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INFO: Additional Information for Scripters and Modders regarding the Superbox
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enenra





Joined: 08 Apr 2005
Posts: 6152 on topic

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PostPosted: Wed, 2. Jun 10, 17:16    Post subject: INFO: Additional Information for Scripters and Modders regarding the Superbox Reply with quote Print

Hello,

There are a lot of changes and mainly fixes in patch 2.7 . Thus, most modders will have to adjust their mods.

As there is also the pressing deadline of June the 15th for Superbox content submission, we have created an extended and detailed changelog for all modders to use.

But first, a small advice for all modders that have added new ships to the game: As fixing the index of ships can be hell with just one new ship added, you can just paste your new ships before the single new entry added in with the 2.7 patch as that ship will only be spawned with the MD (which only checks the typename).

UPDATE: One new ware has also been added to the TWaresT. For it the same applies like for the Tships entry. It can simply be moved to the end, after the mod's entries.

If anyone has more advice for other modders regarding the switch to 2.7, please feel free to post them here! Smile

Code:
New Features and Improvements:

- M6, M8 and TM now use the gates like small ships
- Station Hack mission now also appear on race stations
- Re-Enabled M7 and M8 to appear in missions
- M7M and M8 now spawn with more missiles aboard in missions
- Several changes of "draffutt"'s bugfixing mod included:
-- Added better differentiation between large and small Superfreighter / Tanker versions
-- Argon One is no longer invincible
- Added the Dead is Dead gamestart (disabled for now)
- Re-enabled use of more than 2GB RAM if supported by the operating system
- Added starts.xml entry for DiD Gamestart and some additional text
- Added Dark Space Installation and its entry in the WareTemplate
- Rebalanced Fenrir, Thor, Mjollnir and Valkyre stats
- Added special ware "Prisoners"
- Added special ware "Blueprint Scanner" (plot object, does not work!)
- Added Jon Kayean's exclusive brew (plot ware)
- Added Terran High-Tech Goods (plot ware)
- Added the Aamon Prototype (plot ship)
- Added ATF Research Base text entry (plot station)
- Added Argon Secret Service Outpost text entry (plot station)
- Defend Station Mission now also spawns Xenon with a certain chance
- Mamba, Carrack and Zephyrus targeting improved

Fixes:

- Fixed Ion Mine Production producing TRACKER mines and the other way around (also several docks which sold the wrong type)
- Included "Killjaeden"'s Xenon Q bugfix (graphical front weapon fix)
- Included "Saetan"'s Terraformer HUB bugfix (undocking capital ships per autopilot doesn't end fatal anymore)
- Included "Killjaeden"'s FLAK Volume bugfix and enhanced it (game now uses two new soundfiles)
- Included "Someone else"'s fix for M7M
- Several changes of "draffutt"'s bugfixing mod included:
-- Fixed Missing JobWings entries for terran & aldrin jobs (no aldrian ships escorting terran ships and the other way around anymore)
-- Fixed Terran Military stations being labelled as trading stations (icon-swap)
-- Fixed Reputation requirements for terran missiles
-- Fixed Reputation requirements for Keris
-- Fixed laserpointer showing on some weapon dummies
-- Fixed incorrect complex node orientations in a number of scenes
-- Fixed wrong cockpit positions on some ships, allowing for the player to look "into" the ship (Pegasus Sentinel, Pericles, Demeter Miner, Kite, Rapier, L, M, Caiman, Mamba Raider, Perseus)
-- Fixed front guns on Vali and Pirate Harrier
-- Fixed missing texture on Python and Raptor
-- Fixed Tokyo targeting problems (from some angles it was not possible to hit it)
-- Fixed weapon dummies on Mjollnir
-- Removed Split Spacefly Protectors
-- Fixed missing "Your"-strings for a few ships (Starburst, Arrow, Susanova, Rajin, Thor, Mjollnir, Valkyre)
-- Fixed Guardian explosion effects
-- Reduced Tokyo weapons recharge rate
- Fixed Pirate Nova and Pirate Nova Raider missing pirate skins
- Fixed problem with 2D-array in blacklist plugin.autotrade.blacklistmgr (Mk3 trader should no longer fly into enemy sectors)
- Fixed missing Aldrian bases for shield resupply station.shieldstock.terran (Some stations didn't have full shields installed)
- Fixed Water Purification Plant L not having correct stats
- Fixed Aran not showing in sector map after having been boarded
- Fixed #deca being invincible even after having been boarded
- Fixed #cafe being boardable
- Fixed bug in code allowing the player to shoot boarding pods at invincible ships by using the command console
- Fixed wrong main cockpit position of Nova Vanguard
- Fixed misplaced docking clamps on Marine Training Barracks, IBL Forge, Dumbfire Missile Production and Aldrin Tech-Production
- Fixed Military Outpost docking capacity
- Various text fixes
- Fixed Pirate TS being spawned by Jobs
- Fixed Deliver Matching Ship Mission ship available at station NPC sat on
- Fixed Xenon Invasion ending early
- Fixed Elite Cockpit camera (was possible to look into model)
- Fixed Discoverer Cockpit position
- Fixed cockpit positions of Discoverer Hauler, Discoverer Raider, Octopus, Octopus Raider, Jaguar Vanguard, Pirate Harrier, Pirate Harrier Vanguard, Pirate Harrier Hauler, Harrier Sentinel, N, Rajin, Tonbo, Buzzard Vanguard, Kite, Kite Vanguard, Asp, Scorpion, Scorpion Raider, Mako Sentinel, Eurus, Pirate Elite, Mamba, Advanced Barracuda, Advanced Eclipse, Parracuda Prototype, Barracuda Raider, Barracuda Sentinel, Barracuda Vanguard, Eclipse Prototype, Pirate Eclipse, Notus Hauler, Pirate Eclipse, Skate, Skate Prototype
- Fixed Turrets for Mamba Raider and Susanova Hauler, Raider and Prototype
- Fixed Ranger RelVars
- Fixed several issues in the Build Station library
- Fixed problem with Defend Station Mission being over but enemies being still left
- Fixed Defend Station Mission enemies spawning in wrecked gates
- Fixed problem when Defend Station Mission was given by pirates / yaki
- Fixed mission generated owned ships of carriers not being created correctly
- Fixed Defend Station Mission guidance from disappearing
- Fixed ANH mission objective being set after the plot is finished
- Fixed default race Pirates appearing in some missions
- Fixed Goner Ranger reverse engineering time and building time at the HQ
- Fixed Griffon Tships entry



