My Figther Models
Moderators: TheElf, Moderators for English X Forum
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My Figther Models
Hi Everyone,
I create 3D models as a hobby, using 3D Canvas Pro. I just started a webpage to show pictures of a few of them.
The page is; http://spaces.msn.com/figthermodels/
I only have one picture up right now so don't get too excited. I'll add more pics later. Also I like to create models which are very simplistic in design, so don't expect lots and lots of details. I primarily design fighters/corvettes, and don't get into capships much at all.
If anyone is interested in texturing, and/or using my models in X2/X3, just contact me here
I can export files to:
3D Studio(.3ds)
AutoCAD(.dxf)
DirectX(.x)
LightWave(.lwo)
Wavefront(.obj)
and a few other formats.[/url]
I create 3D models as a hobby, using 3D Canvas Pro. I just started a webpage to show pictures of a few of them.
The page is; http://spaces.msn.com/figthermodels/
I only have one picture up right now so don't get too excited. I'll add more pics later. Also I like to create models which are very simplistic in design, so don't expect lots and lots of details. I primarily design fighters/corvettes, and don't get into capships much at all.
If anyone is interested in texturing, and/or using my models in X2/X3, just contact me here
I can export files to:
3D Studio(.3ds)
AutoCAD(.dxf)
DirectX(.x)
LightWave(.lwo)
Wavefront(.obj)
and a few other formats.[/url]
Last edited by Les001p on Tue, 6. Jun 06, 04:42, edited 1 time in total.
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pretty simple shape but huge facecount.. better make it more complex but less smooth..
and now this is how I make a total polygon waste
(one's meant for a video, not game, so I plan and keep adding much detail on mesh level, not only on shader one)
http://img376.imageshack.us/my.php?image=fighter1kf.jpg
and now this is how I make a total polygon waste

http://img376.imageshack.us/my.php?image=fighter1kf.jpg
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more like a claw (at least guys said it did at the point I had solely the cockpit section) 
Also it will not look like a birdie that much at final version as the concept of it includes stabilizers both on tail and cockpit sections - and pretty complex wing shape.. That huge thingie at the bottom is the vertical rotary thruster module, it will have two rotary outlets and two steering fins.. The wings will have higher tech thus higher detailed weapons on them, I already have made the meshes but didn't place them on final model as that's nowhere to place them yet
.. Estimated polycount with all parts and smaller details in place is about 80k-90k faces so it is made solely for video as you can see..

Also it will not look like a birdie that much at final version as the concept of it includes stabilizers both on tail and cockpit sections - and pretty complex wing shape.. That huge thingie at the bottom is the vertical rotary thruster module, it will have two rotary outlets and two steering fins.. The wings will have higher tech thus higher detailed weapons on them, I already have made the meshes but didn't place them on final model as that's nowhere to place them yet

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wouldn't you get more useful feedback on this in the scripts and modding section?
You should pm a mod and ask them to move this there.
Nice work by the way
You should pm a mod and ask them to move this there.
Nice work by the way

Last edited by mrbadger on Mon, 5. Jun 06, 00:30, edited 1 time in total.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
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I surely will - at least I made a few some time ago.. Yet now I'm too buggy about "detail is everything" etc so it takes too much time.. I made some stuff for other (my forth full-scale anim btw) clip but had a lack of time and hdd destruction, wanted to return to it and finally add things to turn it all into a 5 min+ vid - but suddenly had the idea of this model and a short cute demo based on it.. Yet there are some cute things from that recent movie so it can be classified existing tooDiesel309 wrote:if you make it/one

uuu that's tougher - first exams, and once they are over I need to hurry with my part on The Chosen One single-player mod for old Unreal Tournament - we want it out at September.. Yet I keep working on this fighter thingie too..Diesel309 wrote:when
..and damn much time I spend on X3

