[Mod]Battlestar Galactica Ships V1.3[03/09] [New info Last post]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
x4

Post by TonyEvans »

killerog wrote:Yeh anything from the weekend just gone to two weeks time, all depends on uni work and how much I want to put it to the first version.
Maybe pre-Beta Beta testers :)

*raises hand* ME ME ME ME ME
neowraith
Posts: 77
Joined: Tue, 10. Aug 10, 03:09
x3tc

Post by neowraith »

hope you make room for the next base star im working on... its a variation on count iblis.
i havent tryed to do the hub...yet...

but i have found a stealth star i found and adapted (banshee class)

http://i56.tinypic.com/vi0hh5.jpg



{Oversize image changed to link - Terre}
not quite an angel nor kinsman to the one that fell
User avatar
Spectre01
Posts: 465
Joined: Tue, 23. Dec 08, 10:15
x4

Post by Spectre01 »

Rog, can we like, get some SS of the new Galactica model when we wait for the next release, please? :lol:
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

@ neowraith :: Have yet to touch the Cyclons so plenty of space for things there. Cool stating idea for the stealth star.

@ Spectre01 :: Ill get some pictures up of the new ships before the weekend.
Image
TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
x4

Post by TonyEvans »

Killlerog: If you're still considering using some of the music I linked, you can probably go to
http://www.youtube.com/user/bearmccreary
and try to set the artist who composed it all a message asking for permission to use it. He seems pretty active so chances are you could get a response quickly.

Regards,
Tony
neowraith
Posts: 77
Joined: Tue, 10. Aug 10, 03:09
x3tc

Post by neowraith »

no worrys ill make the banshee class available soon cant wait to sort out the babies when they are in .xsp format could do an awesome lineup that way!! just need icedragons cyness in .xsp then dammn what a set!

(reasons i like .xsp are tbh it saves installing a mod /total conversion that and it makes a good test bed to make sure cannons/ paintjobs work from what i can see)
not quite an angel nor kinsman to the one that fell
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Heres the photos i promised a few hours before the weekend :p

All the ships I have made so far for the mod in there current modeled/textured state. So plenty of work to do on some of them.

Flattop:
http://i45.photobucket.com/albums/f60/killerog/Flat.jpg
Viper Mk2:
http://i45.photobucket.com/albums/f60/killerog/mk2.jpg
Viper Mk7:
http://i45.photobucket.com/albums/f60/killerog/MK7.jpg
Miner:
http://i45.photobucket.com/albums/f60/k ... /MINER.jpg
Pegauses:
http://i45.photobucket.com/albums/f60/k ... /peg-1.jpg
Galactica:
http://i45.photobucket.com/albums/f60/killerog/gal.jpg
Image
TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
x4

Post by TonyEvans »

killerog wrote:Heres the photos i promised a few hours before the weekend :p

All the ships I have made so far for the mod in there current modeled/textured state. So plenty of work to do on some of them.

Flattop:
http://i45.photobucket.com/albums/f60/killerog/Flat.jpg
Viper Mk2:
http://i45.photobucket.com/albums/f60/killerog/mk2.jpg
Viper Mk7:
http://i45.photobucket.com/albums/f60/killerog/MK7.jpg
Miner:
http://i45.photobucket.com/albums/f60/k ... /MINER.jpg
Pegauses:
http://i45.photobucket.com/albums/f60/k ... /peg-1.jpg
Galactica:
http://i45.photobucket.com/albums/f60/killerog/gal.jpg
any chance to add battle damage to the Galactica and Pegasus? Even through your storyline, they should have been in some kind of fight? :)
User avatar
Spectre01
Posts: 465
Joined: Tue, 23. Dec 08, 10:15
x4

Post by Spectre01 »

Can't wait for the release :D

Also, again on Galactica's gun placement. Can we just remove the bottom turret group completely, and group the top turrets into 2 groups (like I suggested before, 4 turrets, 8 gun slots each group)? Just don't want to lose Galactica's iconic 8 top turrets. Beside, who uses the bottom turrets anyway :V
TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
x4

Post by TonyEvans »

