[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Probe1
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Post by Probe1 »

Split have the best player ships and they look the worst.. coincidence!?
Close 2nd are the Teladi. Economical does not waste on beauty I suppose.
Last edited by Probe1 on Wed, 1. Feb 12, 15:07, edited 1 time in total.
A5PECT
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Post by A5PECT »

Probe1 wrote:Split have the best player ships and they look the worst.. coincidence!?
Wrong. Pirates have the best player ships and they look awesome. :p
Admitting you have a problem is the first step in figuring out how to make it worse.
Probe1
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Post by Probe1 »

Damn good point.
paulwheeler
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Post by paulwheeler »

nap_rz wrote: although it can be said that it is odd that the split have destroyers that only get 4GJ of shields while their M6 are relatively just as heavy shielded as most other races M6 :P

Erm...

Centaur - 800MJ Shields
Dragon - 600MJ Shields

Heavy Centaur - 1GJ Shields
Heavy Dragon - 800JM shields.



And Split Python has 6GJ shields not 4. Titan has 8GJ.

The general rule of thumb is, Split get one less shield slot than the equivalent Argon ship.






Sometimes I do wonder if some of you actually have the XRM installed properly....
:roll:
Last edited by paulwheeler on Wed, 1. Feb 12, 15:25, edited 4 times in total.
paulwheeler
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Post by paulwheeler »

Black147 wrote:Paul:

I love the Immersive Environments mod for AP with XRM, but there are various ... issues ... trying to use that without an XRM adaptation. So I made one. That was great fun, lemme tell ya.

1. I merged the XRM AP map with the IEX map - ie the sector sun/background/planet changes from IEX are now in XRM.

2. I merged the Lensflare files (IEX uses it for the suns, XRM for ship trails) and edited the IEX Tsuns accordingly. I changed the IDs of the IEX parts, the XRM IDs remain the same.

I´m currently testing the map and setup, changes show up and no issues so far. Would you be interested in offering this as an optional compatibility download with XRM? I´d be glad to share it.

Thats great - and I'm happy for you to do it as long as all it contains are the universe map and lensflares.

However, it would be better to keep it in its own thread and make sure you state what version of the XRM and IE it is compatible with.


The reason is:

It will need updating every time there is an IE or XRM update.

I frequently alter the universe map with an update - especially at the moment as there are a few bugs to iron out in the AP version, and lensflares occasionally gets changed as well.

If you are not quick on the draw with updating this when I release an XRM update it could cause a lot of support headaches for me.

Also, I don't want to have to deal with support issues regarding this if you have missed any universe changes out.
Sn4kemaster
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Post by Sn4kemaster »

Seeing that people have been talking about whats a good M6 lately!

Dragon Mark 1 Prototype.....i am in no way saying its the best M6, as i simply dont agree with that statement as different ships suit different roles, but its very very fast with great acceleration, very agile and its small, oh and can fit ISR or other races weapons as well as its a prototype....i imagine most will dismiss it simply because its a MK1 ship.....but IMO it looks great and has real cool factor!

Its really just the biggest fighter out there, not really good against cap ship's but its an excellent assisantion style M6, M3 killer and below.
dougeye
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Post by dougeye »

who authors the xrm version of the cockpit mod? just had a few questions and didnt want to start asking too many if this is the wrong place so was guna pm who ever it concerned.
I used to list PC parts here, but "the best" will suffice!
Probe1
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Post by Probe1 »

Have you ever thought about increasing the reward for police license kills? 5000 credits for a 6 million credit M6..
nap_rz
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Post by nap_rz »

paulwheeler wrote:
nap_rz wrote: although it can be said that it is odd that the split have destroyers that only get 4GJ of shields while their M6 are relatively just as heavy shielded as most other races M6 :P

Erm...

Centaur - 800MJ Shields
Dragon - 600MJ Shields

Heavy Centaur - 1GJ Shields
Heavy Dragon - 800JM shields.



And Split Python has 6GJ shields not 4. Titan has 8GJ.

The general rule of thumb is, Split get one less shield slot than the equivalent Argon ship.






Sometimes I do wonder if some of you actually have the XRM installed properly....
:roll:
:P :lol:

M6 that losing 200MJ shielding while still having agility and speed (not that I'm implying that split M6 are way faster than others, except that dragon prototype or something) + superior weapons (ISR, way superior than other races corvette weapons, in some ways it even defeat terran slightly bigger guns/FPD) is way better than :

losing 2-4GJ shield with not so agile ship and relatively weak weapons (what's the split heaviest weapon? :? ) compared even to boreas, or titan... I'm talking about krait and taipan here... (in taipan case, against atlas, and terran ships, in which the taipan lose 4-6GJ of shielding)

heck, maybe if I'm going to fight split destroyers, I'd just ram them with mine :lol:


edit :

back then in SRM and CMOD, Taipan still had PPC and it was superior than this Taipan with racialized guns...


so in my perception, split corvettes do not lose that much defense compared to their destroyers :P
nap_rz
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Post by nap_rz »

paulwheeler wrote: Sometimes I do wonder if some of you actually have the XRM installed properly....
:roll:
btw paul, I'm curious, will the new nagoya has the same stats as the old or have you changed it? if it the same stats then it's slightly weaker than tyr... and can still be said as the usc version of tyr... or cloned tyr, or fake tyr or poor man's tyr

and why did teppukei lose it's ST cargo size? :P
NOValdemar
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Post by NOValdemar »

Probe1 wrote:Have you ever thought about increasing the reward for police license kills? 5000 credits for a 6 million credit M6..
MBRR does this very nicely by allowing you to comm military bases and get money for kills that have been labeled as enemy by the army ships of a race. Its much better than just a blanket raise across the board since rewards for some high level missions can become very high.

