[SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

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SIMON POPPLEWELL
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Post by SIMON POPPLEWELL »

Triaxx2 wrote:Not MEFOS. Military Transport.
I got a message from a transport offering personnel which I accepted but they haven't joined my carrier crew. :? Do these transports dock at a station or to they intercept your ships?
Triaxx2
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Post by Triaxx2 »

They dock at a station, and you need to either be there in a ship with a CLS, or have a Lt in the same, though the Lt will only hire certain ones. Navigators at current, Mechanics, Gunners, Technicians, and Scientists. The player has to hire Helmsmen and Machinists.
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SIMON POPPLEWELL
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Post by SIMON POPPLEWELL »

Triaxx2 wrote:They dock at a station, and you need to either be there in a ship with a CLS, or have a Lt in the same, though the Lt will only hire certain ones. Navigators at current, Mechanics, Gunners, Technicians, and Scientists. The player has to hire Helmsmen and Machinists.
Thanks for the info, I'm guessing the military transports that I see flying around carry personnel to the military outposts.
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Saetan
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Post by Saetan »

SIMON POPPLEWELL wrote:I got a message from a transport offering personnel which I accepted but they haven't joined my carrier crew. :? Do these transports dock at a station or to they intercept your ships?
May you have missed to install the cargo bay life support system first?
SIMON POPPLEWELL wrote:Thanks for the info, I'm guessing the military transports that I see flying around carry personnel to the military outposts.
If their names are colored in blue, yes, they carry personnel to their destination. If their names are colored in red, it's an empty transport which needs to get fresh personnel first, so no personnel can be hired from them.
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Post by SIMON POPPLEWELL »

Does it have to be one of my Carriers that are docked at the military base or can it be any ship with CLS? I did get a message offering some crew which accepted, but I don't know if I have them or not. as the only ships I actually have docked at a military base is my TPs for my marines. On my budget sheet it says I have 3 civil and 3 other's listed, but I'm not sure where they are. :?
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Saetan
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Post by Saetan »

The window to select specific personnel to hire is only available, if you go headhunting the personnel by yourself. That means, you are in the ship which docked just before the MTP. And as far as I know, it doesn't matter what shiptype it is, as long as there is the life support system installed and you fly this ship by yourself.

If you let one of your Ltd. do the headhunting, no such window appears. The personnel will be hired randomly of the Ltd.'s own race, as soon as a MTP docks.

All hired personnel is placed in the cargo bay of the respective ship, so that's why a cargo bay life support system is a must have. TP's have it already equipped as standard equipment.
To see which personnel is on board, just open the cargo bay information screen of the ship and scroll to the bottom of it, where the section "Passengers" (or something called similar) is placed. There you'll see you personnel listed.

I don't know where's the info from, that ships with CLS hire personnel. But even for me who's doing "official" support for some of Lucike's scripts, I can't know everything as complex as it is.
At least, I always use TP's with Ltd. for automatic personnel headhunting, without any CLS equipped. But I also know that there are other types of ships too, which can be used for that task, but I'm not aware of which types that are, as I never used them.
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Post by SIMON POPPLEWELL »

Thanks Saetan, I think maybe they maybe on my Kestrel as I was docked at a Military base when are got the request, I'll have to check. Also what is Ltd? Is this some other software you need to get your ships to look for hired crews?
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Saetan
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Post by Saetan »

SIMON POPPLEWELL wrote:Also what is Ltd?
Started to became lazy and ... yeah, got a wrong abbreviation. Lt. would be correct. ;-)

This guy was meant:
Lieutenant:
The lieutenant has at least 6 stazuras of flight experience. He is a master of fighter maneuverability and thruster control. A lieutenant is able to command ships of the bomber, corvette or tender class. The Lieutenant earns 35 credits per mizura flown.
Sorry
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Post by SIMON POPPLEWELL »

Ok, thanks for clearing that up for me. :) I've not got any Lts yet, I guess that my pilots get promoted by completing combat ops?
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Saetan
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Post by Saetan »

SIMON POPPLEWELL wrote:... I guess that my pilots get promoted by completing combat ops?
They get promoted to higher ranks after specific flight times (at least 2h per rank). To train them, it's enough to let them do safe patrol-jobs with CODEA or SRS. Some CODEA users even use specialized training carriers in sectors without enemy contacts to train their pilots that way.

