How create and importing ship in X2?

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

How create and importing ship in X2?

Post by SYS The Best »

How create and importing ship in X2?
I Have 3ds max 9, and I would want create a ship using a bod file (in v cartel), when I have ended to create one ship, like the amount in X2?

thank :wink:
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

Sorry, I don't understand your question.

I know you're not a native english speaker (neither am I - I'm from Germany). And you seem to have enough knowledge of creating ships in a 3D program. What exactly is your problem? What "amount" are you speaking of?
SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

Post by SYS The Best »

i make the scene file of the ship, but it's in bod format, i can transforming it in BOB?
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

It's with X2BC, as usual! The only difference is:

for part: x2bc -c --bob ....
for scene: x2bc -c --cut ...

hth,
Chris
SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

Post by SYS The Best »

my X2BC, not run, i drag the bob file in it, and it give my a bod file, but the reverse not function
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

You have to open the DOS command prompt and run the command manually.
SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

Post by SYS The Best »

ok, :D
i have make a body file in bob, and scene file in bod, but i can metting they in game?
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

You need to make a mod (assuming you're not playing X2 in raw mode), with your body in v-folder, your scene in mod-folder. And you need to edit the TShips.pck with X2 Editor and include it in your mod in types-folder.

Can you be a little more specific in your questions? Things like what you already know, what specific problem you're facing etc.
SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

Post by SYS The Best »

then, I in order to create a ship use the objects in “V”, have created one, the exported one with DBOX2, go reimportar it, but imports me alone the first piece that I have put, explains to me please like creating one ship with the objects in “v”?
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

If I understand you right, your problem is with 3 ds max, right? You've built a ship out of the parts from the v-folder, exported it with DBOX2. Then you reimported it with DBOX2 again, and the only body you see in 3DS max is the first one. Is this right?

Well, I use gmax, I don't know if the steps are comparable. I usually do the following in gmax:
  1. I import all bodies with DBOX2; in the DBOX2 importer "File type" settings I use "Body".
  2. If everything is set up, I go to the exporter settings, switch to "Scene" and push the button "Export all" to create the scene's .bod file.
  3. For re-importing, I switch the importer "File type" setting to "Scene".
Never had a problem with this.

hth,
Chris
SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

Post by SYS The Best »

therefore, using i rows in v, I would have to create the rows of scene for this ship, to number it and only to put it in model BOB in Tships
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

What do you mean by "rows"?

By the way, using BOB is optional. You only have to use BOB format if you changed a file from normal X2 that is in BOB format. BOB is faster. But I personally use BOB files for the parts in v\ . For the scenes in cut\ I use PBD or plain BOD format depending on the size.
SYS The Best
Posts: 730
Joined: Tue, 12. Jun 07, 19:49
x3

Post by SYS The Best »

escuse my, the rows are the file
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

Right, the scene file has to be in cut\.
The number of the scene file goes in the TShips. And you have to edit the TShips according to the scene file: define the cockpit "turret" with path and body, that is the body where the cockpit part is included, not the inner scene of the cockpit, the path and part of the weapons etc.

Return to “X²: The Threat - Scripts and Modding”