I have a beef with this one.Hector0x wrote: ↑Tue, 30. Jul 24, 14:03 The second diplo feature i’d consider to be “viable for vanilla” is to give the player a reputation reset after he practically "defeated" a faction. Let’s be honest. They should just surrender and sue for peace. That's what everybody who is advocating for a diplo system actually wants. Make it possible for them to win a war and normalize relations without having to farm criminal mass traffic and they will be happy. Also nobody gets hurt and everything remains optional (which seems to be the holy grail for Egosoft)
Lets say that you live in USA. Putin sinks US Navy and nukes all large US cities.
You suggest that US surrenders unconditionally and then everybody lives happily ever after.
The current game demands "more". Putin has to shoot the school bus that has your kids in it, because it allegedly did not stop at red lights. Then everybody lives happily ever after.

Why do I expect you to hold a grudge a bit longer?
We can already modify our status within (most) factions. No NPC faction can do that. Not easy enough for that "everybody" subgroup?
Agreed. Note that there is asymmetry: a truce would be possible, but no short conflict. (Current player has the other end of that stick: friendly fire incidents do not inspire cease fire.)