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novacatt





Joined: 23 Dec 2006
Posts: 277 on topic
Location: Very close to world famous Fraser Island
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PostPosted: Thu, 3. Jun 10, 19:38    Post subject: Reply with quote Print

Hiya Peeps,

Um, enenra....

Shouldn't this
Quote:
- Fixed #cafe
be #cefa instead? Thinking

I suspect if you were to send your marines to go board the #cafe, you wouldn't see or hear from them for a while as they'll be sitting down & enjoying their latte's/espresso's/etc, instead of trying to take over the ship for you.... Wink


Cheers & Thranx

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enenra





Joined: 08 Apr 2005
Posts: 6152 on topic

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PostPosted: Thu, 3. Jun 10, 19:54    Post subject: Reply with quote Print

It's indeed #cafe. As to why you'll have to ask the ANH team. ^^


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novacatt





Joined: 23 Dec 2006
Posts: 277 on topic
Location: Very close to world famous Fraser Island
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PostPosted: Thu, 3. Jun 10, 22:40    Post subject: Reply with quote Print

Hiya Peeps,

@ Enenra.....
Hiya Mate,
Ahh ok!! Didn't know it was supposed to be that... Embarassed (Haven't got that far yet, still doing the Terran mission in my latest game... {USC Commander using Cadius's Xtra Ship/Station Mod} Very Happy)
Thanks for clearing that up... Thumb up

Cheers & Thranx

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Ketraar
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MEDALMEDAL

Joined: 21 May 2004
Posts: 8467 on topic
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PostPosted: Fri, 4. Jun 10, 15:05    Post subject: Reply with quote Print

Read the X-News 40, you then know why.

MFG

Ketraar

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TEKing66





Joined: 10 Nov 2005
Posts: 601 on topic
Location: Spires of Elusion
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PostPosted: Tue, 8. Jun 10, 05:29    Post subject: Reply with quote Print

Just a question. Please excuse me if this is the wrong place to ask this.

I sent in my request to have my mod added to the Superbox just prior to the 2.7 update being released. I have verified that it is 2.7 compatible.
Do I need to send another email to submit is for acceptance?

My reason for asking is that I have not received any thing regarding acceptance or refusal. And I know the deadline is closing on us.


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X2-Illuminatus
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Joined: 02 Apr 2006
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PostPosted: Tue, 8. Jun 10, 10:50    Post subject: Reply with quote Print

TEKing66 wrote:
My reason for asking is that I have not received any thing regarding acceptance or refusal.


Sorry, for the late answer. I've sent you the permission of use a few minutes ago.


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TEKing66





Joined: 10 Nov 2005
Posts: 601 on topic
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PostPosted: Tue, 8. Jun 10, 15:22    Post subject: Reply with quote Print

Got it, Thanks a bunch. I will fill it out and return it with in the next few hours. I just tickled pink to be able to give something back to such a wonderful game developer and community of gamers. This really is the best game in the world in my opinion. No other game has held my attention for 11 years. And I hope there will be many more. Here's to you Egosoft and to this wonderful community as well.


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lokpique



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PostPosted: Wed, 16. Jun 10, 18:08    Post subject: Reply with quote Print

enenra wrote:
It's indeed #cafe. As to why you'll have to ask the ANH team. ^^


# is the hash symbol...

meaning... #cafe = Hash Cafe...

think about it...

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