"Total War" is no more?

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Pogi
Posts: 522
Joined: Thu, 13. Apr 06, 12:35
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"Total War" is no more?

Post by Pogi »

:cry: Searching and searching and searching for the script file totalwar.rar

Checked all the post 1-105..Commanders site and all the others I have links to and still can not find it.

Played it months ago "Loved It!"..Simple script that you initiate in the script editor (start a war), where Argon and Boron take on Paranid and Split and Teladi take on everyone except you of course (if I remember correctly). I mean this script was a blast! War everywhere! Great battles! If anyone has a copy of this please PM me or better yet post it somewhere so all can enjoy again.

I sent a PM to Serial Kicked (the author I think)..but no reply...

I'm playing a self modified version of Deadly DA's Mod, but with the Normal Warmod Map..Tons of fun! Thanks...Q
Thraxwhirl
Posts: 683
Joined: Fri, 17. Feb 06, 20:54
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Post by Thraxwhirl »

This is a different script to the Station War Script, yes? I'm running that one, though I confess, I believe the link for that is also gone. :(

This Total War mod sounds a wee bit more interesting. Tell me, does it get the AI to spawn Corvettes, Cruisers and Destroyers and actually send them into opponents' sectors?

If so, can I please please please second a request for this script too? Station War launches what it calls Invasions, in which it alters the Relationship(to "FOE") between the sector owner and the Invading Race. However, as far as I can tell, the AI sends only TS and TP ships(as normal) from the foreign races. Military ships are used purely defensively. I THINK. At least, I've never SEEN any(for example) Paranid M2, M3, M4 or M6 ships entering Cloudbase SW, which the Paranid have invaded countless times in my game... yet the Argon WILL spawn and send M1s to defend it.

I've even used scripts to spawn Paranid ships(of various classes) in Emperor Mines(just one sector South of CB SW), hoping they'd move north and attack... but that didn't happen. They just patrolled the sector they were already in.

IF Total War - which you say is a pretty simple script - actually sends military-class ships into foreign sectors as an invading force, then I'd love a copy also.

PLEASE, if anyone out there has it, I too would be grateful.

Thanks.

Adam.
Pogi
Posts: 522
Joined: Thu, 13. Apr 06, 12:35
x2

Post by Pogi »

Total War is just a simple script that pits Boron-Argon against Split-Paranid with Teladi against everyone..Any enemy ship passing thru whatever sector that is not theirs is attacked..I mean Total War!..lol Some stations take a hit as well, but my style of play this just opens up opportunities for me to build. No spawning into other sectors just guarding their own..GF sector gets real interesting..lol. Of course when a cap ship is destroyed they build a replacement, so the battle goes on..Same as with TP ships, as long as the stations still live. From playing it months ago I discovered that in the beginning it is a ton of fun...And profitable too if you have a couple of dolphins running collect in the sectors. Anyway if someone has a copy of this plz post it somewhere so we can play it again...If you are looking for a simple script that "just" sends cap ships into other sectors download Race Wars 1.0 at http://www.x2source.com I recommend 1.0; the version without all the bells and whistles in later versions...I never did like "losing control" of my ship and going into "Invasion" mode when traveling into a battle zone. 1.0 does not have this..... :)
Pogi
Posts: 522
Joined: Thu, 13. Apr 06, 12:35
x2

Post by Pogi »

Just had a thought though..Total War script combined with Race Response scripts would be awesome!...Need to try that if I can JUST FIND THE SCRIPT!..aaarrgg! :)
Thraxwhirl
Posts: 683
Joined: Fri, 17. Feb 06, 20:54
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Post by Thraxwhirl »

Ahhh, now that's it. Race Wars.

THAT's the one I'm running. Not Station Wars.

Now, there's a script contained within it called "ai.war.set.sector.relations". What that does is sets ALL Ships, Stations and even docked ships of a particular race(the defender) to recognise visitors(of a particular race) to "Friend", "Neutral" or "Foe". A handy script to run at any time, becaus eyou can initate OR end a conflict in a given sector.

Now, I've written a script to complement it. IF some kind person around here can explain to me how to UPLOAD(I tried before, but couldn't find an Upload button anywhere on the "Post a new topic" page), I'll share what I wrote.

What MY script does is execute "ai.war.set.sector.relations" TWICE, having first asked you for three inputs - Race1, Race2 and Relation. It then sets the Relationship between the two races in ALL sectors owned by Race1, but NOT Race2(you have to run it a second time and invert the Race inputs if you want it both ways).

To elaborate:

I wanted the Argon and Paranid to fight each other, so, I run the script, choose "Argon" for the first input, "Paranid" the second, and "Foe" third. From this point on, ALL Paranid ships entering Argon space will be fired upon by Argon Ships(and refused docking at their stations)...

BUT, in Neutral space(ie. sectors owned by other races), the relationship remains as it was before.

I set it THAT way, so that the races modified by the script would repect the sovereignty/neutrality of other people's sectors. That way, in, say, Teladi sectors, Paranid trading ships won't get constantly set upon by their Argon adversaries... and thus trade can still take place unhindered. Only on their own turf will the Argon ships view Paranids as hostile.

Of course, to return the favour, I ran the script again, inputing "Paranid", "Argon", "Foe", so that Argon ships entering Paranid space would be attacked in return.

It basically means you can set up a global war between two races, unlike Race Wars which creates a series of limited conflicts confined to one sector.

And of course, at any time you should wish the war to be ended, you just run the script again and input "Neutral" or "Friend" for the third input.

It's quite a neat, user friendly script, though I do say so myself. :) Of course, as I say, it requires m"Race Wars" from X-Source as a pre-requisite.

I MAY at some point write a version that doesn't.

BUT, I dunno how to upload it. If anyone here can help, I'll do it. :)

As for Race Response, now I have that, but I'm not sure it's working. Through a combination of "AAA.Shipmaker"(can't remember who or where for that one), and "ai.war.set.sector.relations", I've forced more than one mega-rumpus(much to the chagrin of my poor graphics card), but never seen the AI reinforce beyond the Races' own borders. :(

Perhaps the Response Script isn't running? :?
commander1102
Posts: 145
Joined: Sun, 23. Oct 05, 23:26

Post by commander1102 »

just find some free hosting some where and host it there...

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