There are also galaxy editors that were made by X2 users:
-XeHonk's galaxy editor
-Doubleshadow's X2Editor
Look in the stickies for the links. I personally use Doubleshadow's X2Editor (and the in-game editor).
To change the name of the unknown sector right behind Wasteland for example, you have to do the following:
Get the coordinates of the sector, in this case it's x = 17, y = 7. These coordinates are important for the id code of the sector which you need to rename it. The id code of the sector is always build of 7 digits:
the first three digits are 102, followed by the y-coordinate + 1 (always two digits, and at last the x-coordinate + 1 (two digits). The id code you get for the example sector is therefore "1020818".
Next you need a xml-file in the t-folder (or change the standard LC001.xml). LC is your language code, "44" for english, "49" for german etc. I prefer to create a new one. Let's give it the name of the sector: 1707. Because I'm a German, I like the xml-file to be german, so I name it 490505.xml, since 49 is the language code for german.
Here is the xml:
Code: Select all
<?xml version="1.0"?>
<language id="49">
<page id="7" title="Boardcomp. Sectornames" descr="Names of all sectors (spoken by Boardcomputer)">
<t id="1020818">Renamed Sector</t>
</page>
</language>
One last thing to do (if you don't use the standard 49001.xml): you need a setup.- or init.-script to load your text with the following line:
The next time you start X2, the "Unknown Sector" at x=17 and y=7 is named "Renamed Sector".
But I'm not sure if you want the renaming in a more dynamically way, to rename the sector, when something has happened. Am I right or was this the info you searched for ?
Greetings
Chris Gi