ship creator

The place to discuss scripting and game modifications for X²: The Threat.

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sebsta
Posts: 23
Joined: Fri, 2. Jun 06, 17:46
x2

ship creator

Post by sebsta »

when you make a ship by using a script is there a way that makes it so you dont have to use coordinates? (i keep putting my ships far far away!)

and also, is there a script for getting rep for a different race (im 99% enemy with split and want to buy a dragon)
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Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

in reply to this and your previous thread :wink:

here is a quick script i made

Download: Here

• extract the RAR archive to your main X2 directory (i.e. D:\Games\EGOSOFT\X2 - The Threat\)

quote from the Readme.txt:

Code: Select all

 - Activate the script editor by typing "Thereshallbewings" 
while flying (ignore any menus or ship actions during typing).

 - open the script editor by going to your ships "command console" then "script editor".

 - scroll down to the script named "a.a.cheat.ship".

 - press "r" to run manually.

 - then select "null".

 - press "enter".

 - select "ship type" and then select the desired ship.

 - select "race" and choose the race that owns this ship if you want to own the ship choose 
player which will be your players name.

 - select "sector" and choose the sector you want the ship spawned in i.e. you current sector

 - then the ship will spawn in the centre of the sector you chose

Cheers stevio
Last edited by Stevio on Tue, 31. Jul 07, 22:04, edited 1 time in total.
sebsta
Posts: 23
Joined: Fri, 2. Jun 06, 17:46
x2

Post by sebsta »

whichdo i save it in the scripts folder, or the mod, or what?
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Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

well inside the RAR archive is a folder named "scripts" so it should copy the contents into the "scripts" folder in the Main X2 directory

although you could just extract the script into the "scripts" folder in your X2 directory :wink:


have fun

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