[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Joined: Wed, 6. Nov 02, 20:31
well the Kutai still doesnt want to use its turrets and thats on a standard unmodded version, so me changing the speed so that it was a little slower didnt mess up the turrets
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"
i was born and raised argumentative i dont mean to offend ...... sorry
i was born and raised argumentative i dont mean to offend ...... sorry
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- Posts: 13
- Joined: Sun, 26. Nov 06, 19:43
I'm using "Standard Game" as the base mod seeing as how I don't have any other mods to load.
I tried the "Update Mod" and reinstalling the ship, but it still crashes.
The only files I downloaded and installed were the Ship Creator/Installer program and the Viper MKII ship from Hawk.
How do I send them?
I tried the "Update Mod" and reinstalling the ship, but it still crashes.
The only files I downloaded and installed were the Ship Creator/Installer program and the Viper MKII ship from Hawk.
How do I send them?
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- Posts: 2187
- Joined: Wed, 6. Nov 02, 20:31
have you got imps cockpits? theres something about needing imps cockpits mentioned on the BSG ships thread
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"
i was born and raised argumentative i dont mean to offend ...... sorry
i was born and raised argumentative i dont mean to offend ...... sorry
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- Moderator (Script&Mod)
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- Joined: Sun, 14. Nov 04, 23:26
if you want to send them, just email the fiels to cycrow@ircwhire.co.uk
the files you need to send are the 2 shipcreator files in the mods directory, shipcreator.cat and shipcreator.dat
and the ships.dat file in the ShipInstall directory
the files you need to send are the 2 shipcreator files in the mods directory, shipcreator.cat and shipcreator.dat
and the ships.dat file in the ShipInstall directory
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- Joined: Wed, 18. May 05, 22:34
a theoretical question Cycrow....
If I made a duplicate copy of the ship creator dat file and security catalog file and renamed them in the Mods folder would I have an additional mod appearing in the list when loading?
If that is correct. Could i then edit ((using the X3 editor) these 'renamed' files by installing ships specifically to this new MOD and change the name of sectors/ships ie Cylon Raider instead of xenon Ms without changing the basic X3 game?
Many thanks for any ideas.
If I made a duplicate copy of the ship creator dat file and security catalog file and renamed them in the Mods folder would I have an additional mod appearing in the list when loading?
If that is correct. Could i then edit ((using the X3 editor) these 'renamed' files by installing ships specifically to this new MOD and change the name of sectors/ships ie Cylon Raider instead of xenon Ms without changing the basic X3 game?
Many thanks for any ideas.
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- Joined: Wed, 18. May 05, 22:34
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- Posts: 71
- Joined: Mon, 30. Oct 06, 02:13
as i was trying to use the balance profile for the m2, it seamed that it was cutting me short on what an m2 should be. so i copied exactly the stats from a few of the ingame m2's and it said that they were about 107%, then i got looking at the profile and it seams that the shields are to blame, no matter what you set the shields at in the profile, the average will always be 5 and the smallest shield on an m2 is 8, so a bug is found. 

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- Moderator (Script&Mod)
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the balancing is really based on how the profile is set, so if you change the profile, it will alter how the ship is balanced. I will be looking at trying to get the profiles closer to the standard ships at some point.
but i think the step between shields is too low, as sentinals always seem to have the lowest values
but i think the step between shields is too low, as sentinals always seem to have the lowest values
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- Posts: 862
- Joined: Sat, 12. Nov 05, 21:53
I'm lost with respect to using this program to add ships to existing mods (ie, XTM mod). You install the ships with the program, using the existing mod as the BASE MOD. Then, the program does its thing, and you start X3 with SHIPCREATOR.
This essentially wipes out all of the XTM functionality..
I then tried the REDO MOD function, and started the XTM mod. No new ships appeared.
Do you have a simple, step by step instruction list as to how to add, lets say, BSG to the XTM, or any other mod? I just don't seem to be able to figure it out.
Thanks!
rich
EDIT: when I use the "fake patch" mode, and use the REDO MOD function, and then use the ShipCreator Mod, I get the error message from XTM that I need to use the XTM mod; however, I do get the added ships (with no engine glow), and, I get some of the functionality of the XTM mod (lasers, ship trails, etc), though I'm not sure it's all there.
Can you please clarify the best safest way to use this program to add ships to a mod such as XTM??
This essentially wipes out all of the XTM functionality..
I then tried the REDO MOD function, and started the XTM mod. No new ships appeared.
Do you have a simple, step by step instruction list as to how to add, lets say, BSG to the XTM, or any other mod? I just don't seem to be able to figure it out.
Thanks!
rich
EDIT: when I use the "fake patch" mode, and use the REDO MOD function, and then use the ShipCreator Mod, I get the error message from XTM that I need to use the XTM mod; however, I do get the added ships (with no engine glow), and, I get some of the functionality of the XTM mod (lasers, ship trails, etc), though I'm not sure it's all there.
Can you please clarify the best safest way to use this program to add ships to a mod such as XTM??
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- Moderator (Script&Mod)
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- Joined: Sun, 14. Nov 04, 23:26
what you shoudl do, is set the base mod as XTM, and the program should copy all files from XTM to the Ship Creator mod, then installs the extra ships into the same mod as well for you to use. But it seems for some ppl, the copying isn't always successful, and i dont know y, as it works fine for me.
the best way to do it, would be to start clean, delete the shipcreator mod and data files. The run the program, and first select the base mod, if theres no ships installed, it will do a direct copy of the mod rather than copying file by file. Then try running the game with the Ship Creator Mod Selected, this should be identical to the XTM and should work fine.
if that works, then start to install the ships, and if should have XTM runnign with the extra ships
the best way to do it, would be to start clean, delete the shipcreator mod and data files. The run the program, and first select the base mod, if theres no ships installed, it will do a direct copy of the mod rather than copying file by file. Then try running the game with the Ship Creator Mod Selected, this should be identical to the XTM and should work fine.
if that works, then start to install the ships, and if should have XTM runnign with the extra ships
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- Posts: 71
- Joined: Mon, 30. Oct 06, 02:13
your site www.xpluginmanager.co.uk doesnt seam to be up, every time i have tryed to load it, it seams its down, i only managed to get it to load 2 or three times and would realy like to check out some of the help articles you have posted on it.
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- Moderator (Script&Mod)
- Posts: 22437
- Joined: Sun, 14. Nov 04, 23:26