The way it's designed at the moment, you can set drone launch authorization for both station-based and capship-based defence officers beforehand by using those defence officers' settings. (Station-based DOs by setting them to attack, capship-based DOs by setting them to attack AND manage drone resupply.) They then to decide whether or not, and if so, how, to exercise that authorization depending on actual battlefield conditions in a particular situation.Nemesis_87 wrote:hmm you got a point, What maybe a good idea is though is to be able to launch all drones with a command? and they can only redock when given another command to redock?
I opted to go this route rather than setting it to manual control for a couple of reasons:
First, seems to fit the rest of the game better:
- You set policies (don't trade with other factions, fire when hostile targets come within range, etc.)
- and set broad objectives (buy 250 fusion reactors from that station, destroy that target, go to scorched aura),
- but the particulars (move to this spot, then activate boosters, then boost to that spot, then slowboat through that gate, and so on) are decided and implemented by the crew working for you.
Second, details like that can get rather difficult to do and keep track of when lots of ships are in play.
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good to know that you're enjoying Epic Capital Ship Shields.