[Script][14-June-2010] Asteriod Fusion - v4

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mark_a_condren
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Post by mark_a_condren »

@ Girlinhat

Welcome to the forums as a registered user, now you have an account maybe we will see more of you about.

OK, EZ's are Energy Cells, and for the life of me i can't remember why they were listed as "EZ" and not "ECells", been to long now but there must have been a reason (I hope) :? .

Hope you enjoy the script.

MarCon
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X2-Illuminatus
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Post by X2-Illuminatus »

Lordaeron, who provided the data / made the calculation according to your post on the first page of this topic, is a German user. The German translation for Energy Cells is "Energiezellen", which are abbreviated with EZ. So, you probably just used the term(s) provided by Lordaeron.
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leko
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Post by leko »

mark_a_condren wrote:@ Girlinhat... EZ's are Energy Cells, and for the life of me i can't remember why they were listed as "EZ" and not "ECells"...MarCon
Hi, mark_a_condren, everybody,

As a work with four languages at the same time I'm happy being not the only one getting a bit confused about the "abravs" (haha) diff in all languages .:rofl:
My native language is dutch but mostly I use English for all my games !
Why ? Because it is the international pilot language just to avoid confusion between fi a russian and a Mauritanian pilot ! :rofl:

Now serious : I play x3ap argon humble merchant . This mod works without a glitch ! Together with removerocks, Complexcleaner and STO I cleaned up Weavers Tempest : what stays : 1 hub (3 ore mines), 1 hub (2 Silicon mines), 1 Huge hub (with 8 SPP, 19 x (Cahoona+Cattle+Crystal))
So a total of 3 hubs and a completely "clean" sector. Time needed : maybe 2 hrs for profitzzzzzzzzzzz 7 mil/hr (cost 360 mil = pays itself in -3 days).

I just removed all unusable rocks with removerocks, threw a tractor beam in my Mammoth, "fused" all astros into those 5, threw all my fact's in the sector and complexed them with Complexcleaner to 1 hub, STO keeps it them clean (From here to Savage Spur = my Sectors).

My sector is soooo clean now, could eat from the floor, if it weren't for those spaceflies (haha) :rofl:

These 4 mods should be combined : 1 supermod

Thank you guys for this mod, leko

Ps: I also use MARS and DCS
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leko
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Post by leko »

X2-Illuminatus wrote:...
Hi, X2-Illuminatus,

I play AP humble merch, works fine

Question, I misplaced a fused astro, can I reload it to move it ? :?

Thank you for your time, CU, Leko :thumb_up:
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Tritous
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Post by Tritous »

Are there any plans for Ice and Nvidium (not that there is much Nvidium to play with, but some nice would help)

I'm also interested in the yield info for Ice. Not the least because i have a sector with no ice roids and I want to know the yield rate if I put an ice mine on a non ice roid (use up a few junky roids just to get enough for a couple terran fabs)
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mark_a_condren
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Post by mark_a_condren »

@ Tritous

Hi, sorry there are no plans by me to include Ice or Nvidium into the script.

From memory there was a reason they weren't included in the first place, but i can't remember why. It might have been due to not being able to get the needed values maybe, just can't remember now.

It's been quite a while since i got to play (and i miss it :( ) let alone had time to get back into scripting, so i can't help you with the Ice yield info. Sorry i can't be of more help at this time.

MarCon
GlassDeviant
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Post by GlassDeviant »

Nividium would be nice to have, in conjunction with Cycrows Nividium mines, if you ever decide you want to bash your head against this one again. Or maybe I'll brace myself and see if I can figure it out. If I manage to, is it ok for me to post the results?
bibo ergo sum
GlassDeviant
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Post by GlassDeviant »

This was working for me in my previous game, with mods installed by X Plugin manager. This time I manually installed each mod, and it's not working. Have a Mamoth equipped with 2 tractor beams and it's just not showing up in the menu.

I put the script and t files into addon\scripts and addon\t, and even tried again with them in the main folders (not in addon).
bibo ergo sum
feygan
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Post by feygan »

GlassDeviant wrote:Nividium would be nice to have, in conjunction with Cycrows Nividium mines, if you ever decide you want to bash your head against this one again. Or maybe I'll brace myself and see if I can figure it out. If I manage to, is it ok for me to post the results?
Unless I am using a different fusion script then you can already do nvidium with this one.
GlassDeviant
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Post by GlassDeviant »

I see, so it's only the production calculator that doesn't work with Nividium and Ice?
bibo ergo sum
Don_Zardeone
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Post by Don_Zardeone »

Ignore below the line, it's happening with other scripts too for some reason.

----------------------------
I'm running AP. I install everything with plugin manager.

I believe there may be some sort of conflict with Cycrows Salvage Command Software.

I installed this mod and all the salvage command software ware items disappeared from my ships and the entire universe. I didn't save and removed the asteroid fusion mod and reloaded the game and the SCS is back where it was.
DarthNihilus
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Post by DarthNihilus »

Why when being translated it puts ReadText 's everywhere in it's menus?
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X2-Illuminatus
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Post by X2-Illuminatus »

For your translated text file, did you make sure to change the file ending and the language id in the file? (The must have the same number, 44 for English, 49 for German etc.)
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
DarthNihilus
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Post by DarthNihilus »

of course I didi, I have a few other mods untraslated they are ok, but this... and what about the file ending? I didn't saw anything special.


----------


AHAHAHAHAHA LMAOLMAOLMAO
Jesus, I've got it!!!

He forgot to put the encoding="utf-8" to the xml file
:evil: :rofl:

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