[Script] ATF Shipyard v6 (Deprecated)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

I thought the Griffon was a Argon Drone ship.
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

Drone ship?

There isn't a drone ship in TC. Are you thinking about XTM from reunion?
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

draffutt wrote:Drone ship?

There isn't a drone ship in TC. Are you thinking about XTM from reunion?
It's still there, my SSDN adds it to Argon shipyards.

LA
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

So what is this Griffon?
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

eldyranx3 wrote:So what is this Griffon?
A ship that deploys Drones.

LA
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Since I'm not seeing this in Devnet LvL 3 discussion, I can only assume that the stuff we are discussing is LvL 5, and as such, is probably in violation of a NDA.

Its also off topic, since Argon Ships have nothing to do with the ATF shipyard script.
pja
Posts: 338
Joined: Fri, 6. May 05, 19:15
x4

Post by pja »

eldyranx3 wrote:Right now Im working on my last PDF for the Superbox. I was thinking of stripping out any of the stations that couldn't be complex, but I'm still debating.

Unless someone has a request?
Could you at least leave the ghoul missile fab in as there is no other way to get them if God removes the npc facs
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

*Nods* I agree. At this point any changes are just in consideration. I'd just hate for someone to install the script while playing in the Superbox, and blame Egosoft for not 'fixing' these stations.
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

eldyranx3 wrote:So what is this Griffon?
You can get a list of all the affected changes from here if you haven't already looked:

http://forum.egosoft.com/viewtopic.php?t=279465
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Ah! Down at the bottom, which is why I didn't see it right away.
Antiochus
Posts: 27
Joined: Sat, 18. Apr 09, 23:29
x3tc

Post by Antiochus »

I probably missed this, but the shipyard in The Moon becomes ATF? not just 2 shipyards added to my existing game?

Do I have to destroy the one there and it respawns as so? I cannot find a Tyr in my game anywhere, I really want it and the Valhalla....
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Im not sure I understand the question :? There should be an ATF shipyard in the Moon that sells ATF ships. There should be a shipyard in Mars and Saturn that sells USC ships and Terran Stations.
Antiochus
Posts: 27
Joined: Sat, 18. Apr 09, 23:29
x3tc

Post by Antiochus »

Let me try reinstalling it, I've noticed recently the plugin manager doesnt always function like I would want, happened a couple times before.
Sam Redstone
Posts: 189
Joined: Mon, 22. Dec 08, 16:13
xr

Post by Sam Redstone »

In case no one has mentioned it yet, concerning the ATF Valhalla and whether or not it's of any use to the player.... there IS a "Large Gates" mod out there! The forum post is in French, but I downloaded this mod knowing absolutely zero French myself, and it works fine.

http://forum.egosoft.com/viewtopic.php?t=275200

When you get to the Mediafire download page, be sure to click on the correct download link (it should say exactly "Click here to start download..") because any other "download" link is actually an advertisement for something else...

WARNING: Does not enlarge the Terran TOAs or the gates in the Xenon HUB! In fact, it makes the HUB gates look silly. If you spend a lot of time floating in the HUB, then this will probably annoy you. Otherwise, I highly recommend this mod, as it helps with traffic issues in general... and is obviously essential for anyone wanting to fly the ATF Valhalla!
"Will you please get me a couple of things?" ~ Mahi Ma

Every Boron dies. Squiddy McSquid truly lived.
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Thanks for the info!
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

After months of waiting for FileFront staff to get back to me concerning the faulty upload, I found a Google X3TC alternative to host my files. Many thanks to LV for creating the account!

To commemorate the upcoming Superbox, Ive begun working on a few new scripts to help reinvigorate the Terran Core sectors.

The Terran Revitalization Project - Coming Soon!
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

no probs, put your name against the script please though, just type it into one of the boxes when uploading ;)

post requested deletion of old scripts in the issues tab also please so i can keep it tidy

edit LV done ;)
Last edited by LV on Thu, 22. Jul 10, 18:00, edited 1 time in total.
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Sorry about that. Anyway to go and edit it or delete it and re-upload?

Edit: Thanks for changing it LV! I'll make sure to keep that field name in mind next time.
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

This script is now apart of the Terran Revitalization Project.
Grid
Posts: 62
Joined: Tue, 24. Jul 07, 23:22
xr

Post by Grid »

hi i really like this mod tho im haveing a problem with the Fusion Beam Canon Forge it only produses delxion wheat seems to think its a Wheat Farm costing 11mill so it not a cheep ether lol. iv seeen this error about in alot of diffrent place dont know if it jsut me or not but thought id post it tho it probably a conflict with anther mod

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”