Actually, I don't see much point in making this an additional DLC. Let me explain why:vvvvvvvv wrote: ↑Tue, 3. Dec 24, 04:08 I'll be bumping this a bit.
In comments with news about X4 and egosoft requests for VR keep regularly appearing. So it would be worthwhile to look into this again. I'll remind,t hat "VR support" means:
* Seated Play
* With a controller.
* Helmet tracking.
No optimization and changes necessary, just enable VR camera. Whoever has the hardware powerful enough, will play it, and low framerates will be dealt with by Virtual Desktop. I mean, I played Vr games at sub-30 framerate occasionally.
The situation is quite different from X Rebirth time, and right now there are more established frameworks for VR. So it should be possible to target OpenXR or SteamVR. It can also be a paid DLC, it can be marked experimental.
Additional benefit is that Timelines, which are currently marked "Mostly Negative" in steam recent reviews, is much more serviceable as VR content.
1. Most of the technical aspects (for example, the floating map and the ability to look around with the mouse) are already implemented. All that’s needed is to allow viewing through a headset and turning your head to look around. The only possible adjustment might be to enable head movement when the character is on foot, not just when seated as a pilot.
2. The main advantage of VR for the developers in this case is that there’s no need to create a separate VR game. Instead, the functionality of the existing game is expanded, providing VR users with an excellent opportunity to explore a new universe. If they enjoy it, they might even purchase all the other existing DLCs for the game.
3. Introducing this experimental functionality as a free update greatly lowers the minimum quality expectations for such an update. If partial VR support were released as a DLC, developers would have to redesign the interface specifically for VR and PC. Every new DLC would require additional time for VR integration, which would likely frustrate the developers themselves. However, if VR support were released as a "as-is" feature, allowing players to customize font sizes and other interface elements through the game settings, developers would no longer have to revisit VR adjustments. It would simply exist as a feature, and no new DLC would require further VR-specific updates since VR essentially just changes the player’s camera perspective.
Therefore, I believe it would be much safer, more forward-thinking, and even more profitable for developers to add partial VR support as a free update. This would significantly lower community expectations for the update, leading to more gratitude and less criticism.