Has anyone modded in gravity wells?

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Zombielordzero
Posts: 14
Joined: Fri, 10. Feb 06, 00:41
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Has anyone modded in gravity wells?

Post by Zombielordzero »

example: a star or a planet (or even an orbiting black hole) that will suck anything in (or merly pull it off corse)

im not looking for something that will mean instant death if you enter the sector, but something with a 5 to 10km radius that an m5 could escape, but something bigger would just fall right in (because the engines and rudder simply couldnt pull away from it)
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AssKicker#1
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Joined: Tue, 7. Feb 06, 00:22
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Post by AssKicker#1 »

based on the lack of responses, i would guess not :D :twisted:
Who else thinks my little purple alien looks like a blackcurrent waiting to be squashed. Answers on a post card, send them to someone who cares!
Criminal_Colt
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Joined: Sat, 10. Jul 04, 17:27
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Post by Criminal_Colt »

I'd imagine it would be very hard to implement and also have some wierd implications for trading sectors and AI.

Perhaps you could build it in the form of a weapon? :twisted:

Colt :D
Zombielordzero
Posts: 14
Joined: Fri, 10. Feb 06, 00:41
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Post by Zombielordzero »

i know roughly the math part of a grtavity well, but lack in codeing skills, and it seems doable (atleast code-wise), but as it would affect the AI:

from theory point of view:

Ai would notice that it was off corse and try to correct it (if the pull was minor and on a major trade route)
or the AI would be endlessly sucked in as they passed near it (if the pull was sustantial) and strip the universe of trading ships slowly (and might pull in a few patrol ships as they chase a pirate as it gets pulled in)

either way, it will be fun to watch, and kicks to lure a xenon cruiser/khaak cluster in.

only thing to be careful about would be depleting the trade-ships from the universe (as pirates, khaak, and xenon ships respwan)

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