Anybody made a scrip to remove khaak but improve pirates?

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lLongshanks
Posts: 274
Joined: Sat, 20. Mar 04, 23:46
x3tc

Anybody made a scrip to remove khaak but improve pirates?

Post by lLongshanks »

I tried the search but its naff
seems all the old script sites i had bookmarked are all gone.

I just want a small mod to remove the khaak and improve pirates

thanks in advance LL
Scripts I use.
Zombielordzero
Posts: 14
Joined: Fri, 10. Feb 06, 00:41
x2

Post by Zombielordzero »

the closest thing you will find is a pirate guild script here:

http://forum2.egosoft.com/viewtopic.php?t=60601

it allows pirates to buy m5 through m3 of other races and an m6 from the teladi, along with orginizing raids, cordinating aid to sectors, and beefing up its defences.
Pirate hater
Posts: 1549
Joined: Sun, 2. May 04, 16:21
x2

Post by Pirate hater »

khaak are not really a problem later on just buy an M6 for each secto your frieghts travel in. personally for my thats 14 sectors i have 9 sectors with M6's in now and have no problems with the khaak.

But the pirates have gone nuts in a few sectors in my game with that pirate guild script :D

spaceweed drift now has 30 M3's which have killed loads of frieghters and m5-m3 ships. they have killed station so far with i was docked at. i launched when i noticed hull was at 12% only to watch 2 hornets go flying past me in the docking port then having bits of the station explode around me.

just jumped out the sector when they all targeted me.

but pirates are really not anyproblem for my empire as i cleared 2 sectors from the edge of my empire so no pirate stations nearby no pirates:)

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