[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hi Cycrow
Your program sound great but i have ben trying to load your web page for three days, with no luck. Is it possible for you to upload the file to somthing like Downloads.com or FileFront.com. Thanks
Oh by the way, do you know of and Andromeda ship mods for X3 or have you thought of making one?
Your program sound great but i have ben trying to load your web page for three days, with no luck. Is it possible for you to upload the file to somthing like Downloads.com or FileFront.com. Thanks
Oh by the way, do you know of and Andromeda ship mods for X3 or have you thought of making one?
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Hi cycrow, Will using a base mod fix compatability with DDRS after Bala Gi? I have patched my game and everything is current... I tried to run the ship mod with the ddrs mod installed and CTD every time i selected the SI mod. I was able to run DDRS mod but not this one! I want to run the DDRS, but im not giving up my custom ships... any ideas?
Good....Bad.....Im the guy with the gun.
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I downloaded the ship installer and ship creator programmes and I have to say a big thank you to Cycrow, Balogt and Deadly Da -I'm no modder by any stretch of the imagination yet following your instructions Iv'e installed and even modded some of the ships really easily,
Thanks a lot guys, your programme Cycrow and your ships Balogt and Deadly Da have totally given my game a new breath of life.
I have created my own personal fleet built up of non-X ships. The Millenium Falcons are my cargo Ships and I have just started to build my own Centauri Republic Vorchan Cruiser's at my HQ to be my sector patrol vessels.
Narn Regime Q'Guan Heavy Cruiser's will be my sector C&C ships, Battlestars my carrier class and a Star Destroyer will be my personal flagship.
I'm about halfway to being able to buy a Star Destroyer and as soon as I get it I'm going to have my first ever capital ship battle against a Khark Destroyer that is loitering around in a sector under where my HQ is positioned (Emperors Ridge)
Jay
Thanks a lot guys, your programme Cycrow and your ships Balogt and Deadly Da have totally given my game a new breath of life.
I have created my own personal fleet built up of non-X ships. The Millenium Falcons are my cargo Ships and I have just started to build my own Centauri Republic Vorchan Cruiser's at my HQ to be my sector patrol vessels.
Narn Regime Q'Guan Heavy Cruiser's will be my sector C&C ships, Battlestars my carrier class and a Star Destroyer will be my personal flagship.
I'm about halfway to being able to buy a Star Destroyer and as soon as I get it I'm going to have my first ever capital ship battle against a Khark Destroyer that is loitering around in a sector under where my HQ is positioned (Emperors Ridge)
Jay

My (new) PC:-
Intel® Core™ i7-4770 processor (3.4 GHz, 8 MB cache)
Microsoft Windows 10
16 GB DDR3 Ram
NVIDIA GeForce GTX 1060 6 GB GDDR5
Intel® Core™ i7-4770 processor (3.4 GHz, 8 MB cache)
Microsoft Windows 10
16 GB DDR3 Ram
NVIDIA GeForce GTX 1060 6 GB GDDR5
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Feature Request
I'd like to see (at least as an option) the Ship Installer use the Ship Name from the language file to display the ship rather than from the "Ship Name".
Because the .dat is drawn from the "Ship Name", I've had to make the ship names always unique. As such, they end up being things like WC_CONF_Arrow_R.TEN instead of "Confederation Arrow Raider".
Minor thing, but I'd hope easy as well.
Because the .dat is drawn from the "Ship Name", I've had to make the ship names always unique. As such, they end up being things like WC_CONF_Arrow_R.TEN instead of "Confederation Arrow Raider".
Minor thing, but I'd hope easy as well.
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Yes, the Ship name from the language file.
Right now, the Ship Installer lists ships based on the ship name from the XSP file... the same spot the name of the DAT is drawn from. Mine are rather cryptic and so can be a pain to read in the Installer, but I don't want to change them because of problems with duplicate DAT names.
Right now, the Ship Installer lists ships based on the ship name from the XSP file... the same spot the name of the DAT is drawn from. Mine are rather cryptic and so can be a pain to read in the Installer, but I don't want to change them because of problems with duplicate DAT names.
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Apparent Bug
When I use the "configure ship" to create a new Cockpit, it erases any cockpits already in the TCOCKPITS tab.
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Folks, I was having a similar issue with the ship creator also.
When I use the import ship from a mod wizard it was importing the correct custom turret from the mod. However, when I would "customize ship" they were deleted from the turrets tab, in other words in the types column of the turrets tab, it would just list an index number but no turret name. Which just replaced it with a standard ego cockpit.
Then, when I manually add the cockpit imported from the mod it showed it there in type column. But the program did not add the entry to TCockpits in the mod when I install the ship and throws up this "incompatible turrets" error. I have been working around this by simply creating my own cockpit and not importing anything and it works fine.
Hope this makes sense and helps.
edited: spelling
When I use the import ship from a mod wizard it was importing the correct custom turret from the mod. However, when I would "customize ship" they were deleted from the turrets tab, in other words in the types column of the turrets tab, it would just list an index number but no turret name. Which just replaced it with a standard ego cockpit.
Then, when I manually add the cockpit imported from the mod it showed it there in type column. But the program did not add the entry to TCockpits in the mod when I install the ship and throws up this "incompatible turrets" error. I have been working around this by simply creating my own cockpit and not importing anything and it works fine.
Hope this makes sense and helps.

edited: spelling
Last edited by dtrowle on Tue, 6. Feb 07, 23:07, edited 1 time in total.
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