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Preview Release of Deadly Station & Ship mod with Scripts by Red Spot
Revision A - altered the Asteroid Base to use old X2-style textures to allow people with "normal" computers lof load the bloddy thing. It's no longer as pretty...but I hope to have the matter resolved shortly.
Ah well...so it begins, my friends

While there are a number of things yet to do, ships to add, and scripts to write...the basic mod is working and stable.
Rather than make you wait, we decided to let you have a play with what we've got.
Please remember, this release is a only a "preview", and does not include all of the ships and stations that will be in the first full release. It is also important to note that the current script set is really just a temporary measure to get the ships and primary station into the game so you can try them out.
Red Spot is in the process of preparing a significantly more interesting (and complex) script set that will provide a much more challenging way of introducing the new ships and player HQ (the Asteroid Base) into the game in a "gradual" fashion. (After all...ya' wanna play, ya' gotta pay!)
We'll be detailing the new functionality in the Egosoft forums over the next few days.
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Release History:
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++ Preview Release - Revision A: Switched the Asteroid Base to old X2-style textures, until I can figure out why the load times are excessive.
++ Preview Release: This is primarily a "technology" demo, to show off some of the custom ships and new features and textures of X3. It includes some "bare bones" scripts to create (and re-spawn, as needed) a shipyard, equipment dock, and Asteroid Base (as the Player HQ). This version is fully functional, and contains 16 ships and 1 custom station.
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What this mod is not:
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It is not (yet) a full mod, with all the bell and whistles. It does not have the full set of Red Spot's scripts and missions that will be included in the initial release, not does it have all the ships and stations.
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What this mod is:
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1. A fully playable compilation of 16 new (additional) ships, and one new station which is currently given to the player as an HQ "free of charge" the first time you start a game, or load a save game.
2. The mod can be played with, or without, the X3 plot.
3. There is a new shipyard and equipment dock spawned in a remote sector (one which you discover during the plot). The shipyard offers all of the new ships for sale, under the standard notoriety/reputation race logic in effect for all X3 shipyards...of course the shipyard is owned by the Split, so you'll want to be on very friendly terms with them.
4. The player HQ is based on a custom station model using an Asteroid as the core element. It is spawned into an Unknown Sector...but since it is automatically given to the player, you should have no problem finding it. It is capable of docking all classes of ships, with capacity for 4 M1/M2/TL class ships, 10 TP/TS/M6 class ships, and all the fighters you can get.
5. For the Preview release, the player HQ has all standard trade wares added to it (but with no inventory). This makes it an ideal warehouse, as well as a place to store ships, and transfer cargo.
6. The default race for all ships in this release is "player".
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Ship Types and Screen Shots:
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M5 Class Ships...
Starfury
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Tie Interceptor
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A-Wing
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M4 class Ships...
Y-Wing
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Banshee
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Tie Defender
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X-Wing
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M3 Class Ships...
Terran Thor
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YT-2400 Outrider
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Dralthi
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B-Wing
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M6 Class Ships...
Monsoon Gunboat
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M2 Class Ships...
Grendel (aka Protector)
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M1 Class Ships...
Sulaco
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TL Class Ships...
Roger Young (temporary...will be an M1 once I get the TL in)
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TS Class Ships...
YT-1300 "Millennium Falcon"
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Installation Instructions:
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1. Extract the .rar file to your X3 directory.
2. On the initial X3 start menu, click on Select Mod Package, and select this mod package.
3. Once you are at the main menu (in the game), you can start whatever type of game you wish, or simply load an existing save game.
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Downloads:
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The straight .RAR archive:
http://www.flatrock.org.nz/wolf/images/ ... d-RevA.rar
The self-extracting .EXE:
http://www.flatrock.org.nz/wolf/images/ ... d-RevA.exe
UPDATE: If you'd like to play with the full 24-ship version, we are currently testing Release Candidate 4 of the full mod. It is pretty stable, and baring a few last minute glitches will be what I publish as Version 1.0 in a few days.
With that said...here are the links to RC4 (both RAR and EXE are available: http://www.flatrock.org.nz/wolf/images/ ... .0-RC4.rar
http://www.flatrock.org.nz/wolf/images/ ... .0-RC4.exe