A complex for ship building mats. SPoilers possible
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A complex for ship building mats. SPoilers possible
I am trying to figure out exactly what I need to be able to keep a working cue on my hq.
From what I gather a single L mine on a high yeld ore and silicon roid, 1 L teladianium, 1 L rastor oil , 1 L Chelt, 1 m spp, and UTs assigned to Hq as homebase would do the trick,
But how many Microchips ( I am assuming a lot more than 1 lol ) computer parts, tubes, cloth rimes and crystal fabs do you think I should need? Once I have this figured out I can figur eout the ecell needs and silicon roid needs.
I have a feeling this will be a huge Complex. Maybe we can figure out a reliable standard? I know each ship has diff requirements.... so an average should work. Probably best to figure this out based on a 21 hour 40 minute cycle of the m7. If we have that down I am sure all other ships will fall in line. The idea is to be able to constantly roll out the ships with no lag in the cues.
the info in this thread http://forum3.egosoft.com/viewtopic.php?t=161155
I know will be usefull to this.
From what I gather a single L mine on a high yeld ore and silicon roid, 1 L teladianium, 1 L rastor oil , 1 L Chelt, 1 m spp, and UTs assigned to Hq as homebase would do the trick,
But how many Microchips ( I am assuming a lot more than 1 lol ) computer parts, tubes, cloth rimes and crystal fabs do you think I should need? Once I have this figured out I can figur eout the ecell needs and silicon roid needs.
I have a feeling this will be a huge Complex. Maybe we can figure out a reliable standard? I know each ship has diff requirements.... so an average should work. Probably best to figure this out based on a 21 hour 40 minute cycle of the m7. If we have that down I am sure all other ships will fall in line. The idea is to be able to constantly roll out the ships with no lag in the cues.
the info in this thread http://forum3.egosoft.com/viewtopic.php?t=161155
I know will be usefull to this.
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i started with 4 chip fabs, then 8 and now im looking at 16. the fact there is no L chip fab causes big problems considering how many chips you need to build most thingsdragonemp wrote:you definitely need lots lots of microchips(at least 8 imo), all other thing just build the amount you see fit because you can buy them easily. only microchips is the bottleneck for shipbuilding.

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why not join them all together in one big complex..... single point of sale and resource supply.Parazac wrote:i started with 4 chip fabs, then 8 and now im looking at 16. the fact there is no L chip fab causes big problems considering how many chips you need to build most thingsdragonemp wrote:you definitely need lots lots of microchips(at least 8 imo), all other thing just build the amount you see fit because you can buy them easily. only microchips is the bottleneck for shipbuilding.
of course i haven't got that far yet... still working on the plot. i hate paranids now!!
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I have to resort to Google translation myself. Not sure if it is even more misleading than regular C3PO.
Anyway, that 35 station complex is in Montalaar. (He has HQ in Avarice.) The factory names are rather easy to guess, aren't they?
He seems to estimate that it should produce enough in 21 hours for M7. One will still need the 10 mil credits for the M7 build, but one has 21 hours to get that sum. And the complex has surplus resources, so one could make it even bigger, if needed.
Agrar-Rheim is naturally Wheat Farm-Rhimes. Sonnenkraft is SPP. Bauteilsatz is connection kit, etc. Total price: 95 mil.
Took a while to realize that GKS must mean grosskampfsh**, ie M1/M2. PIK is PPC. Generally, the sector names and weapon abbreviations are the hardest part.

Anyway, that 35 station complex is in Montalaar. (He has HQ in Avarice.) The factory names are rather easy to guess, aren't they?
He seems to estimate that it should produce enough in 21 hours for M7. One will still need the 10 mil credits for the M7 build, but one has 21 hours to get that sum. And the complex has surplus resources, so one could make it even bigger, if needed.
Agrar-Rheim is naturally Wheat Farm-Rhimes. Sonnenkraft is SPP. Bauteilsatz is connection kit, etc. Total price: 95 mil.
Took a while to realize that GKS must mean grosskampfsh**, ie M1/M2. PIK is PPC. Generally, the sector names and weapon abbreviations are the hardest part.
The German HQ supply complex is (click link to enlarge):
[ external image ]
but it's 35 stations, I reckon you can do it with 28 stations for around
the same cost.
.
[ external image ]
but it's 35 stations, I reckon you can do it with 28 stations for around
the same cost.
.
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Wow thank youDave Toome wrote:The German HQ supply complex is (click link to enlarge):
[ external image ]
but it's 35 stations, I reckon you can do it with 28 stations for around
the same cost.
.


