Single ship = can't pilot other ships?
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http://fc09.deviantart.net/fs18/f/2007/ ... lshade.pngDaMuncha wrote:All I'm expecting to see from this "customisation" is a couple of sliders that change how much cargo capacity we have or our speed, Like in the previous X games. I dont think anything about the ship will actually change.
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@pigeonpigeon
I agree with you, with only one exception..
Bernd clearly stated that ship upgrades/expansions where not tied to the plot. When doing the plot (what is -just like in the older X games- in reality an tutorial) it is more easy to obtain your (first) upgrades/expansions. You also can quit the plot at any time you see fit (and maybe go on at later time, but that's not required), without any problem.
When you choose to not play the plot, you still can get upgrades/expansions. The only difference is that it will be harder and (probably) takes a lot more time. And that's exactly like in the older X games. In that games you also got rewarded for playing the plot. You got a few (small and big) ships, lots of money and at least one owned space station. Just as in X Rebirth, you could decide not to play the plot - and as a result you had to get those things the hard way.
So - really not that much difference...
I agree with you, with only one exception..
Bernd clearly stated that ship upgrades/expansions where not tied to the plot. When doing the plot (what is -just like in the older X games- in reality an tutorial) it is more easy to obtain your (first) upgrades/expansions. You also can quit the plot at any time you see fit (and maybe go on at later time, but that's not required), without any problem.
When you choose to not play the plot, you still can get upgrades/expansions. The only difference is that it will be harder and (probably) takes a lot more time. And that's exactly like in the older X games. In that games you also got rewarded for playing the plot. You got a few (small and big) ships, lots of money and at least one owned space station. Just as in X Rebirth, you could decide not to play the plot - and as a result you had to get those things the hard way.
So - really not that much difference...
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Well the only way that one used to get the Griffon Drone Carrier was to complete a plot.
I do not in any way, like plots.
Plots are not sandbox, and one should be able to remove or disable plots and get the rewards through trading or other aspects.
I do not in any way, like plots.
Plots are not sandbox, and one should be able to remove or disable plots and get the rewards through trading or other aspects.
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Delta5.1 wrote:Reminds me of the dumbed down version of X-COM's character skills.Earth ultimatum IV. wrote:Iam totally sure that someone of the testers or even Bernd have said that you actually have to select between different upgrades (example, "will I take more shields, or faster regeneration?").
Don't worry Rebirth is not obsolete. X-COM, of course, is.
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Delta5.1 wrote:Reminds me of the dumbed down version of X-COM's character skillsEarth ultimatum IV. wrote:Iam totally sure that someone of the testers or even Bernd have said that you actually have to select between different upgrades (example, "will I take more shields, or faster regeneration?").
What dumbing? Upgrades & customisation weren´t even there in older games, its not dumbing down, it´s upgrade!
No customisation<At least some customisation
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Really? From everything I read I got the impression that ship upgrades were directly tied to the plot. He said that you don't have to do the plot, but that your game would be much harder as a result; my interpretation of this (I could be wrong, I hope so!) is that we wouldn't be able to upgrade our ship. So the difficulty would come from being stuck with a starter ship the whole game... Could still build a trade empire and fleets, but our own ship would remain a piece of crap.JClosed wrote: Bernd clearly stated that ship upgrades/expansions where not tied to the plot. When doing the plot (what is -just like in the older X games- in reality an tutorial) it is more easy to obtain your (first) upgrades/expansions. You also can quit the plot at any time you see fit (and maybe go on at later time, but that's not required), without any problem.
When you choose to not play the plot, you still can get upgrades/expansions. The only difference is that it will be harder and (probably) takes a lot more time. And that's exactly like in the older X games. In that games you also got rewarded for playing the plot. You got a few (small and big) ships, lots of money and at least one owned space station. Just as in X Rebirth, you could decide not to play the plot - and as a result you had to get those things the hard way.
So - really not that much difference...
Do you know where Bernd explicitly says that personal ship upgrades can be obtained outside of the plot? Because that would be good news

I don't mind external rewards (like money, ships or stations... Like the HUB or PHQ missions), I just don't want my own ship's abilities to depend on progressing the plot.
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I'm actually kind of excited for the station-walking. Just because you don't like something doesn't make it a waste. There are other people in the world besides yourself, you know.dubnium wrote:if only there was some complete waste of modeling resources that could be removed in order to make cockpits for more ships. that would be especially great if said waste threatened to make simple tasks like trading and taking missions take too long just for the chance to see some cut-and-paste scenery. but of course, there is no such thing in rebirth.
