http://www.darkkind.com/
"Some of the features of the intial release will be...
Full 800x600 screen utilisation (E-TNK only uses 512x512)
Variable frame rate (E-TNK runs at a fix 14fps).
Mouse and GUI operation.
Runs in 32bit and 16bit graphics modes.
Hardware texturing and lighting using DirectX 8.
All Ship models and textures, graphics,sounds and universe information loaded
from external files rather than hard coded.
An 'Elite Pack' containing all the Elite materials which will allow Darkness
Falls to be played in the Elite universe. A Dark Kind pack will be developed to
allow the game to function without using any Elite copyrighted materials.
Rudimentary fractal planet generation (needs a lot more work but the beginning
is there).
Ian Bell has kindly written the following features for Darkness Falls...
Non player centric movement (in E-TNK the player stayed at the centre of the
universe and everything revolved around him/her. This caused weird behaviour
like the planet moving).
Dynamic formation flying. Non player ships can now fly in a variety of
formations (even flying around each other). They can also fly in formation with
the player (e.g. as an escort).
Non player battles. Allows for scenarios such as police vs pirates etc that the
player can join in or not as he/she wishes.
Enhanced auto-pilot / docking computer. Non player ships can now fly in and out
of the space station. Also allows docking with other ships.
Proper collision detection. Uses ray/plane intersection. This will allow future
development of dynamic textures to show burn marks on non-player ships etc.
Ian is currently working on a dynamic starscape background to make the game more
visually pleasing.
There is probably a load of other stuff which escapes my memory at the moment"
What can I say.. marry xmas