Also the amount of money per point collected is fully customisable so you can make it very worthwhile if you want. (I normally reduce it a bit once I get carriers running Codea)
paulwheeler
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Post by paulwheeler »

nap_rz wrote:
back then in SRM and CMOD, Taipan still had PPC and it was superior than this Taipan with racialized guns...
The stats are identical between SRM and XRM for the Taipan, except that the Plasma Burst Projector is more powerful than the PPC.
Last edited by paulwheeler on Wed, 1. Feb 12, 16:43, edited 1 time in total.
paulwheeler
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Post by paulwheeler »

NOValdemar wrote:
Probe1 wrote:Have you ever thought about increasing the reward for police license kills? 5000 credits for a 6 million credit M6..
MBRR does this very nicely by allowing you to comm military bases and get money for kills that have been labeled as enemy by the army ships of a race. Its much better than just a blanket raise across the board since rewards for some high level missions can become very high.

Also the amount of money per point collected is fully customisable so you can make it very worthwhile if you want. (I normally reduce it a bit once I get carriers running Codea)
The problem with that is that I think MBRR only tracks ships that attack MBRR "owned" ships - not all ships.

I did look at the MBRR code to see if I could extract the bounty system, but it was a bit over my head in terms of scripting and there's not much documentation in the scripts from thisisharsh.

I really do want to implement some kind of bounty system - so that you even get reward when the ships are out of the race in question's sectors - but thats a massive scripting job. It is on my list of things to look at though.
paulwheeler
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Post by paulwheeler »

nap_rz wrote:
paulwheeler wrote: Sometimes I do wonder if some of you actually have the XRM installed properly....
:roll:
btw paul, I'm curious, will the new nagoya has the same stats as the old or have you changed it? if it the same stats then it's slightly weaker than tyr... and can still be said as the usc version of tyr... or cloned tyr, or fake tyr or poor man's tyr

and why did teppukei lose it's ST cargo size? :P
Same stats - ATF should have better stats than USC.

Teppukei lost its ST cargo size way back in the SRM. At the time, Cadius was talking about giving it some kind of repair ability and I didn't want it to be overpowered. Besides it can dock a capital ship which already gives it a huge advantage over other ships. USC have three other TLs that can take ST cargo.
Last edited by paulwheeler on Wed, 1. Feb 12, 16:45, edited 1 time in total.
Probe1
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Post by Probe1 »

It's nice to have things to look forward to though :)

deca.death I really liked the boron heavy hydra. It's a lot of fun. But I finally got enough money to comfortably equip things and ahhh, Khaak Corvette with 11 weapons (out of 16 :( ). Lol. It's cathartic after seeing everything miss an M5 and having to spend 9 out of every 10 minutes trying to kill M5s.
Last edited by Probe1 on Wed, 1. Feb 12, 18:14, edited 1 time in total.
paulwheeler
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Post by paulwheeler »

dougeye wrote:who authors the xrm version of the cockpit mod? just had a few questions and didnt want to start asking too many if this is the wrong place so was guna pm who ever it concerned.

I do the conversion - but if you want any features added - ask PSCO1.

I will be updating it to the latest release at some point, but I've got enough to do for 1.17 at the moment.
Sn4kemaster
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Post by Sn4kemaster »

paulwheeler wrote:
nap_rz wrote:
back then in SRM and CMOD, Taipan still had PPC and it was superior than this Taipan with racialized guns...
The stats are identical between SRM and XRM for the Taipan, except that the Plasma Burst Projector is more powerful than the PPC.
Yep Plasma Burst Projectors are the most powerful gun in the game (well just behind the Khaak Gamma Kyons) they really rip into hull armor like no other weapon.

About 4 months ago, lots of people complained that the Split were coming off worst due to their poor shielding, so Paul just buffed every weapon they have so they have the best weapons in each class to offset their weak shields.

Which makes perfect sense as they are the most war like race, they would spend more time and effort developing weapons then any other race.
NOValdemar
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Post by NOValdemar »

Sn4kemaster wrote: Yep Plasma Burst Projectors are the most powerful gun in the game
Boron M2 Ion Cannon + 2 Split PBP equipped Support ships = I win
dougeye
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Post by dougeye »

paulwheeler wrote:
dougeye wrote:who authors the xrm version of the cockpit mod? just had a few questions and didnt want to start asking too many if this is the wrong place so was guna pm who ever it concerned.

I do the conversion - but if you want any features added - ask PSCO1.

I will be updating it to the latest release at some point, but I've got enough to do for 1.17 at the moment.
oh rite thanks for the reply paul. i am modelling my own custom capital ship bridge (which i am going to swap out with the generic one in the pack) and just wanted to know how to position the hud data but ill contact psc01 and see if they can give me some pointers.
I used to list PC parts here, but "the best" will suffice!
Meklood
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Post by Meklood »

Hello!

I uninstalled the X3TC (v3.1.1), and reinstalled with the v3.2 patch, the XRM and every script what was before it to me. Now on my sabre is 4 concussion impulse generator (not compatible with the ship, but i can shoot with that) and EMPC forges producing this weapon. This is a bug, or i installed something wrong? Important to install the scripts in that order as was before it? Before the reinstall everything worked well.
Sorry if my english is bad. :)

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