited by Userfaulty on Sat, 24. Nov 07, 23:25, edited 1 time in total.
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I have patrols going around the pirate sectors near Elena's Fortune, including the sector with the Marauder and Farnam's Legend which has a pirate base. Neither of them have been attacked. (the bases, I mean)Userfaulty wrote:I don't believe so..if its an enemy ship, station, lazertower its gonna attack it if in sector.Which gets me to another question. Is it possible (again, in unmodified game) to set patrol in pirate sector to get rid of pirates but without touching Pirate Base in it? I've put M7 on patrol in Brennan's Triumph. After hitting first pirate it set his pirate setting to Foe and destroyed Pirate Base in no time second later.
One thing that I don't like is that each individual player owned ship has a separate show as enemy if enemy to me. If I am pirating in a pirate sector and attacking paranid my TS's up in Split terroritory will attack any paranid that come near them unless i specifically change all of my ships to show as enemy if enemy to me to no and then change only my ship to yes because it helps me weed out the ships in trade lanes. The problem with this is that I have to change every ship I capture or buy to show enemy as no otherwise they will attack in some other sector and screw up my relations with other races
* or get my ships blown up because they provoked an attack
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Do your patrols go within scanner range of the pirate base? I don't have a lot of experience with patrols hehe. Been playin X series for 5 years and still haven't set up patrols or gotten an m1 cause i stop playing and then come back and start over heh.
Hmm after thinkin about that a bit I wonder if attack enemies command only attacks ships. In which case the reason the pirate base turned red would be because he shot the base while in combat.
Hmm after thinkin about that a bit I wonder if attack enemies command only attacks ships. In which case the reason the pirate base turned red would be because he shot the base while in combat.
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The thing is when I order it to patrol sector its not enemy. (Pirates on friend, "show as enemy if enemy to me"). So it causes pirates ship to be enemy but not the base. The issue is that when this ship attacks one pirate it sets itself to Foe with pirates, hence the base gets red for this ship.Userfaulty wrote:I don't believe so..if its an enemy ship, station, lazertower its gonna attack it if in sector.
Unmodified game? What order you give them? Attack all, patrol sector, etc? What ship classes are in the patrol? What friend/foe settings the got?I have patrols going around the pirate sectors near Elena's Fortune, including the sector with the Marauder and Farnam's Legend which has a pirate base. Neither of them have been attacked. (the bases, I mean)
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