But you can also dock at a Military Outpost and hire Lt's directly. Most of the time Recruits are offered, but sometimes even higher ranks up to Lt's are offered (all by random).
If you like, just open the screen to hire pilots, look for your liked ones, if there are none in there, close the screen and re-open the screen and look again. If there are liked ones, hire them. If there are none, close again and start over again. You can repeat that as long as you wish.
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Post by SIMON POPPLEWELL »

Saetan wrote:They get promoted to higher ranks after specific flight times (at least 2h per rank). To train them, it's enough to let them do safe patrol-jobs with CODEA or SRS. Some CODEA users even use specialized training carriers in sectors without enemy contacts to train their pilots that way.
That's good to know, my home sector is pretty remote for training ops.
If you like, just open the screen to hire pilots, look for your liked ones, if there are none in there, close the screen and re-open the screen and look again. If there are liked ones, hire them. If there are none, close again and start over again. You can repeat that as long as you wish.
Hmmm...Seems like cheating to me, I think I'll go with the first option. Many Thanks. :)
Triaxx2
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Post by Triaxx2 »

Yeah, but if you put everyone in the patrol hangar, it'll swap patrol fighters on their own. So you get Lt's who haven't ever fired a shot, so what?

Recon works well to. I use that and patrol in Argon Prime and Kingdom End. The former is actually the more likely to encounter enemies.

President's End and Elena's Fortune are also good places to sit. You've got enough enemy action that you'll get some shots fired and some action, but there's enough friendly capitals and support to keep you from getting slaughtered.
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Post by SIMON POPPLEWELL »

Nice to know. One other thing I was wondering. If I assign a Lt to a Tender ship and have him docked at a Miltary base will he automatically hire extra crew members if a MTP arrives?
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Post by Triaxx2 »

Yes, with the exception of Helmsmen and Machinists. And Lucike intends to remove Navigators as well.
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SIMON POPPLEWELL
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Post by SIMON POPPLEWELL »

Excellent, I picked up a Lt last night so I'll assign him a ship and send him off to a military outpost.

Do navigators actually do anything? I picked one up but haven't found any use for him. I'm more interested in Mechanics for repairing fighters.
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Saetan
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Post by Saetan »

SIMON POPPLEWELL wrote:Do navigators actually do anything?
Jump Beacons can be used as a destination for the jump drive. The navigators have to sit in the cargo bay (life support system!) or they can even pilot a ship by themselves. But they need to get an active state first, that menas you need to wait one or two ingame hours after placing your navigator into the cargo bay/cockpit. An active navigator in the cargo bay is colored green, so you won't accidentially transfer him, while you liked to transfer an inactive for example.

Don't know for sure, if CODEA (or SRS) actually supports Jump Beacons, but (most of) Lucike's traders do support them for sure.
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Post by SIMON POPPLEWELL »

I've seen jump beacons for sale at Terracorp, wondered what they was for. I also notice that my navigator is coloured green as well. So basically the beacons act as an anchor point for jumpdrives. I'll have to get some beacons and give them a go.
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Post by SIMON POPPLEWELL »

Got a problem with setting up a Tender ship. I've got a Mistral setup with a Lt onboard but can't find any options to set it up. The Tender Admin on my carrier doesn't work so how do you set these up?
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Post by Triaxx2 »

As far as I can tell, as long as you give the Carrier orders to jump to the beacon, and the followers have Navigators, they can jump to the beacon as well. I'll give it a try a little later and let you know.

Edit: Yes, followers with their own Navigators jump to the Beacon, followers without jump to the nearest gate. I tried it with a Raptor, Centaur and Osprey. The Raptor was the carrier, the Centaur had a Navigator, the Osprey did not. Raptor jumps to Mars Beacon, Centaur jumps to Mars Beacon, Osprey jumps to Asteroid Belt.
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Post by SIMON POPPLEWELL »

What about Tenders? I can't get a ship setup to supply my Carrier. The ship has a Lt onboard and I have all the necessary equipment. The manual just says you need a TL, TM or TS ship with the appropiate equipment and Lt but doesn't say what you need to do to set it up.

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