Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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amadeok
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Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Thanks for replay,
that's exactly what i wanted. now i get TC + AP + performance, awesome
NBCDumb
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Joined: Fri, 7. Nov 08, 10:47
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Post by NBCDumb »

To set your quick shuttle, use the player console.
I'm sorry but I don't know what Player Console is.
BlackArchon
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Joined: Wed, 4. Feb 04, 17:37
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Post by BlackArchon »

Look in the game options, Controls, Interface. Set a key for the "Player Console". Then press it and you will see. :)
NBCDumb
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Post by NBCDumb »

BlackArchon wrote:Look in the game options, Controls, Interface. Set a key for the "Player Console". Then press it and you will see. :)
Luv ya <3

Thanks and sorry for these useless posts
BlackArchon
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Post by BlackArchon »

NBCDumb wrote:
BlackArchon wrote:Look in the game options, Controls, Interface. Set a key for the "Player Console". Then press it and you will see. :)
Luv ya <3
Oh, if only more guys would say that.
amadeok
Posts: 69
Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Hi again,
Anyone knows how to fix the lag mouse problem? I didnt have this problem on vanilla TC,
thanks
edit:
nevermind, i set the maximum pre-rendered frames to 1 so its really hardly noticeble in game, so its ok.
Mahadev
Posts: 50
Joined: Thu, 30. Jul 15, 09:59
x3tc

Post by Mahadev »

I think I accidentally posted into the wrong forum or thread earlier.
Sorry for that.

Hello.

I got a orca with tractorbeam, quantum tubes and ecells, and crystals.
I am in a unknown sector.
I want to move asteroids within the system.
I go to orca command menu, select general, select relocate asteroid and so on... tells me how much it costs. I give target and destination and press enter. I says command accepted.

Nothing happens... the asteroid disappears and I run on seta for a while don't appear at the target destination.
There is however a tiny dot where the destination of the asteroid is but it does not show as a asteroid.

What do I do wrong?


I also want to move already existing mines in this sector together so I can connect them with complex connect kits. How do I do this as the tractorbeam does not let me select the mines.

Thank you.
amadeok
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Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Hi again
Is there any way to enhance ships? If no, where can i buy them other than used?
thanks
Joubarbe
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Joined: Tue, 31. Oct 06, 12:11
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Post by Joubarbe »

amadeok wrote:Hi again
Is there any way to enhance ships? If no, where can i buy them other than used?
thanks
Ok there's a time in the life of a living being where he has to find his own way through the dense jungle of existence.

Now it's your time.
amadeok
Posts: 69
Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Thanks man, please just tell me this: why are the UT and ST not using the jumpdrive? i have yet to see them use it
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Zaitsev
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Post by Zaitsev »

amadeok wrote:Thanks man, please just tell me this: why are the UT and ST not using the jumpdrive? i have yet to see them use it
Have you, say, turned on autojump and set them to actually carry jump fuel in the command console? If not they'll travel the slow way, and more than likely get them selves killed by pirates or Xenon. Also, set the amount of fuel they carry to at least 80 jumps, otherwise they tend to do stupid things and get them selves killed.

PS: If by "enhance ships" you mean "make them go faster," that's what rudder- and engine tunings are for, something you will only find in every equipment dock, trading station and military outpost in the entire universe. When you can afford it you might want to spend some cash upgrading the cargo space as well. And please don't tell me you've spent whatever amount of time you've been playing X in untuned, bog standard ships ...?
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
amadeok
Posts: 69
Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Zaitsev wrote:
amadeok wrote:Thanks man, please just tell me this: why are the UT and ST not using the jumpdrive? i have yet to see them use it
Have you, say, turned on autojump and set them to actually carry jump fuel in the command console? If not they'll travel the slow way, and more than likely get them selves killed by pirates or Xenon. Also, set the amount of fuel they carry to at least 80 jumps, otherwise they tend to do stupid things and get them selves killed.

PS: If by "enhance ships" you mean "make them go faster," that's what rudder- and engine tunings are for, something you will only find in every equipment dock, trading station and military outpost in the entire universe. When you can afford it you might want to spend some cash upgrading the cargo space as well. And please don't tell me you've spent whatever amount of time you've been playing X in untuned, bog standard ships ...?
It's a new feature right? How do i do that? i cant find those options.
I mean those ships that say "advanced" or "enhanced" and are much better than their standard versions, but nvm i found that they sell them in some shipyards. Btw i do know how to improve the engine and the cargo ect.
Joubarbe
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Post by Joubarbe »

Ship -> Command Console -> Use Autojump : Yes.
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OneOfMany
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Post by OneOfMany »

Mahadev wrote:I think I accidentally posted into the wrong forum or thread earlier.
Sorry for that.

Hello.

I got a orca with tractorbeam, quantum tubes and ecells, and crystals.
I am in a unknown sector.
I want to move asteroids within the system.
I go to orca command menu, select general, select relocate asteroid and so on... tells me how much it costs. I give target and destination and press enter. I says command accepted.

Nothing happens... the asteroid disappears and I run on seta for a while don't appear at the target destination.
There is however a tiny dot where the destination of the asteroid is but it does not show as a asteroid.

What do I do wrong?


I also want to move already existing mines in this sector together so I can connect them with complex connect kits. How do I do this as the tractorbeam does not let me select the mines.

Thank you.
Do you have the Plutarch Tractor System avg price 37,810,580?
Last edited by OneOfMany on Mon, 1. Feb 16, 21:27, edited 1 time in total.
amadeok
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Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Joubarbe wrote:Ship -> Command Console -> Use Autojump : Yes.
Thanks now they will start working properly i hope, im sry you mean actually 80 jumps? not 8?
Joubarbe
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Post by Joubarbe »

That's 80 * 10, so 800 energy cells. Every TS can hold that.
amadeok
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Post by amadeok »

Joubarbe wrote:That's 80 * 10, so 800 energy cells. Every TS can hold that.
I see, isnt that a little overkill?
Joubarbe
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Post by Joubarbe »

Here's a challenge for you : play the game for 1 day. Then you come back here with your questions. You can explore, discover by yourself ; overcome obstacles.
amadeok
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Joined: Sat, 3. Oct 15, 04:10
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Post by amadeok »

Joubarbe wrote:Here's a challenge for you : play the game for 1 day. Then you come back here with your questions. You can explore, discover by yourself ; overcome obstacles.
Ok, ill do that, but please please tell me, why are my ST and UT still not jumping? I want them to jump to buy and sell stuff, not only to escape.
Joubarbe
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Joined: Tue, 31. Oct 06, 12:11
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Post by Joubarbe »

You need to do the following : Forward, down, forward, high punch. (can also be used as a fatality for Sub Zero in Mortal Kombat 1)

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