Thanks, memeics. Good stuff.
@Litcube
I played LU a while ago and noted down some possible bugs I encountered. While I'm not 100% all of these are bugs and not intended, they stood out enough for me to notice which also says something I guess.
Also not sure whether it may have been addressed already. I played on 1.5.2 and will be reading through the 1.6.0 changelog to see if some things have been mentioned.
1. Naming does not seem to be customizable for all commands, only for some. I guess this is more of a feature request though.
2.
Explorer Command Software
- They go into enemy sectors (fly through and also try to deploy in them when on deploy network duty)
- Sometimes asteroids are not discovered? (it's been a while and I don't quite remember 100% what this note referenced)
- The ships running the command go back and forth an extreme amount. I think they try and dock after each sector they've mapped or something akin to that. It slows them down to an extreme amount.
- Not sure what the "range" for the deploy satellites command does. I didn't notice anything changing as I changed the range around.
3.
Station Agent
- They always seem to go back to their homebase first before doing anything else, wasting a lot of time especially when they don't have jumpdrives yet.
- When buying ECells, they always unload all of them to their home station, and ignoring the set fuel amount they should keep back. They also can't refuel at their homebase from its stock, slowing them down more. (possibly already fixed for 1.6.0?)
- They get stuck with wares in their hold if another freighter beats them to the station they wanted to sell at. Then when you restart them they always go back home first, taking longer again to sell the product. Or go to buying resources, leaving the products stuck in their holds.
4.
ST / UT
- Same issue as with Station Agent where if they get beat to the station they wanted to sell at by another freighter, the ware gets stuck in their hold and they don't know what to do.
- Same issue as with Station Agent - they don't care about the fuel settings in the UI. Always selling fuel with other ECells. (possibly already fixed for 1.6.0?)
5.
Container Pickup - This has many of the issues that the vanilla one has as well.
- They get stuck orbiting around a container forever.
- They ignore the autojump settings set in the UI
- They often stop in space right in front of a container and stay there forever.
I'd also like to request a few things if that's ok. It's mainly got to do with MD functionality. I'm currently working on a large project which I want to eventually work with LU. However, there are some fairly big roadblocks for me to really get what I want out of this project and I sadly have no access to KC to remove them:
1. SE and MD interfacing. It works MD to SE fairly well, but that's only half. I'd love for there to be functionality in SE to send commands to the MD as well. Essentially, I'd need these commands:
- Set MD value - the "simple" ability to set a designated value in MD. The valuename would have to be a string, the value probably as well.
- Trigger a MD event - The MD can listen to events. Being able to trigger a MD event would allow the MD to know when values have been set without constantly checking whether the values themselves have changed. (Technically not even needed 100% but would make things easier for sure.)
2. Mission Briefing screens are tiny and fit barely any text. It would be amazing if those could be increased in size considerably, possibly only if a certain value is passed from the MD to prevent existing ones from breaking.
Even better would be if there were also some more ways to display information on those briefings, for example allowing collumns of custom text below the initial description.
There's other things I'd love to see changed / fixed in KC as well but those two things really would have the biggest consequence / impact for me.
Lastly another thing: I've adjusted one of my GUI mods to LU but noticed that it made the debris icons on the map disappear. I assume this is due to a missing icon reference / missing icon but I cannot for the life of me find where it is. Do you have a pointer for me by any chance?