reclassification of craft, using script editor in x2

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yanuk
Posts: 15
Joined: Tue, 22. Dec 09, 19:38
x2

reclassification of craft, using script editor in x2

Post by yanuk »

Hi

How would I go about changing a M6 craft classification into a M4 so I could dock a M6 into a M2/M1 craft? Or, is is not as simple as adding a few energy cells, using the script editor?

I would like to achieve this, by using the script editor within the X2 game.
Have become a dab hand, at using it to install every ware ranging from Gppc's to energy cells and the rest with eaze. No more flying to sector searching for Gppc's Bppc or Appc lol!

If only I knew of this, at the start rofl!

Thank you

Jan
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

cant be scripted , read the modding tutorials in the stickie to point you in the right direction, you need the x2 modmanager iirc
Harlock776
Posts: 2261
Joined: Wed, 9. Mar 05, 21:53
x2

russian guys

Post by Harlock776 »

You need to learn how to use the latest version of the object hack by checkertwo. It's up to version 15 and uses the M0 class as an M6 dockable platform. I plan to try it myself for me mod when I get to that stage of things.
yanuk
Posts: 15
Joined: Tue, 22. Dec 09, 19:38
x2

Post by yanuk »

THANK YOU FOR THE CLARIFICATIONS AND GUIDANCE :)

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