Would this be a script?

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SWAHILI!!!
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Would this be a script?

Post by SWAHILI!!! »

Hey, ever since I first started playing X2, I've wanted to have there be other ships flying inside stations while you're in it (like in the cutscenes). Would a script do that? Has one been made?
If it hasn't, could someone make it for me?
Thanks,
S
As they say, you wouldn’t want to boronificate your potassigastrous plutonimeter before it magnesorites.
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moggy2
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Post by moggy2 »

not possible I'm afraid. The ai can't handle flying ships in confined spaces like that.
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ninjitsumonk
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Post by ninjitsumonk »

you could always "simulate" the flight but that would require you to work on some relatively complex 3D maths and calculations for each and every station, and testinng would be ridiculously hard, but yeah it is possible.
sexy beast wrote:Where there's a will there's a way, and there's always a ****ing way
Archeo Avis wrote:
if you take out phrasing and root notes and just look at the notes, they are the same
So what you're saying is, if you ignore everything that's different and focus only on the one thing that's the same, they're same.

Good God.
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moggy2
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Post by moggy2 »

ninjitsumonk wrote:you could always "simulate" the flight but that would require you to work on some relatively complex 3D maths and calculations for each and every station, and testinng would be ridiculously hard, but yeah it is possible.
sexy beast wrote:Where there's a will there's a way, and there's always a ****ing way
If you're talking about the Set Postion and Set Rotation script commands, then they wont work either. There's collision detection built into them.
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ninjitsumonk
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Post by ninjitsumonk »

Bummer... I may have to re-think my AI script then :/ just in case..
Archeo Avis wrote:
if you take out phrasing and root notes and just look at the notes, they are the same
So what you're saying is, if you ignore everything that's different and focus only on the one thing that's the same, they're same.

Good God.
Harlock776
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cutscenes

Post by Harlock776 »

Well if it was a combined scene file and the objects moving around were listed as objects that could not be collided with in the collisions file then it might work but combined scenes use some crazy bod numbers for names of objects. The moving objects would be on a set path which would play back over and over again just like anything that is moving in those in station scenes is. Did you know that the moving spot lights are actually omni lights moving around on some sort of track based movement?
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ninjitsumonk
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Post by ninjitsumonk »

No I didn't.... Neither did I know that it would all just be a scene... So theoretically, you could make a huge animation whilst you're in there of ships going back and forth... Unfortunately it can't be affected by scripts so it wouldn't be at all realistic.. Maybe it's better just to leave it as is?
Archeo Avis wrote:
if you take out phrasing and root notes and just look at the notes, they are the same
So what you're saying is, if you ignore everything that's different and focus only on the one thing that's the same, they're same.

Good God.

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