Spectre01 wrote:Can't wait for the release :D

Also, again on Galactica's gun placement. Can we just remove the bottom turret group completely, and group the top turrets into 2 groups (like I suggested before, 4 turrets, 8 gun slots each group)? Just don't want to lose Galactica's iconic 8 top turrets. Beside, who uses the bottom turrets anyway :V
agreed :)
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Spectre01 wrote:Can't wait for the release :D

Also, again on Galactica's gun placement. Can we just remove the bottom turret group completely, and group the top turrets into 2 groups (like I suggested before, 4 turrets, 8 gun slots each group)? Just don't want to lose Galactica's iconic 8 top turrets. Beside, who uses the bottom turrets anyway :V
Ok consider it done :)
Image
TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
x4

Post by TonyEvans »

killerog wrote:
Spectre01 wrote:Can't wait for the release :D

Also, again on Galactica's gun placement. Can we just remove the bottom turret group completely, and group the top turrets into 2 groups (like I suggested before, 4 turrets, 8 gun slots each group)? Just don't want to lose Galactica's iconic 8 top turrets. Beside, who uses the bottom turrets anyway :V
Ok consider it done :)
Don't forget the taking out of the rear guns.
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
x4

Post by longbow1 »

killerog wrote:Heres the photos i promised a few hours before the weekend :p

All the ships I have made so far for the mod in there current modeled/textured state. So plenty of work to do on some of them.

Flattop:
http://i45.photobucket.com/albums/f60/killerog/Flat.jpg
Viper Mk2:
http://i45.photobucket.com/albums/f60/killerog/mk2.jpg
Viper Mk7:
http://i45.photobucket.com/albums/f60/killerog/MK7.jpg
Miner:
http://i45.photobucket.com/albums/f60/k ... /MINER.jpg
Pegauses:
http://i45.photobucket.com/albums/f60/k ... /peg-1.jpg
Galactica:
http://i45.photobucket.com/albums/f60/killerog/gal.jpg
the mk2 and mk 7 pics, have they been squashed somehow?

also, loving galactica and pegasus's pics
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Nope just the angle of the renders I guess, same size as the models in the game at the moment. The mk2 is the same model just improved and the mk7 is built using the old model as a template.
Image
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
x4

Post by longbow1 »

probobly, just looks like the mk 2's nose is too short
User avatar
Spectre01
Posts: 465
Joined: Tue, 23. Dec 08, 10:15
x4

Post by Spectre01 »

longbow1 wrote:probobly, just looks like the mk 2's nose is too short
Definitely too short: http://forumsgallery.tapuz.co.il/Forums ... 070661.jpg

And maybe a bit too "fat"?
TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
x4

Post by TonyEvans »

Spectre01 wrote:
longbow1 wrote:probobly, just looks like the mk 2's nose is too short
Definitely too short: http://forumsgallery.tapuz.co.il/Forums ... 070661.jpg

And maybe a bit too "fat"?
Yea, looks scrunched up quite a bit, unfortunately...

though in-gameplay it probably won't be too big a difference to notice unless you're OCD. :gruebel:
neowraith
Posts: 77
Joined: Tue, 10. Aug 10, 03:09
x3tc

Post by neowraith »

cool cant wait to see the cylon cap ships i made lol id better upload that stealthstar ...
not quite an angel nor kinsman to the one that fell
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Like a said in my last post its the same size as the old model and no one said it was too small then :P

Going to have to delay the mod release by a little bit, randomly decided to sell and buy a new car today so have been sorting that out yesterday and today, and need to remove my audio gear from my old car next week in time for me to pick my new one up hopefully on Friday. So add an extra weekend onto my earlier prediction for release.
Image
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
x4

Post by longbow1 »

killerog wrote:Like a said in my last post its the same size as the old model and no one said it was too small then :P

Going to have to delay the mod release by a little bit, randomly decided to sell and buy a new car today so have been sorting that out yesterday and today, and need to remove my audio gear from my old car next week in time for me to pick my new one up hopefully on Friday. So add an extra weekend onto my earlier prediction for release.
http://www.youtube.com/watch?v=WWaLxFIVX1s

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”