[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
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Post by paulwheeler »

Oh - there are a few pirate battle groups led by Brigantine and Galleons, but they are not named "battle group".
A5PECT
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Post by A5PECT »

paulwheeler wrote:Oh - there are a few pirate battle groups led by Brigantine and Galleons, but they are not named "battle group".
That's what I thought. There was a pair of those in Gaian Star at the start of my game; I'll try to find them and see what they're up to right now.

(I don't want to use "reveal all sectors" or Scorp's map because I'm not done exploring the new XRM map).

P.S. Are "Border Patrol" ships from XRM? I'm running IR and I've disabled everything I can except true relations and ship construction, but I'm afraid the border patrol ships might be coming from there. I haven't seen any Guardian or other IR ships around...
Last edited by A5PECT on Tue, 31. Jan 12, 17:28, edited 5 times in total.
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paulwheeler
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Post by paulwheeler »

Probe1 wrote:Uh so guys am I the only one that has the manually purchase jump drives for his universal traders or is that standard for XRM?
I have not altered the behaviour of UTs at all. I don't know if the jumpdrive ware size change would affect it - I wouldn't have thought so.
Teladidrone
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Post by Teladidrone »

paulwheeler wrote:
There are two Yaki Battle groups.

They are named "Yaki Battle Group -shipname-" with lots of escorts

One spawns in Ocracoke's Storm and the other in Redemption.

They then move into the adjacent non-Yaki sectors (in TC it was a bit hit and miss, but in AP they aggressively do this - just like the Xenon do).

They have been there since the beginning of the XRM so if you're not seeing them, something is wrong with your installation - likely a jobs conflict.
They are there. Both. Exactly where they spawned.
They move around in the sector but they dont go out, ever.

I now recopied the files and nuked them all... let's see what happens.
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Erenar
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Post by Erenar »

Are you using the L ware size freighters, or XL? :P might be the issue... or not enough patience. I left it to autobuy and it had gone up a couple more levels before it received it.
Probe1
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Post by Probe1 »

No, they're all Mistrals. I've equipped all of them with jump drives by hand and they function properly, jumping around the universe on their merry way.

Weird. Although I do have installed [SCR] [X3:TC/AP] [V1.2] [31.01.2012] MK3 Optimization Reloaded and I swear it makes UTs.. twitchy. Nothing I can put my thumb on they operate more smoothly almost all the time but they've had odd problems before.

I'll try reinstalling it and seeing if that puts things back to normal but they're definitely not buying jump drives on their own. I let my 3 UTs, all without jump drives, run before I made that post and by level 16 none of them had purchased one despite my account having enough money and their level being sufficient.

I'll hit things with a wrench until they work, thanks for letting me know that it's not XRM.
Jumee
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Post by Jumee »

regarding jump beacon question:

you can pick them up (paulwheeler said he didnt change them and in vanilla AP you can pick them up)

also assigning an M7m to do missile defense for you destroys next to 100 % of all incoming missiles as it uses all of its tubes at once to launch mosquitoes which means that Cobra can launch 16 at a time thus intercepting most of incoming fire

the only problem with M7m M8 missile screening is that NPC's only have a handful of mosquitoes so they can not hold their "shield" for too long also terran ships are rarely spawned with any (even though they can use them) so they dont run missile defense screen
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Sorkvild
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Post by Sorkvild »

Mizuchi wrote:
Sorkvild wrote:These jump beacons will be single or multi use ? If you drop it's pemanent or you can pick up your beacon at any time ? What about it's ware size Xl or XXL ?
And can they dance?
Excuse me?

Can anyone give me proper answer to my question ?
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Jumee
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Post by Jumee »

Sorkvild wrote:
Mizuchi wrote:
Sorkvild wrote:These jump beacons will be single or multi use ? If you drop it's pemanent or you can pick up your beacon at any time ? What about it's ware size Xl or XXL ?
And can they dance?
Excuse me?

Can anyone give me proper answer to my question ?
it is right above you :P

EDIT except for the ware size thing in vanilla it is just like a nav sat so I guess in AP it is M aswell? or was it S?
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Sorkvild
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Post by Sorkvild »

Hey thanks, looks like we fired at the same time :)What's their size Xl , XXL? I'm asking because I don't have Ap
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Probe1
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Post by Probe1 »

M
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Sorkvild
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Post by Sorkvild »

M . Says much, but in context of my question I get it xD
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nap_rz
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Post by nap_rz »

paulwheeler wrote:
Probe1 wrote:Uh so guys am I the only one that has the manually purchase jump drives for his universal traders or is that standard for XRM?
I have not altered the behaviour of UTs at all. I don't know if the jumpdrive ware size change would affect it - I wouldn't have thought so.
:headbang: :headbang: :headbang: wtf is that why????? can this might explain why my lvl 18 UT behaving far more ineffective than it was on TC? I bought him jumpdrive but he just wandered around omicron lyrae sector.... :? :? :?
dougeye
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Post by dougeye »

Mizuchi this next statment is for you ;)

Hey paul wouldnt it be cool if m2+ / M0 class ships like the valhalla could act as a jump beacon for the player fleet! :D Is it possible through a script?
I used to list PC parts here, but "the best" will suffice!
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Erenar
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Post by Erenar »

Jump bridges... I like where this is going :D

Single player Eve here we come.... without all the boring mining and fail patrols!
Jumee
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Post by Jumee »

dougeye wrote:Mizuchi this next statment is for you ;)

Hey paul wouldnt it be cool if m2+ / M0 class ships like the valhalla could act as a jump beacon for the player fleet! :D Is it possible through a script?
I've thought of this aswell, I even mentioned it in one of the threads, but my whole post was completely ignored :D
nightspore333
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Post by nightspore333 »

First off, I'd like to say what an amazing piece of work this mod is; I find that I can't go back to vanilla AP after playing it.

I do have a question - why was the PSG nerfed, especially with the new missiles. I always used PSG for anti-missile defense & wiping out fighters; now I pretty much find it useless for anything other than against capital ships. How do I change it back to the original version? I already tried copying the tlasers & tbullets settings from an unmodded game, but it didn't change. What am I missing?
paulwheeler
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Post by paulwheeler »

The vanilla psg effect is a direct port from X2 and caused no end of frame rate issues. So way back in the combat mod 4 it was decided to convert it to a standard projectile.

The psg is now the paranid heavy weapon and is much more powerful.
dougeye
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Post by dougeye »

Ive found a new level of respect for the guys who make these mods. especially for their stat balancing. i was bored so i decided to try and edit tships extensivly with the idea that i would make all ships faster and make seta a xxl ware that costs £50 million like a high tech warp drive thingy. my aim was to edit things to the point were travelling sector to sector with out a jump drive even in a ts wassatisfying to me, a bit like the advanced universe mod removed jumping.

Anyway's i may have been having a bad day yesterday but for those of you who have played with tships before i got down to the bottom of the boron section and something just clicked with me and i nearly went into a fit of rage and deleted x3 from my pc completly lol ((definetly a bad day)) lol I also came to the realisation that paul would be adding new ships etc very soon and i would have to edit the new version again when it came out lol I did test my theories on a few ships before the main editing began and i think i reached a reasonable balance of speed between the ship classes. M5's were a bit intense though! lol Valkyrie explorers with a max speed of 1800m/ps are not recommended in asteroid feilds :lol:
I used to list PC parts here, but "the best" will suffice!
nap_rz
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Post by nap_rz »

btw paul, are goner ships on sale somewhere? :? :P

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