[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007

The place to discuss scripting and game modifications for X³: Reunion.

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What do you think about this program

5. Execellant
254
78%
4. Good
53
16%
3. Average
9
3%
2. Poor
2
1%
1. Terrible
4
1%
Not really my thing
4
1%
 
Total votes: 326

Puruco
Posts: 527
Joined: Tue, 6. Dec 05, 00:09
x3

Post by Puruco »

Hi: Cycrow, I'm trying to change\modify a data in the tab of Raw Data in Ship Creator. How I can do that? I'm trying to load in notepad but don't let me do that. I can modified everything else with custom ship bottum less the Raw Data. Can you telll me how?

Thanks...
sportsta74
Posts: 2
Joined: Fri, 29. Dec 06, 18:48

Post by sportsta74 »

Hi Cycrow
Your program sound great but i have ben trying to load your web page for three days, with no luck. Is it possible for you to upload the file to somthing like Downloads.com or FileFront.com. Thanks

Oh by the way, do you know of and Andromeda ship mods for X3 or have you thought of making one?
H.F._Mudd
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Joined: Wed, 16. Nov 05, 12:34
x3tc

Post by H.F._Mudd »

Yeah, it would be nice to find a temporary host for the file since the site doesn't seem to be working at all right now...
Wanderin' the wastelands...
lukemax
Posts: 124
Joined: Thu, 5. Feb 04, 22:55
x2

Post by lukemax »

Anyone got a step by step guide to getting this dam thing to work? :evil:
sportsta74
Posts: 2
Joined: Fri, 29. Dec 06, 18:48

Post by sportsta74 »

Hey Lukemax, if you have the ship manager program could you upload it to your webpage?
Allmight
Posts: 68
Joined: Tue, 6. Jan 04, 17:42

Post by Allmight »

I can't access the site either. Have tried for several days now, but no luck. So a mirror on the ship manager, just like he has on the script manager would be nice.
coodudeman
Posts: 6
Joined: Tue, 16. Jan 07, 14:23
x3

Post by coodudeman »

Hi cycrow, Will using a base mod fix compatability with DDRS after Bala Gi? I have patched my game and everything is current... I tried to run the ship mod with the ddrs mod installed and CTD every time i selected the SI mod. I was able to run DDRS mod but not this one! I want to run the DDRS, but im not giving up my custom ships... any ideas?
Good....Bad.....Im the guy with the gun.
Cycrow
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Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

im currently looking into the problem with the new mods
shireknight
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Post by shireknight »

I downloaded the ship installer and ship creator programmes and I have to say a big thank you to Cycrow, Balogt and Deadly Da -I'm no modder by any stretch of the imagination yet following your instructions Iv'e installed and even modded some of the ships really easily,

Thanks a lot guys, your programme Cycrow and your ships Balogt and Deadly Da have totally given my game a new breath of life.

I have created my own personal fleet built up of non-X ships. The Millenium Falcons are my cargo Ships and I have just started to build my own Centauri Republic Vorchan Cruiser's at my HQ to be my sector patrol vessels.

Narn Regime Q'Guan Heavy Cruiser's will be my sector C&C ships, Battlestars my carrier class and a Star Destroyer will be my personal flagship.

I'm about halfway to being able to buy a Star Destroyer and as soon as I get it I'm going to have my first ever capital ship battle against a Khark Destroyer that is loitering around in a sector under where my HQ is positioned (Emperors Ridge)

Jay :)
My (new) PC:-

Intel® Core™ i7-4770 processor (3.4 GHz, 8 MB cache)
Microsoft Windows 10
16 GB DDR3 Ram
NVIDIA GeForce GTX 1060 6 GB GDDR5
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tensin
Posts: 970
Joined: Thu, 29. Apr 04, 20:25
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Feature Request

Post by tensin »

I'd like to see (at least as an option) the Ship Installer use the Ship Name from the language file to display the ship rather than from the "Ship Name".

Because the .dat is drawn from the "Ship Name", I've had to make the ship names always unique. As such, they end up being things like WC_CONF_Arrow_R.TEN instead of "Confederation Arrow Raider".

Minor thing, but I'd hope easy as well.
Cycrow
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Post by Cycrow »

u mean the name that is displayed in game ?

they do have a seperate language section for the ship names
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tensin
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Post by tensin »

Yes, the Ship name from the language file.

Right now, the Ship Installer lists ships based on the ship name from the XSP file... the same spot the name of the DAT is drawn from. Mine are rather cryptic and so can be a pain to read in the Installer, but I don't want to change them because of problems with duplicate DAT names.
Cycrow
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Post by Cycrow »

oh i c what u mean, yeah i could make that change, ill add an option in the ship creator, so you can set if it displays the ship name, or the name from the language files
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tensin
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Apparent Bug

Post by tensin »

When I use the "configure ship" to create a new Cockpit, it erases any cockpits already in the TCOCKPITS tab.
Cycrow
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Post by Cycrow »

yeah i know it does.

what it does, is finds the entries that already exist in the standard data files, and removes them as you dont need them added.

it only keeps the ones that are really custom cockpits
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tensin
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Post by tensin »

It's deleteing SS_COCKPIT_TEN_LEFT_KYON, which I know is custom because I made it myself.
Cycrow
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Post by Cycrow »

hmm, ill have to check that, it should only delete ones that are standard depending on the id number its assigned to
dtrowle
Posts: 351
Joined: Wed, 24. Aug 05, 05:45
xr

Post by dtrowle »

Folks, I was having a similar issue with the ship creator also.

When I use the import ship from a mod wizard it was importing the correct custom turret from the mod. However, when I would "customize ship" they were deleted from the turrets tab, in other words in the types column of the turrets tab, it would just list an index number but no turret name. Which just replaced it with a standard ego cockpit.

Then, when I manually add the cockpit imported from the mod it showed it there in type column. But the program did not add the entry to TCockpits in the mod when I install the ship and throws up this "incompatible turrets" error. I have been working around this by simply creating my own cockpit and not importing anything and it works fine.

Hope this makes sense and helps. :wink:

edited: spelling
Last edited by dtrowle on Tue, 6. Feb 07, 23:07, edited 1 time in total.
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tensin
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Post by tensin »

The ship in question I tested on was the Minbari Sharlin.
Minsc
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Joined: Tue, 19. Dec 06, 19:43

Post by Minsc »

A question, if I install a ship will the AI use it and will it be used by scripts like "Race Response Fleets" (if the scripts chooses by class)?

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