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Re: My Figther Models
Can a moderator please get that e-mail address out. I hope everyone knows why.Les001p wrote:If anyone is interested in texturing, and/or using my models in X2/X3, just email me at {removed}
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Ammok Rules,
I can do something really simple in just a couple of hours or so. It all depends on the amount of detail. Don't know yet if I want to try re-do's on the X2/X3 ships yet.
TheBypasser,
I wasn't sure how large a face count would work in X2/X3. I have an earlier version of this ship before smoothing. I'll try to get a pic up one day this week. I'll also see if I can add more detail.
Diesel309,
Thanks, I'll work on it some more.
mrbadger,
Thanks guy.
Syndrome,
I took the email addy out. Sorry about that, it won't happen again...
I can do something really simple in just a couple of hours or so. It all depends on the amount of detail. Don't know yet if I want to try re-do's on the X2/X3 ships yet.
TheBypasser,
I wasn't sure how large a face count would work in X2/X3. I have an earlier version of this ship before smoothing. I'll try to get a pic up one day this week. I'll also see if I can add more detail.
Diesel309,
Thanks, I'll work on it some more.
mrbadger,
Thanks guy.
Syndrome,
I took the email addy out. Sorry about that, it won't happen again...
well, a small 3ds-oldman advice - NEVER overuse meshsmooth on complete full-model meshes! I sometimes use it on some substages of mesh editing to get additional faces with adding fillets as well, unlike it's done by subdivide mod, but it's always applied to minor mesh elements, never to whole model, and never just as a final processing stage - and tweaked by hand later - and that's even on high-poly models for clips, not just on low-poly ingame meshes.. As for polycount, don't repeat common mistakes, keep polycount below 5000 polys.. That's not a render mesh you can make 100k polys or even more, working on every bump and screw.. If you want some details, there's a fun trick.. You use 3ds I presume - in that case use the Projection mod and Render-to-Texture feature to get extended texture maps based on a high-poly model.. I tried this with Unreal Tournament (you will see it all in the upcoming The Chosen One partial conversion) - I used ~500-1200 poly mesh for each object and then remade the mesh in a way higher detail, adding small parts, and then used it to generate a skin.. In this case skins look very realistic and also can feature interesting stuff like self-illuminated parts (new feature of TCO) - LEDs and other things actually glove on model put in a dark corner.. For X it's even easyer - you can create shaders there, so making a natural-looking bumped screw or cable with no polygons to add is very simple.. Just make sure you've made the unwrap properly, and never use automated unwrappers - only by hand! That's long but it is good..Les001p wrote: I wasn't sure how large a face count would work in X2/X3. I have an earlier version of this ship before smoothing.
I'll try doing some X model myself as soon as finished with TCO and this model too.. Probably I'll just drop it's detail and add other elements by using that skin rendering trick..
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Re: My Figther Models
Quoting the email address doesn't help us any - it just creates extra work. It's also not against the rules to post an email address, it's just not always a good idea to do it. It's still the user's choice whether or not to.Syndrome wrote:Can a moderator please get that e-mail address out. I hope everyone knows why.
The only reason you should be careful of putting your email address on the internet is because there are automated programs that read web-pages looking for email addresses to add to spammer's mailing lists. You did nothing wrong, so you have no reason to be sorry - it's your email account to risk getting spammed if you wish.les001p wrote:Syndrome,
I took the email addy out. Sorry about that, it won't happen again...
To get round this, many people would do this: Say the email address is bloggs@joe.com.org.uk.co and you want to share it, simply write it as bloggs(NOSPAM) at joe.com.org.(NOSPAM).uk.co. Yes, it takes more room, and you have to tell people to remove the (NOSPAM) bits, but it makes it impossible for a computer program to read.
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Re:
TheBypasser,
Sorry it's taken so long to get back to you. It's been a long week. I don't have 3ds, I use 3D Canvas Pro, and just recently downloaded GMAX. I haven't had much time to work in gmax, but I will try your suggestions. I'll try making a skin with lots of detail and see how it goes.
Thanks again for all the info, it's very helpfull.
Sorry it's taken so long to get back to you. It's been a long week. I don't have 3ds, I use 3D Canvas Pro, and just recently downloaded GMAX. I haven't had much time to work in gmax, but I will try your suggestions. I'll try making a skin with lots of detail and see how it goes.
Thanks again for all the info, it's very helpfull.