If removing that feature meant they could've given us a significant array of ships to pilot, maybe I'd have preferred that in the short term. But at the same time, I see the future potential of supported station walking. They now have a fully functional modern game engine specifically designed for space sims. And one thing that engine supports is getting out of your ship and walking around on stations and maybe even large ships. It's entire possible it'll end up just being gimmicky in X Rebirth (but it might also be cool!). But in the long term I think it opens up so many doors for them, in future patches and future sequels. I would love a space sim that's as much a sim outside my ship as inside. I like the idea of my person, not my spaceship, being my character. I like the idea of getting out of my ship and interacting with other people - who wants to just sit in a cockpit his whole life and only ever interact with others by radio?
X Rebirth is a new start. It's not going to have everything all of us want from the outset. But by supporting as many of these features and possibilities as they are, future versions of the game very well might!
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You have misinterpreted the information Pigeon. Like you have actually written yourself, Bernd said it IS possible to get the upgrades WITHOUT doing the plot, only it will be HARDER than just running through the plot.pigeonpigeon wrote:Really? From everything I read I got the impression that ship upgrades were directly tied to the plot. He said that you don't have to do the plot, but that your game would be much harder as a result; my interpretation of this (I could be wrong, I hope so!) is that we wouldn't be able to upgrade our ship. So the difficulty would come from being stuck with a starter ship the whole game... Could still build a trade empire and fleets, but our own ship would remain a piece of crap.JClosed wrote: Bernd clearly stated that ship upgrades/expansions where not tied to the plot. When doing the plot (what is -just like in the older X games- in reality an tutorial) it is more easy to obtain your (first) upgrades/expansions. You also can quit the plot at any time you see fit (and maybe go on at later time, but that's not required), without any problem.
When you choose to not play the plot, you still can get upgrades/expansions. The only difference is that it will be harder and (probably) takes a lot more time. And that's exactly like in the older X games. In that games you also got rewarded for playing the plot. You got a few (small and big) ships, lots of money and at least one owned space station. Just as in X Rebirth, you could decide not to play the plot - and as a result you had to get those things the hard way.
So - really not that much difference...
Do you know where Bernd explicitly says that personal ship upgrades can be obtained outside of the plot? Because that would be good news
I don't mind external rewards (like money, ships or stations... Like the HUB or PHQ missions), I just don't want my own ship's abilities to depend on progressing the plot.
Harder, not impossible.
Just like previous games then.
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Consider this a formal warning. We do not tolerate insulting others on these forums. Do it again at your peril!Earth ultimatum IV. wrote:Of course he didn´t do that. It´s impossible. Probably a stupid troller, or imaginating things.
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As an old X2 and X3 player(not played in years), i have to say that whilst i was extremely excited to hear about a new X game coming out, i am supremely disappointed to find out that the player will not be given the choice to pilot other ships in the game.
I stumbled across info on the game, and as i always do with other games, i jumped onto google looking for gameplay footage or trailers. The first thought in my mind upon watching them was... "When are they going to show off some other ships, i don't want to fly that god awful looking rust bucket"..
I came here, i read this, and i read that..
And for me personally, i'm not buying it(the notion that one ship will be enough). I don't want to fly the skunk, and i always liked the freedom to fly any ship i see, i loved this about previous X games(the pirate ships were often my favories, even if it meant giving up some survivability).
Cockpit, couldn't give a stuff..
Walking around larger ships, again don't care about this..
The game looks hugely impressive, i'm sure i'll purchase it to give it a whirl anyway, but i can say with a fair amount of confidence right here and now, if i'm going to spend the whole time, stuck in that one damn ship, ultimately i'll start looking toward other games for my space fix.
Star Citizen also looks great, but my heart is with the X games, and i really hope the choice with regard to sticking players in one ship doesn't spoil the experience(though, for me.. *personally*, i believe it will)..
Ship acquistion, and stealing new/different ships was a huge source of my immersion in previous games for me, it's not for everyone(sure, each to his own), but i'll sorely miss that option in the new X-Rebirth... (fingers crossed the modders can address this issue or that DLC brings in some options in this departement)..
Havn't used this account in god knows how long, but i had to login and say my piece, because i can see quite clearly it doesn't bother everyone, but for me it means a great deal. As i said already, i'll likely give it a blast anyway, just colour me a little disappointed they removed one of the elements from the new X game that i found the most enjoyable.
Peace..
I stumbled across info on the game, and as i always do with other games, i jumped onto google looking for gameplay footage or trailers. The first thought in my mind upon watching them was... "When are they going to show off some other ships, i don't want to fly that god awful looking rust bucket"..
