I got a message from a transport offering personnel which I accepted but they haven't joined my carrier crew.Triaxx2 wrote:Not MEFOS. Military Transport.

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Thanks for the info, I'm guessing the military transports that I see flying around carry personnel to the military outposts.Triaxx2 wrote:They dock at a station, and you need to either be there in a ship with a CLS, or have a Lt in the same, though the Lt will only hire certain ones. Navigators at current, Mechanics, Gunners, Technicians, and Scientists. The player has to hire Helmsmen and Machinists.
May you have missed to install the cargo bay life support system first?SIMON POPPLEWELL wrote:I got a message from a transport offering personnel which I accepted but they haven't joined my carrier crew.Do these transports dock at a station or to they intercept your ships?
If their names are colored in blue, yes, they carry personnel to their destination. If their names are colored in red, it's an empty transport which needs to get fresh personnel first, so no personnel can be hired from them.SIMON POPPLEWELL wrote:Thanks for the info, I'm guessing the military transports that I see flying around carry personnel to the military outposts.
Started to became lazy and ... yeah, got a wrong abbreviation. Lt. would be correct.SIMON POPPLEWELL wrote:Also what is Ltd?
SorryLieutenant:
The lieutenant has at least 6 stazuras of flight experience. He is a master of fighter maneuverability and thruster control. A lieutenant is able to command ships of the bomber, corvette or tender class. The Lieutenant earns 35 credits per mizura flown.
They get promoted to higher ranks after specific flight times (at least 2h per rank). To train them, it's enough to let them do safe patrol-jobs with CODEA or SRS. Some CODEA users even use specialized training carriers in sectors without enemy contacts to train their pilots that way.SIMON POPPLEWELL wrote:... I guess that my pilots get promoted by completing combat ops?
That's good to know, my home sector is pretty remote for training ops.Saetan wrote:They get promoted to higher ranks after specific flight times (at least 2h per rank). To train them, it's enough to let them do safe patrol-jobs with CODEA or SRS. Some CODEA users even use specialized training carriers in sectors without enemy contacts to train their pilots that way.
Hmmm...Seems like cheating to me, I think I'll go with the first option. Many Thanks.If you like, just open the screen to hire pilots, look for your liked ones, if there are none in there, close the screen and re-open the screen and look again. If there are liked ones, hire them. If there are none, close again and start over again. You can repeat that as long as you wish.
Jump Beacons can be used as a destination for the jump drive. The navigators have to sit in the cargo bay (life support system!) or they can even pilot a ship by themselves. But they need to get an active state first, that menas you need to wait one or two ingame hours after placing your navigator into the cargo bay/cockpit. An active navigator in the cargo bay is colored green, so you won't accidentially transfer him, while you liked to transfer an inactive for example.SIMON POPPLEWELL wrote:Do navigators actually do anything?