apricotslice wrote:Those are part of Cycrow's plugin manager script set. It is included to make sure everyone using the mod has it, otherwise the hotkeys wont install properly.
apricotslice wrote:redagent wrote:Does the Beamdock have a hotkey(s)?
From memory, no.
Beamdock needs you to specify where you want to dock to, so its more of a command than a hotkey.
Did you said there is no hotkey in Beamdock or I get you wrong?
Or those files were included in X3TC-Apricot-Beamdock-v2 by mistake and this script does not have a Hotkey?
Also, some weired things I could not get.
I want to use in X3:AP 3.1 only Beamdock and Dbeam scripts. So I don't need all AMS package, and I don't wont to have extra *.dat/cat files in game folder.
And I don't mind about Abeam and Cbeam scripts - just wont use them.
I could not find separate packages in X3 Albion Prelude download folder, but have found X3TC-Apricot-Cbeam-v2 and X3TC-Apricot-Beamdock-v2 in X3 Terran Conflict folder.
Script files in X3AP-Apricot-Mapping-Service-v1-3 package have different names, sizes and dates than X3TC-Apricot-Cbeam-v2 and X3TC-Apricot-Beamdock-v2.
Also the language file 8686-L044.xml is different in all three packages.
SO the questions -
1. IS that possible and how can I have separate and compatible to X3:AP.3.1 Beamdock and Dbeam?
sub questions
2. Does the X3:TC downloads compatible to X3:AP?
if so
3. How to install them in X3:AP - Which 8686-L044.xml to choose?
if not
4. Mayby I could just take particular files from X3AP-Apricot-Mapping-Service-v1-3 (ap.setup.apricot.beamdock, ap.setup.apricot.dbeam, apricot.beamdock, apricot.dbeam and 8686-L044)?
EDIT
5. Or maybe you will be so generous and provide one/two package(s) for X3:AP not rewriting each other with the latest versions of scripts? Please-please!
Apologize for Grammar! English is not my first language.
Played X2 for months. Played X3 for years. Played XR for one week. Now playing X3...