Litcube's Universe
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
-
- Posts: 246
- Joined: Fri, 7. Nov 08, 10:47
-
- Posts: 246
- Joined: Fri, 7. Nov 08, 10:47
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
-
- Posts: 50
- Joined: Thu, 30. Jul 15, 09:59
I think I accidentally posted into the wrong forum or thread earlier.
Sorry for that.
Hello.
I got a orca with tractorbeam, quantum tubes and ecells, and crystals.
I am in a unknown sector.
I want to move asteroids within the system.
I go to orca command menu, select general, select relocate asteroid and so on... tells me how much it costs. I give target and destination and press enter. I says command accepted.
Nothing happens... the asteroid disappears and I run on seta for a while don't appear at the target destination.
There is however a tiny dot where the destination of the asteroid is but it does not show as a asteroid.
What do I do wrong?
I also want to move already existing mines in this sector together so I can connect them with complex connect kits. How do I do this as the tractorbeam does not let me select the mines.
Thank you.
Sorry for that.
Hello.
I got a orca with tractorbeam, quantum tubes and ecells, and crystals.
I am in a unknown sector.
I want to move asteroids within the system.
I go to orca command menu, select general, select relocate asteroid and so on... tells me how much it costs. I give target and destination and press enter. I says command accepted.
Nothing happens... the asteroid disappears and I run on seta for a while don't appear at the target destination.
There is however a tiny dot where the destination of the asteroid is but it does not show as a asteroid.
What do I do wrong?
I also want to move already existing mines in this sector together so I can connect them with complex connect kits. How do I do this as the tractorbeam does not let me select the mines.
Thank you.
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
-
- Posts: 4796
- Joined: Tue, 31. Oct 06, 12:11
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
-
- Posts: 2009
- Joined: Tue, 2. Dec 08, 01:00
Have you, say, turned on autojump and set them to actually carry jump fuel in the command console? If not they'll travel the slow way, and more than likely get them selves killed by pirates or Xenon. Also, set the amount of fuel they carry to at least 80 jumps, otherwise they tend to do stupid things and get them selves killed.amadeok wrote:Thanks man, please just tell me this: why are the UT and ST not using the jumpdrive? i have yet to see them use it
PS: If by "enhance ships" you mean "make them go faster," that's what rudder- and engine tunings are for, something you will only find in every equipment dock, trading station and military outpost in the entire universe. When you can afford it you might want to spend some cash upgrading the cargo space as well. And please don't tell me you've spent whatever amount of time you've been playing X in untuned, bog standard ships ...?
I'm sorry, I can't hear you over the sound of how awesome I am 
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
It's a new feature right? How do i do that? i cant find those options.Zaitsev wrote:Have you, say, turned on autojump and set them to actually carry jump fuel in the command console? If not they'll travel the slow way, and more than likely get them selves killed by pirates or Xenon. Also, set the amount of fuel they carry to at least 80 jumps, otherwise they tend to do stupid things and get them selves killed.amadeok wrote:Thanks man, please just tell me this: why are the UT and ST not using the jumpdrive? i have yet to see them use it
PS: If by "enhance ships" you mean "make them go faster," that's what rudder- and engine tunings are for, something you will only find in every equipment dock, trading station and military outpost in the entire universe. When you can afford it you might want to spend some cash upgrading the cargo space as well. And please don't tell me you've spent whatever amount of time you've been playing X in untuned, bog standard ships ...?
I mean those ships that say "advanced" or "enhanced" and are much better than their standard versions, but nvm i found that they sell them in some shipyards. Btw i do know how to improve the engine and the cargo ect.
-
- Posts: 448
- Joined: Thu, 15. May 14, 14:25
Do you have the Plutarch Tractor System avg price 37,810,580?Mahadev wrote:I think I accidentally posted into the wrong forum or thread earlier.
Sorry for that.
Hello.
I got a orca with tractorbeam, quantum tubes and ecells, and crystals.
I am in a unknown sector.
I want to move asteroids within the system.
I go to orca command menu, select general, select relocate asteroid and so on... tells me how much it costs. I give target and destination and press enter. I says command accepted.
Nothing happens... the asteroid disappears and I run on seta for a while don't appear at the target destination.
There is however a tiny dot where the destination of the asteroid is but it does not show as a asteroid.
What do I do wrong?
I also want to move already existing mines in this sector together so I can connect them with complex connect kits. How do I do this as the tractorbeam does not let me select the mines.
Thank you.
Last edited by OneOfMany on Mon, 1. Feb 16, 21:27, edited 1 time in total.
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
-
- Posts: 69
- Joined: Sat, 3. Oct 15, 04:10
Ok, ill do that, but please please tell me, why are my ST and UT still not jumping? I want them to jump to buy and sell stuff, not only to escape.Joubarbe wrote:Here's a challenge for you : play the game for 1 day. Then you come back here with your questions. You can explore, discover by yourself ; overcome obstacles.