UT problems

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mcsquared
Posts: 568
Joined: Sun, 17. Sep 06, 04:08
x3tc

UT problems

Post by mcsquared »

Is there a script that will prevent UT from travelling into pirate sectors?
Nelly
Posts: 19
Joined: Sun, 21. Jan 07, 14:52

Post by Nelly »

I don't know much about scripts, But I think the pilots get smarter as they go up in levels. I had a load of "sector traders" who all stuck on level 10, ( I didn't know I had to have 25 Mw shields) When I made U T's out of them they slowly spread out, kept their own supply of energy and jumped when they got in trouble. Now my new traders, I promoted sooner about level 4 or 5, and man are they thick, two of them went into presidents end last night R.I.P.
Let me stress...This is a theory I could be wrong..But it looks as if I'm all the help your getting. :lol:
mcsquared
Posts: 568
Joined: Sun, 17. Sep 06, 04:08
x3tc

Post by mcsquared »

I got that problem solved; use the UT Satellite Limited Trader script--works great! Your traders don't get smarter as far as where to go; I lost a UT the other day because I forgot to give him implict instructions (he wasn't UT at that time). My level 25 pilot went into Xenon Sector 347.
Nelly
Posts: 19
Joined: Sun, 21. Jan 07, 14:52

Post by Nelly »

:lol:
Ok so they stay stupid!!!
Thanks for the info I'll sort it tomorrow

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