I am checking the Tharka's sectors now, gates are all ok but both the superhighways are broken. The mods you use I use too, except SVO so don't worry for them.
Will correct for next update....(I hate those superhighways

)
Free family accelerator works perfectly, both directions. Something else is responsible in your game for that.
Also Free families VII is ok, it has 2 superhighways that work normally. It has no gate by design.
Ziplock what jumpdrive mod do you use? In my X3FL Galaxy Mod I changed the jumpdrive to be xl only and the galaxy was, similarly as xrsge, made of multi-sector systems having gate only at the borders.
That's how I like the game, giving capital ships a special meaning
@LostCOmpany, custom ships can be easily 'REMized'. They usually use the same vanilla engines that REM modifies so you just have to add them in REM under the same folder of your mod. Change their units values accordingly to the class. See the nexus for discussion on how to do it.
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And...a new version of
STARS 4.1.0 is out
https://www.nexusmods.com/x4foundations/mods/507/
I've taken the time to redo textures and materials of the backgrounds, and some planets.
I consider this the CLEANER SKIES version. Background stars are much better, less intrusive but shining,
also without Reshade.
For that,
Reshade setting has been improved too. It is a very light touch, to make everything pop-up more. Very light, 2-3 fps loss.
Only one version: STARS_dimm
XRSGE version 4.4.2 is out too.
https://www.nexusmods.com/x4foundations/mods/507/
Bug fixes (above sHWs) and some model's change.
It also fully utilizes the new materials in STARS. I've added back some of the vanilla nebulae but totally redone in intensity and each mixed to cope with the new ones.
Enjoy the clean skies
