[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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X3TC Update
Had a chance to check the TDock & HQ file and there have been no changes.
FDN should still work okay after the update.
LA
FDN should still work okay after the update.
LA
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Solar42 the thing with cags is that at apprentice level they wont trade using an eq or trade dock, that probably includes the PHQ. Set up a complex where the cag has to run all over the universe buying resources so he can get to courier faster.
Specifically I made a complex that requires food resources from 3 of the 6 races and lots of other stuff. My cag stays busy and in a few hours hes a courier and is ready to be transferred to node or trade dock duty.
Specifically I made a complex that requires food resources from 3 of the 6 races and lots of other stuff. My cag stays busy and in a few hours hes a courier and is ready to be transferred to node or trade dock duty.
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Re: X3TC Update
They dont usually pack a new tdocks if nothing got changed. Patches only include the files they did change. I was just looking at the pack myself, and noticed a new one in there.Logain Abler wrote:Had a chance to check the TDock & HQ file and there have been no changes.
FDN should still work okay after the update.
LA
While it may not look like anything got changed, I would update the mod anyway with the new file.
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In the Beta there was a new line in the TDock. I know that because i tested the Beta with FDN. Havent downloaded the release version yet but are you sure there is no change?
Code: Select all
1;0;0;0;0;SG_DOCK_TRADE;3581;108;0.100000;3;200;stations\trading_stations\teladi_trading_station_scene;0;5;37;38;3500;ICON_TRG_ST_TRADING;12000;435000;25;1;5;435000;3333;0;0;SS_DOCK_TR_SMALLTRADE;
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Re: X3TC Update
Marodeur wrote:In the Beta there was a new line in the TDock. I know that because i tested the Beta with FDN. Havent downloaded the release version yet but are you sure there is no change?
Code: Select all
1;0;0;0;0;SG_DOCK_TRADE;3581;108;0.100000;3;200;stations\trading_stations\teladi_trading_station_scene;0;5;37;38;3500;ICON_TRG_ST_TRADING;12000;435000;25;1;5;435000;3333;0;0;SS_DOCK_TR_SMALLTRADE;
I must admit it was a quick look yesterday when I got back from London, and was a bit worse for wear! Will have a closer look after work and to be on the safe side update FDN, shouldn’t take more than a few minutes.apricotslice wrote: They dont usually pack a new tdocks if nothing got changed. Patches only include the files they did change. I was just looking at the pack myself, and noticed a new one in there.
While it may not look like anything got changed, I would update the mod anyway with the new file.
LA
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Hi Stealth,stealthhammer wrote:I tried XL and XL and S and XL nodes, even in the same sector. Only thing I can think that is messing it up is something not installed right. And I'm to far into my empire built and so forth to redo the game installation. Spent to many hours trying to fill the XL node and get things built up. Hmmmm
If you upload your save (like last time) I'll be more than happy to investigate. Although I can't replicate the issue on my saves I may be able to trace the issue on yours and hopefully save your game?
I’ve survived this round of redundancies because India is doing such a crap job, so I’m safe for the next 3-4 months. I now have a breathing space to revisit FDN.
I’ll also add the ability to add user defined ware to the Node; the script is there for ASR so it shouldn’t take long to add to Nodes & Trade Posts/Docks.
LA
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Updated for TC v2.0
Updated for TC v2.0. Please see OP
LA
LA
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Thanks and I'll see what I can do after I update the stuff. I really only remember part of the scripts I have in at the moment though.
Edit - I may be starting over anyhow, my Mod installer crashed and reinstalled it now lost my mod list in it hmmm. Oh well, crap happens.
Also I just sent you the links and the scripts/mods I have installed, anyhow what I believe I got in and the save file. Sorry for making you do extra work, and thanks for taking the time to look.
Edit 2 - I forgot to add to the list that I sent you, Missile Defense Mk 2. Also I destroyed the Node in Kuiper belt prier to uploading the file.
Edit - I may be starting over anyhow, my Mod installer crashed and reinstalled it now lost my mod list in it hmmm. Oh well, crap happens.
Also I just sent you the links and the scripts/mods I have installed, anyhow what I believe I got in and the save file. Sorry for making you do extra work, and thanks for taking the time to look.
Edit 2 - I forgot to add to the list that I sent you, Missile Defense Mk 2. Also I destroyed the Node in Kuiper belt prier to uploading the file.
Last edited by stealthhammer on Tue, 7. Apr 09, 05:56, edited 2 times in total.
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Check out Extended Trade Command Software by SymTec ltd.
http://forum.egosoft.com/viewtopic.php?t=241789
I think it's ideally suited to FDN Nodes & Trade Posts.
LA
http://forum.egosoft.com/viewtopic.php?t=241789
I think it's ideally suited to FDN Nodes & Trade Posts.
LA
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Still can't get your save to load:stealthhammer wrote:Just wondering if you had any luck with my save yet and how every things going on the guide and so forth.
- Clean install of X3:TC
- Patched
- Latest versions of your listed Mods & Scripts installed
Getting corrupted save

On Call over the bank holiday but hopefully I'll get time to sit down and go through it all again.
LA
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Is this very hard to use. Sounds complicated? I still have 1.4 because of steam will the new version work?
Also I already have an existing trade empire that has Partial complexes supported by transports for the goods that don't have connected to the complexes.
Does this pretty much get rid of transports?
Also I already have an existing trade empire that has Partial complexes supported by transports for the goods that don't have connected to the complexes.
Does this pretty much get rid of transports?
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It is pretty simple to use, it does eliminate the need for transports (depending on how your network is setup) either completely or almost completely. Theoretically 2 XL nodes can cover a straight line of 18 sectors or so (xl range of 6j, link 2 together @ max distance then anything 6j from either node
). In general it is just dropping all the nodes, relays and adv sats that takes the time. Once everything is down it is pretty quick to link it all together.
My current setup covers all but 1 of the Terran sectors and between the 2 nodes (with freighters selling wares) and 4 trading stations I am starting to pull in a fair amount of cash as well as full weapon, shield and missle production for M6 and lower classes

My current setup covers all but 1 of the Terran sectors and between the 2 nodes (with freighters selling wares) and 4 trading stations I am starting to pull in a fair amount of cash as well as full weapon, shield and missle production for M6 and lower classes
