any ideas (and a queston)

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
XPirate
Posts: 117
Joined: Mon, 12. Mar 07, 14:46

any ideas (and a queston)

Post by XPirate »

i'm finally working on my very first mod :D !!


first of all, what would you guys like to see in it?

i was thinking about making the khaak m0 pilotable, and making it so that every race has a m0.

any suggestions would be nice.

but now, my question:

i've made plans for a super m0 battlecruiser (super star destroyer), and first of all, i was wondering if you can put as more that 50 lasers on the last turret, if not, my plans are kind of shot, because i'm planning on making the m0 so it only has 3 turrets (front, back, bottom), but have so many weapons on the front turret so that the lasers need to be placed all over the ship (i.e. sides and top), and that way, i can add in some offices.

that brings me to my main question: can i make some offices that are windows to the hangar bays? and if i do, could i make it so i can see my ships leave and dock at my ship?

thanks for any help!

xpirate
E.R.Hyland
Posts: 277
Joined: Sun, 4. Apr 04, 00:08
x2

Post by E.R.Hyland »

Ok as far as I know you can have as many guns as you want on the last turret, so make your front turret your last turret.

As for offices unless you want to fly from your desk then no.

As for ideas if you'r a 3D modeler then a Star Trek "like" mod would be really cool. "like" as in using all the Star Trek like ships from the old Star Trek, and Enterprise, and old comics, and games try to avoid the more well known ships.
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

Having so many weapons all over the ship can create a problem:
if you have a weapon on the front of your ship, you can start shooting at anything within firing range. But the weapons lying more to the middle or rear of your ship, are totally useless, because your target is outside their firing range.

Return to “X²: The Threat - Scripts and Modding”