I came here, i read this, and i read that..
And for me personally, i'm not buying it(the notion that one ship will be enough). I don't want to fly the skunk, and i always liked the freedom to fly any ship i see, i loved this about previous X games(the pirate ships were often my favories, even if it meant giving up some survivability).
Cockpit, couldn't give a stuff..
Walking around larger ships, again don't care about this..
The game looks hugely impressive, i'm sure i'll purchase it to give it a whirl anyway, but i can say with a fair amount of confidence right here and now, if i'm going to spend the whole time, stuck in that one damn ship, ultimately i'll start looking toward other games for my space fix.
Star Citizen also looks great, but my heart is with the X games, and i really hope the choice with regard to sticking players in one ship doesn't spoil the experience(though, for me.. *personally*, i believe it will)..
Ship acquistion, and stealing new/different ships was a huge source of my immersion in previous games for me, it's not for everyone(sure, each to his own), but i'll sorely miss that option in the new X-Rebirth... (fingers crossed the modders can address this issue or that DLC brings in some options in this departement)..
Havn't used this account in god knows how long, but i had to login and say my piece, because i can see quite clearly it doesn't bother everyone, but for me it means a great deal. As i said already, i'll likely give it a blast anyway, just colour me a little disappointed they removed one of the elements from the new X game that i found the most enjoyable.
Peace..
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Then yay! One of my biggest reservations about the game seems to be completely unfounded then, I can't say I'm sad about that!Nomadski wrote: You have misinterpreted the information Pigeon. Like you have actually written yourself, Bernd said it IS possible to get the upgrades WITHOUT doing the plot, only it will be HARDER than just running through the plot.
Harder, not impossible.
Just like previous games then.
You can still acquire and steal other ships, but you can't pilot them yourself. I doubt anyone is excited that we can't pilot other ships ("Yes! Egosoft made it so I can't choose which ship I want to fly, that's great news!" - doesn't make sense). I just hope that the sacrifice is worthwhile for the other features it enabled them to introduce, and only playing the game will tell us that for sure. And while the removal of this feature doesn't greatly bother me, I will be disappointed if we aren't given more ship choices in the future. I just think that, seeing as they're starting fresh with a new engine and new practically everything, it's not necessarily bad to step back to the basics for the first iteration.t31os_ wrote:Ship acquistion, and stealing new/different ships was a huge source of my immersion in previous games for me, it's not for everyone(sure, each to his own), but i'll sorely miss that option in the new X-Rebirth... (fingers crossed the modders can address this issue or that DLC brings in some options in this departement)..
Havn't used this account in god knows how long, but i had to login and say my piece, because i can see quite clearly it doesn't bother everyone, but for me it means a great deal. As i said already, i'll likely give it a blast anyway, just colour me a little disappointed they removed one of the elements from the new X game that i found the most enjoyable.
Peace..
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That's the whole point in stealing and/or acquiring them though(for me), if i don't get to pilot them, what do i care that i have them.... i'm not looking to acquire ships for a private collection(or for my crew), to be admired, i'd like to actually fly them.pigeonpigeon wrote:You can still acquire and steal other ships, but you can't pilot them yourself. I doubt anyone is excited that we can't pilot other ships ("Yes! Egosoft made it so I can't choose which ship I want to fly, that's great news!" - doesn't make sense). I just hope that the sacrifice is worthwhile for the other features it enabled them to introduce, and only playing the game will tell us that for sure. And while the removal of this feature doesn't greatly bother me, I will be disappointed if we aren't given more ship choices in the future. I just think that, seeing as they're starting fresh with a new engine and new practically everything, it's not necessarily bad to step back to the basics for the first iteration.
Build and trade, whilst a great element of the X series, comes second to dog-fighting(for me), and i'd love the option to fight fights in a choice of different ships, with different load-outs, not a one-size-fits all ship that looks IMHO awful.
Launch isn't that far off now, i guess i'll ultimately get to say once and for all if it really means that much, soon enough..
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Ships are useful. Use them.t31os_ wrote: That's the whole point in stealing and/or acquiring them though(for me), if i don't get to pilot them, what do i care that i have them.... i'm not looking to acquire ships for a private collection(or for my crew), to be admired, i'd like to actually fly them.
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Not sure i see the usefulness of this response. I get that ships have other uses(i spent months setting up trade routes and stations in X2 and X3), but as i've already explained above, the flying/shooting/acquiring ships is my main source of enjoyment in the X series, and the diversity of that element in the new game, seems some what limited by comparison of the older X games.Shootist wrote:Ships are useful. Use them.t31os_ wrote: That's the whole point in stealing and/or acquiring them though(for me), if i don't get to pilot them, what do i care that i have them.... i'm not looking to acquire ships for a private collection(or for my crew), to be admired, i'd like to actually fly them.
