If I understand you right, your problem is with 3 ds max, right? You've built a ship out of the parts from the v-folder, exported it with DBOX2. Then you reimported it with DBOX2 again, and the only body you see in 3DS max is the first one. Is this right?
Well, I use gmax, I don't know if the steps are comparable. I usually do the following in gmax:
- I import all bodies with DBOX2; in the DBOX2 importer "File type" settings I use "Body".
- If everything is set up, I go to the exporter settings, switch to "Scene" and push the button "Export all" to create the scene's .bod file.
- For re-importing, I switch the importer "File type" setting to "Scene".
Never had a problem with this.
hth,
Chris