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Here's what I'm planning. Bit cheaper and less factories.
http://www.dbbr17626.pwp.blueyonder.co.uk/hq.jpg
[excessively large image replaced with link--PJK]
http://www.dbbr17626.pwp.blueyonder.co.uk/hq.jpg
[excessively large image replaced with link--PJK]
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As an update to my previous plan, I think the following is more close to what I shall go for. It is over the need, and does not even use one Ore asteroid from the sector, but at least it makes some equipment for the ships too. Selling the surplus will be the fun part. And I'll put 17 Ore-based factories into Light of Heart. Plenty of guns.
The output is from X-Freak Cartman's sheet and in german, but should be quite obvious.
Sektor: Montalaar
Komplextyp: stabil selbstversorgender Standardkomplex
Kosten: 187.669.016 Credits
Profit: 1.989.968 Credits/Stunde
Amortisierung nach: 3 Tagen 22:19 Stunden
53 Stationen
Argonen:
1 × Agrarzentrum M
1 × Ranch L
1 × Cahoona-Presse L
1 × Rheim-Werk M
1 × Quantumröhrenfabrik
1 × Alpha EPW Schmiede (AHEPT)
3 × Panzerungsfertigung 1 MJ
Boronen:
1 × BoGas Produktion M
4 × BoGas Produktion L
1 × BoFu-Chemielabor M
4 × BoFu-Chemielabor L
8 × Kristallfabrik M
1 × Sonnenkraftwerk L
1 × Sonnenkraftwerk XL
3 × Chip-Werk
1 × Computerwerk
1 × Laserschmiede Flakbatterie (BFAA)
1 × Panzerungsfertigung 1 GJ
Split:
1 × Chelt Raumaquarium L
1 × Rastar Raffinerie L
2 × Beta EPW Schmiede (BHEPT)
1 × Laserschmiede Beta PS (BPBE)
1 × Panzerungsfertigung 25 MJ
Teladi:
1 × Teladianium-Giesserei M
3 × Erzmine L
8 × Siliziummine L
Alle:
52 × Komplex-Bauteilsatz
The output is from X-Freak Cartman's sheet and in german, but should be quite obvious.
Sektor: Montalaar
Komplextyp: stabil selbstversorgender Standardkomplex
Kosten: 187.669.016 Credits
Profit: 1.989.968 Credits/Stunde
Amortisierung nach: 3 Tagen 22:19 Stunden
53 Stationen
Argonen:
1 × Agrarzentrum M
1 × Ranch L
1 × Cahoona-Presse L
1 × Rheim-Werk M
1 × Quantumröhrenfabrik
1 × Alpha EPW Schmiede (AHEPT)
3 × Panzerungsfertigung 1 MJ
Boronen:
1 × BoGas Produktion M
4 × BoGas Produktion L
1 × BoFu-Chemielabor M
4 × BoFu-Chemielabor L
8 × Kristallfabrik M
1 × Sonnenkraftwerk L
1 × Sonnenkraftwerk XL
3 × Chip-Werk
1 × Computerwerk
1 × Laserschmiede Flakbatterie (BFAA)
1 × Panzerungsfertigung 1 GJ
Split:
1 × Chelt Raumaquarium L
1 × Rastar Raffinerie L
2 × Beta EPW Schmiede (BHEPT)
1 × Laserschmiede Beta PS (BPBE)
1 × Panzerungsfertigung 25 MJ
Teladi:
1 × Teladianium-Giesserei M
3 × Erzmine L
8 × Siliziummine L
Alle:
52 × Komplex-Bauteilsatz
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Well here's mine....I based the complex on the max values in HQ Production Costs sheet on some other thread.
1xTeladi Ore Mine L 10 Yield
1xTeladi Teladianium foundry M
2xTeladi Silicon Mine L 64 Yield
1xSplit Rastar Refinery M
1xSplit Chelt Space Aquarium M
1xArgon Rimes Factory M
1xArgon Wheat Farm M
1xBoron Quantum Tube Fab S
1xBoron Computer Plant S
4xBoron Chip plant S
2xBoron Solar Power Plant L
6xBoron Crystal Fab M
4xBoron Bio Gas Factory L
4xBoron BoFu Chemical Lab L
=94MCr (additional 2 mill saving by using 1 XL SPP, why I didn't I really don't know )
and how it looks when it's done:
http://koti.mbnet.fi/~kauhanen/x3screen00657.jpg
and here I was towing a black hole
http://koti.mbnet.fi/~kauhanen/x3screen00656.jpg
Oh and it's located in the second Unknown sector south west of Unholy descent.
1xTeladi Ore Mine L 10 Yield
1xTeladi Teladianium foundry M
2xTeladi Silicon Mine L 64 Yield
1xSplit Rastar Refinery M
1xSplit Chelt Space Aquarium M
1xArgon Rimes Factory M
1xArgon Wheat Farm M
1xBoron Quantum Tube Fab S
1xBoron Computer Plant S
4xBoron Chip plant S
2xBoron Solar Power Plant L
6xBoron Crystal Fab M
4xBoron Bio Gas Factory L
4xBoron BoFu Chemical Lab L
=94MCr (additional 2 mill saving by using 1 XL SPP, why I didn't I really don't know )
and how it looks when it's done:
http://koti.mbnet.fi/~kauhanen/x3screen00657.jpg
and here I was towing a black hole

http://koti.mbnet.fi/~kauhanen/x3screen00656.jpg
Oh and it's located in the second Unknown sector south west of Unholy descent.
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Pretty. You need 4 Chips, if you did build your HQ in 2.0.01. However, if one did build the HQ in 2.0.02 (like I did), 2 Chip plants is enough.Geggo wrote:4xBoron Chip plant S
...
and how it looks when it's done:
But it is good to have surplus, because ship repairs do use resources too.
Damn, haven't laid a single factory of my complex yet. Been towing mines for my HoL armament plant.

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HQ Ship building Mats
I just trasported the building mats listed at the HQ to it and raised my buy prices above average. Shortly after that the HQ resource list said it was full.
The HQ built two Ecilpse and then quit building! All this time it said that resources were at 99%, but I can't add any more resources to the HQ. I had two more Ecilpses in the que.........reduced it to one and nothing changed.
Can anyone tell me what the problem is?
There is not a resource listedin the HQ that is not full!
rfoote
The HQ built two Ecilpse and then quit building! All this time it said that resources were at 99%, but I can't add any more resources to the HQ. I had two more Ecilpses in the que.........reduced it to one and nothing changed.
Can anyone tell me what the problem is?
There is not a resource listedin the HQ that is not full!
rfoote
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HQ Building Mats
The HQ has over a billion in it.............do I need more?
rfoote
rfoote
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