I don't expect you or anyone to agree, i'm just stating how i feel about the upcoming single ship X game. I'll likely still buy it anyway, i just have some doubts as to whether it will provide what *i'm looking for* in an X game.
I'm sure it'll be good all the same, it just may not deliver what i want from it... (and that's fine, most games don't)..
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You don't? You'd rather that the unused ships sit around and gather dust?t31os_ wrote:Not sure i see the usefulness of this response.Shootist wrote:Ships are useful. Use them.t31os_ wrote: That's the whole point in stealing and/or acquiring them though(for me), if i don't get to pilot them, what do i care that i have them.... i'm not looking to acquire ships for a private collection(or for my crew), to be admired, i'd like to actually fly them.
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Have you applied as the official spokesperson at egosoft or are you their official spin doctor?Roger L.S. Griffiths wrote:The devil is in the details, we still do not know the specifics and probably will not know until release.CutterJohn1 wrote:...Roger L.S. Griffiths wrote:The Skunk is known to be upgradable and possibly configurable in different ways. We do not know how one person's Skunk configuration will differ from another's nor do we know the exact nature of the upgrades... yet..
This will allow some small bit of customization, yes, but nothing significant. You can not trade weapons for cargo space to become a trade ship. You can't trade drone capacity for a couple of turrets. As described, its a fairly linear upgrade path with some slight branching among individual components.This is making assumptions, we do not know the degree of diversity the Skunk upgrades will have. We only know the general nature of upgrades, not their pros-and-cons or degree of diversity.CutterJohn1 wrote:As described, it sounds very much like people will end up with the Skunk Vanguard/Sentinel/Raider/Hauler. Variants of the Skunk, but still pretty much the Skunk, with the same set of capabilities altered by mild to moderate stat differences.While I do not want to colour things rosey, I do think you (and others) are over simplifying things based on ONE limitation. There a number of other mechanics introduced/enhanced which will probably add more variety to play-styles via other ways (e.g. fleet design and composition).CutterJohn1 wrote:No major changes to playstyle.
People don't like the idea of one ship. You always call on them falling for presumptions, yet you also use them to make your point. No amount of damage control or whatever that is you think you are doing is going to get back my cancelled preorder.
This just looks a bit overzealous to me.
When I first heard that a new X Game came out I was all wheee and raced to preorder. Good thing I read the forums and thought afterwards, meh... and did not go through buying it. It ain't a sandbox, if the new game can't deliver I won't buy.
And since you like to point your finger at immersion breaking so much. Yes for me it is going to be an immersion breaker. As I said in another thread, I like big ships, I can't fly them, immersion for me is broken. And that is easy to know beforehand. I just love seeing the distance of my TS or M2/M7 in front of me, having it at my fingertips...
No nut shell will make me feel like a Fleet Admiral.
End of story.
Last edited by Orthanc on Mon, 30. Sep 13, 23:06, edited 3 times in total.
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I'd rather not go to the effort of acquiring ships altogether if flying/piloting them is not an option, quite frankly, if the only purpose of acquiring said ships is to give them to crew/staff for trade runs or patrols, it's all the more frustrating for me... (why do they get to fly them and i don't)..Shootist wrote:You don't? You'd rather that the unused ships sit around and gather dust?t31os_ wrote:Not sure i see the usefulness of this response.Shootist wrote:Ships are useful. Use them.t31os_ wrote: That's the whole point in stealing and/or acquiring them though(for me), if i don't get to pilot them, what do i care that i have them.... i'm not looking to acquire ships for a private collection(or for my crew), to be admired, i'd like to actually fly them.
Would you buy a new car solely to loan out to a family member? Wouldn't you want to drive the new car to?
I like the diversity of different ships, with different shield loadouts, different weapon support and different designs, i don't want to drive a fiat cinquecento forever, whether i add a spoiler, turbo boost, or whatever else, it's still that same car...
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Must admit, you had me going for a moment, nice troll..Shootist wrote:Then the useful ships will be useless to you.t31os_ wrote: I'd rather not go to the effort of acquiring ships altogether if flying/piloting them is not an option
You realize you must have ships to trade with factions, yes?
If you've played the previous games you likely know exactly what i'm getting at, else i'm pretty sure you're just yanking my chain for a giggle, enjoy the giggle..
